Map Transition Bug
Krovikx
Anchorage, AK Join Date: 2017-01-03 Member: 225982Members
Game Crashes: Moving from great reef to kelp forest. Massive lag, then game crashes.
file:///C:/ProgramFiles(x86)/Steam/steamapps/common/Subnautica/2017-01-02_165648/
========== OUTPUTING STACK TRACE ==================
0x00007FF71BFEB43A (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor
0x00007FF71BFEB901 (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor
0x00007FF71BF8A7AC (Subnautica) ListElement::GetNext
0x00007FF71BF890A2 (Subnautica) ListElement::GetNext
0x00007FF71B7D56EF (Subnautica) Mesh::GetMeshCompression
0x00007FF71B4A796F (Subnautica) JobQueue::Exec
0x00007FF71B4A83AB (Subnautica) JobQueue::ExecuteOneJob
0x00007FF71B7DDDD0 (Subnautica) Mesh::GetMeshCompression
0x00007FF71B61510C (Subnautica) CallbackArray1<bool>::Invoke
0x00007FF71B6D2E30 (Subnautica) Append
0x00007FF71B6D2F9A (Subnautica) Append
0x00007FF71B6D6B7E (Subnautica) PlayerWinMain
0x00007FF71BB6F750 (Subnautica) RectT<int>::GetBottom
0x00007FF8B4718364 (KERNEL32) BaseThreadInitThunk
========== END OF STACKTRACE ===========
**** Crash! ****
file:///C:/ProgramFiles(x86)/Steam/steamapps/common/Subnautica/2017-01-02_165648/
========== OUTPUTING STACK TRACE ==================
0x00007FF71BFEB43A (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor
0x00007FF71BFEB901 (Subnautica) RemapPPtrTransfer::GetGenerateIDFunctor
0x00007FF71BF8A7AC (Subnautica) ListElement::GetNext
0x00007FF71BF890A2 (Subnautica) ListElement::GetNext
0x00007FF71B7D56EF (Subnautica) Mesh::GetMeshCompression
0x00007FF71B4A796F (Subnautica) JobQueue::Exec
0x00007FF71B4A83AB (Subnautica) JobQueue::ExecuteOneJob
0x00007FF71B7DDDD0 (Subnautica) Mesh::GetMeshCompression
0x00007FF71B61510C (Subnautica) CallbackArray1<bool>::Invoke
0x00007FF71B6D2E30 (Subnautica) Append
0x00007FF71B6D2F9A (Subnautica) Append
0x00007FF71B6D6B7E (Subnautica) PlayerWinMain
0x00007FF71BB6F750 (Subnautica) RectT<int>::GetBottom
0x00007FF8B4718364 (KERNEL32) BaseThreadInitThunk
========== END OF STACKTRACE ===========
**** Crash! ****
Comments