[Bug/Crash] Adjacent moonpools break vehicle modification station with potential crashing [42313]

M127M127 Join Date: 2017-01-20 Member: 227006Members
edited January 2017 in Subnautica Bug Reporting
I had already built a moonpool and put a vehicle modification station inside, when I got the need for another one, which I decided to construct right next to the old one[so that the long sides of both would be able to connect]. I had installed the vehicle modification station on the side to which the other moonpool would connect to, but as the long sides have 2 connectors, I thought would be able to walk between both, even if the vehicle modification station blocks one connection.

Instead both connectors connected to the other moonpool once it was built, erasing the vehicle modification station in the process. At the time a seamoth was docked in that moonpool, and trying to enter it will start the launching animation, but then crash the game once the seamoth is fully released. This persists on the save, regardless of how often the game or the computer is restarted.

DxDiag
Crash 1
Crash 2

Comments

  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    edited January 2017
    Can you upload your saved game folder? Instructions are in the first line of my signature below.

    To fix after that, though, maybe deconstruct the new moonpool, then deconstruct mod station and build it elsewhere, then build new moonpool.
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