Ns_odlers - New Layout

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">Comments on the new layout</div> After the first version of NS got released, a few problems with my original layout were exposed - including travel time between hives for aliens etc...

Any comments on this new layout would be appreciated. Nothing spectacularly detailed on it...but just enough to give you the gist of the flow...

Comments

  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    edited December 2002
    I've stared at this layout for quite a while, looking for flaws. I found very few, and those might not turn out to be flaws. I found lots of nice stuff.

    I <i>like</i> the venting. As an alien lover, I like how the time to the marine base -can- be cut down by intellegent use of vents. I know for certain that not all aliens will learn the vent paths, so having more vents rewards the diligent without really penalising the casual.

    The distance between hives and the base look pretty darn good to me. Walking time is greatly increased by all those little turns and bends. Good work on those. I love that sort of thing. Makes for claustrophobic play, and also benifits the framerate! A good bonus, that.

    There seem to be a darn lot of resource nodes. This was the only thing I could find to complain about. It means that holding to nodes is less critical, and that the late game will be filled with more resources on both sides. Now, on the other hand, having lots of nodes in a large map like this is needed to ensure that players are spread out, and use all locations. It's for flow control. I wouldn't just fix the problem by cutting nodes. I'd suggest you keep them as is, and then playtest with the intent to see how the nodes are used in gameplay.... and how many resources teams have at end game. Something to pay attention to.

    It looks great! I can't wait to see it!



    EDIT: Hm. I'm sure why it appears to me that there are MANY more nodes than the official maps. This has 14, bast has 10... not <i>that</i> much of a difference.

    Ah well. As I said, playtesting makes perfect anyway.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    It looks fahREAKING complex... I'm not sure about all those little rectangular rooms without any res nodes... so many little rooms might not work very well. I also see a lot of dead-end hallways. I dunno. This map looks CRAZY... but it might be genius, you never know. I don't think that many vents into Marine spawn is a good idea... then you get Fade campers splashing the base, and twenty minutes of Nade Spam into the vents... Although it depends how easy it is for the Marines to secure the round room.

    I'm not sure, dude... this is just... crazy...

    Perhaps only time will tell <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    However the outcome, I look forward to seeing how things progress! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The same things struck me too. Too many small rooms and lots of deadends. I counted several vents crossing over hallways, how are planning to handle them?
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    edited December 2002
    OffTopic : New Odlers layout? a bit of an exagerationn! He seems to have picked a few things that my map layout released a while ago. I think you lot will see the similiarities seen as Two Hives are the same, and Hanz seemed to have put the hives in almost the exact same place as I did. I made a layout which he seems to have "Adapted In more ways than one" my layout into odlers.

    On-Topic : Most things like the vents have been mentioned. Im more worried that the marine spawn only has 1 Exit/Entrance, maybe a side/rear entrance aswell?

    Offtopic (again) : Heres a picture of my layout which Hanz has "appeared" to have adapted, I made the file from my pc on the 6th and 7th of October 2002.

    *Note* Some areas mainly the marine spawn has been drastically changed in editor since my map layout was released*Note*
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Aside from both being NS maps I fail to see the similarities Angel.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    not to mention that odlers has been around for a VERY VERY long time.....
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Tanith has a Waste Management Hive and Caged has a Generator hive, too, you know. And specimin containment? ODLERS has been a research lab map for as long as I can remember, which is much longer than you've been around, Angel.

    I suggest you leave any personal problems aside before you go making accusations like that, Angel, as false accusations of plagairism and stealing will be looked down upon heavily. The two layouts show no similiarities at all.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    people these days, jeesh. dont they teach you lot at school English?(Then again I do English and French so its alot easier for me to interpret) IF i wanted to accused I would, seen as he sorted out the problem with one of me hives in have one entrance only. oh and greedo learn not to ACCUSE people until you fully unferstand the English language (you should have learnt that when you were 12 btw)
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Angel+Dec 13 2002, 03:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angel @ Dec 13 2002, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->people these days, jeesh. dont they teach you lot at school English?(Then again I do English and French so its alot easier for me to interpret) IF i wanted to accused I would, seen as he sorted out the problem with one of me hives in have one entrance only. oh and greedo learn not to ACCUSE people until you fully unferstand the English language (you should have learnt that when you were 12 btw)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think i'll print this topic out and read it when I need a good laugh. Don't you just love it when people slag off other forum goers for poor English in a post full of gramatical and spelling errors?

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    No offence Angel.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    It seems Angel didn't notice that Greedo was a mod... uh oh... I say you BURN HIM ALIVE Greedo. Or at least burn his pitiful post(s).

    Now, I do believe we were talking about the odlers layout, children...
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Fieri - Thanks for the comments and the observations. I think people who are mappers realise how hard it is to lay a map out and those who aren't just plain don't...

    evoL - I should have pointed out that all those vents into the marine spawn are weldable. Once that is done there will be only 1 entrance into the actual spawn room and 3 entrances into the round room (which will have stuff in the centre anyway) - it's not going to be as open as it appears..

    Chrome - If you have a look at the layout, the dead ends are simply cosmetic - which will appear as barricaded corridors or whatever - there is always another way round the dead end...the vents that cross-over hallways will just be put under the hallways so they don't stuff up the cc view... All my rooms still maintain a specific purpose (like cafeteria, dormatories etc) and I think the extra choke points in the map will make for more structured fighting - giving marines and aliens more areas to fortify (rather than a series of long corridors that are difficult to hold)...

    Angel - ..sigh.. as I said in my "I'm back baby" post.. I haven't even been on these forums for at least 3 or 4 months...and the concept and original layout of odlers (including the hive names and so on) back in late 2001.. so unless I am able to see into the future - I don't appreciate being told I have copied anything from anyone! But now that I read on into others posts I see I don't really need to comment on this...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Angel+Dec 12 2002, 10:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Angel @ Dec 12 2002, 10:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OffTopic : New Odlers layout? a bit of an exagerationn! He seems to have picked a few things that my map layout released a while ago. I think you lot will see the similiarities seen as Two Hives are the same, and Hanz seemed to have put the hives in almost the exact same place as I did. I made a layout which he seems to have "Adapted In more ways than one" my layout into odlers.

    ...

    Offtopic (again) : Heres a picture of my layout which Hanz has "appeared" to have adapted, I made the file from my pc on the 6th and 7th of October 2002.

    *Note* Some areas mainly the marine spawn has been drastically changed in editor since my map layout was released*Note*<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Now, I don't claim to be a master of the English language in any respect, but I will say that I've been using it for the last 20 years, so I've managed to pick up a few things here and there. Now, you may not be outright accusing him, but phrases like 'I made a layout which he seems to have "Adapted In more ways than one" my layout into odlers' and 'Heres a picture of my layout which Hanz has "appeared" to have adapted, I made the file from my pc on the 6th and 7th of October 2002' are definitely 'claims' that hanz 'stole' your map.

    Let us not mince words here. Subtle or not, the accusation is there, and there is almost no basis for them. So, I would highly suggest that you just drop the matter and move on, lest things become worse.
  • Lord_RequiemLord_Requiem Join Date: 2002-11-20 Member: 9481Members
    No offense Angel but your post is hilarious, because you made more errors in your english in that one paragraph than everyone else has in this entire thread.

    You accused him of stealing your idea without saying "You stole my idea"
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Guys, angel made a mistake, or many lets just drop it.

    Hanz - nice layout, seems VERY big at first looks, and after I traced some routes around. I like the central MS but there should be kinks in the hallways before they get to the MS because no skulk can attack early or open the door and flee round the corner.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Actually, with all the nice vent-age, I think the Skulks will have fun from the beginning on...

    But Hanz will have to make sure of two things to ensure the Skulks have fun:

    1) The map has a lot of vents. PUT YOUR GENIUS MIND to making each vent DIFFERENT inside, so that people don't get lost in a network of boring vent-ness.

    2) The 'kinks' steve was talking about won't be necessary if you make sure there's space between the doors and the ceiling for Skulks to hide.
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    edited December 2002
    amazing isn't it? How Hanz was the one who first saw my layout and said it was a good idea. Now please . . . quiet 'en down children. Looking forward to odlers screens soon (As the comm room looks nice on that test map you got! Bit hard to build on though). Oh and just for the french people in here I got a little something for you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <img src='http://www.bol.ucla.edu/~mrolek/nsnuke.jpg' border='0' alt='user posted image'>
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I've been away from home for a bit but now I'm back so - Thanks to everyone for their constructive comments... been helpful, I've changed some stuff but I wont bore you with the details..

    To <b>Angel</b> - I was ready to give you a solid ear-bashing for what you said but then I realised you are only a young lad with obviously no idea about what it means to give constructive criticism... You're only 14 but generally 14 year olds have some sort of understanding that the world doesn't revolve around them - you just need another 14 years to grow up... when you do, be sure to come back with some legitimate comments...

    If me commenting on your layout causes you grief - I'll be sure never to compliment you again and, after looking at your non-functional web-site with screenies from your D-grade map, I don't think I will ever have cause to do so...

    You know whats funny though - swearing in another language doesn't make you clever - it just makes people realise how stupid you are...
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