Ns twilight zone

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    <b>See the attached pic</b>

    For some unknown reason, regardless of where the particle system is in my map, at the exact center of the grid/map a copy of one of the particle systems occurs. Yes, the original particle system displays in the right spot. Yes, it is being emitted from a brush entity. Yes, I have checked for copies that might have had the brush entity name removed and there are no such copies.

    Ready for the real twilight zone stuff - it only appears as you get close but disappears as you back away... *eerie music and wolf howls in the background*

    HELP.. I'm scared.

    <b>BTW</b> - The pic is showing my shower sprite which goes in my odlers shower room. Just thought you might wanna know <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I had something similar in ns_next.  My PS was set to create another PS on collision.  The on collision PS didn't spawn by the origin 0,0,0 was acting a source of my original PS.  The upshot of this was that a neon sign appeared to be dripping (thanks to Moleculor for spotting that).  I removed the name from on collide property and it sorted itself.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    I've seen it happen in test maps I've made, but the ghost PS always died after about 2 seconds.

    Weird.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I believe this is just a bug, and I believe it may have been fixed.  As such, I'm moving this to the Tech Release forum because I think this is more of an NSTR issue than an NS issue.
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