Ns_odlers - marine spawn pics

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">And a question</div>Hello.. after a dozen hull errors, unexplained leaks and "hall of mirrors" mystery - I am happy to say I've pretty much finished up the marine spawn - cept for maybe some more little details.. The r_speeds are surprisingly low for such a big area - worst r_speeds were from commander view when he could see the whole room and even that was only 320... so I've got some room to play with..

Here are some shots... and the last one is a test regarding brightness - please tell me which one suits you best because my monitor is notoriously dark... oh...and feedback on the pics wouldn't go astray either <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

Comments

  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Is there a way up if I fall off that platform?

    Brightness test labeled 10 point looked the best to me.  Somewhere between 0 and 10 would be about perfect.

    That beautifull ODLERS sprite might get annoying and will loose it impact the more you use it.

    [edit] The ceiling looks badly underlit in most of those pics [/edit]



    <!--EDIT|ChromeAngel|July 14 2002,10:38-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Great, good work. The only thing is, the marine spawn should have 2 exits/entrances and I can only see 1
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The command centre needs 2 exits.  Most people put the marine spawn and CC in the same room.  I looks like Hanz has chosen to put his CC in another room.  We are playtesting at least one map with a single exit from the marine spawn.



    <!--EDIT|ChromeAngel|July 14 2002,10:41-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    the floor beneath the platform looks a liiiittle bare.. maybe add something there?
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    <b>chrome</b>: yeah..there is two ladders either side plus there will be two more doors out of the room.. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    about the sprite - it only gets used once in the entire map. It's just kind of like a "welcome to oz" type thing. Why oz? well, I've got "follow the yellow brick road" stuck in my head"

    <b>insane</b>: It would make absolutely no sense to have a command center/centre in a docking bay... unless the director of the research station likes to be amongst the incoming ships and shuttles...

    <b>dark</b>: ya, I'm thinking of fuel pumps or something like that...
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Great job, I think if you added something on the ceiling it'd be just about perfect.  I like 0 point on the brightness test, just because 10 and 20 look a little fuzzy or foggy.
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Crits: needs something on the ceiling- perhaps you can get a modler to make some kind of a cargo ship that you can have docked in the upper area (hanging from the top, perhaps in for repairs)

    brightness: 20 looks horrid, 10 is a little washed out, but 0 looks perfect on my monitor. if you do put in some brightness stuff, I'd say to keep it less than 5

    Good work so far.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Is this a space station or a sub-marine?  I'm confused. Leaks? I think a sub would be cool. It would be like Hera, but underwater.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Freemantle:
    With "leaks" he prolly means leaks in the structure of his map that leads to errors during the compile-process.

    Hanz:
    The brightness-test with 0 looks best, the ceiling may have a crane or a repairing-arm hanging down. The rest looks absolutly fine and the "Older"-sprite is superb. Is it animated?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Speaking as one whose monitor is currently gamma-/brightness-adjusted for NS... 10pt looks best, maybe a *little* bright.  0's definitely dark, though.

    I *love* the lighting on the landing pad.  Very lonely... very nice.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I trust 10 and 20 point just look blurry because of image compression...

    With that in mind, 10 is definitely by far the best of the three. I really can't even make out much at all in 0 point, and 20 is far too washed out. 10 is perfect. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Concerning the shots... I wish they were all set at the 10point brightness, because a lot of the stuff in there is kinda hard to make out. I absolutely love the lighting in that second shot with the landing pad though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    on my laptop the best is the 3rd section of the test image

    very nice sprite <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    i think u can add more details around, seen the r_speed <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Hmm... looks very repetitive. Perhaps you could break up the ceiling/wall surface a little?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--HanzGruber+July 14 2002,12:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (HanzGruber @ July 14 2002,12:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It would make absolutely no sense to have a command center/centre in a docking bay... unless the director of the research station likes to be amongst the incoming ships and shuttles...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yah, I see what you mean, but the CC looks like a sort of "field model" i.e. is portable and meant to be just plugged in to the computer system wherever you go.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    ramses: it's animated..30 frames@10fps

    Everyone else: so somewhere between 0 and 10...k... thanks y'all - it's very helpful to know what people want <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    did you artificially brighten that lighting comparision? if so no wonder it looks so washed out, if not my bad. It looks pretty good, i think lighting could be better/more interesting though. Maybe another colour, a few dots of coloured light, nothing overpowering, i just think it would add a lot.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    check again blackwolf, there is 5 different colors/colours
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I always love your design hanz.. and you're map is one of the ones I look forward to most, and as such, I have very little to "complain" about <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.

    However, I would love to see more warm lighting.. it looks so cold.. maybe not inside this docking bay, but more in the corridors. But then again, this might be what u are planning, I dun know till I see some MORE <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    The "door" behind the docking/landing pad, the large one, maybe replace it with a open area, so u can see the outside, and put some sort of blue-ish forcefield in front of it, that would give the room some more feeling IMO.

    keep up the marvelous work.
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