Ns_odlers - marine spawn pics
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">And a question</div>Hello.. after a dozen hull errors, unexplained leaks and "hall of mirrors" mystery - I am happy to say I've pretty much finished up the marine spawn - cept for maybe some more little details.. The r_speeds are surprisingly low for such a big area - worst r_speeds were from commander view when he could see the whole room and even that was only 320... so I've got some room to play with..
Here are some shots... and the last one is a test regarding brightness - please tell me which one suits you best because my monitor is notoriously dark... oh...and feedback on the pics wouldn't go astray either <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Here are some shots... and the last one is a test regarding brightness - please tell me which one suits you best because my monitor is notoriously dark... oh...and feedback on the pics wouldn't go astray either <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
Brightness test labeled 10 point looked the best to me. Somewhere between 0 and 10 would be about perfect.
That beautifull ODLERS sprite might get annoying and will loose it impact the more you use it.
[edit] The ceiling looks badly underlit in most of those pics [/edit]
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about the sprite - it only gets used once in the entire map. It's just kind of like a "welcome to oz" type thing. Why oz? well, I've got "follow the yellow brick road" stuck in my head"
<b>insane</b>: It would make absolutely no sense to have a command center/centre in a docking bay... unless the director of the research station likes to be amongst the incoming ships and shuttles...
<b>dark</b>: ya, I'm thinking of fuel pumps or something like that...
brightness: 20 looks horrid, 10 is a little washed out, but 0 looks perfect on my monitor. if you do put in some brightness stuff, I'd say to keep it less than 5
Good work so far.
With "leaks" he prolly means leaks in the structure of his map that leads to errors during the compile-process.
Hanz:
The brightness-test with 0 looks best, the ceiling may have a crane or a repairing-arm hanging down. The rest looks absolutly fine and the "Older"-sprite is superb. Is it animated?
I *love* the lighting on the landing pad. Very lonely... very nice.
With that in mind, 10 is definitely by far the best of the three. I really can't even make out much at all in 0 point, and 20 is far too washed out. 10 is perfect. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Concerning the shots... I wish they were all set at the 10point brightness, because a lot of the stuff in there is kinda hard to make out. I absolutely love the lighting in that second shot with the landing pad though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
very nice sprite <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
i think u can add more details around, seen the r_speed <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Yah, I see what you mean, but the CC looks like a sort of "field model" i.e. is portable and meant to be just plugged in to the computer system wherever you go.
Everyone else: so somewhere between 0 and 10...k... thanks y'all - it's very helpful to know what people want <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
However, I would love to see more warm lighting.. it looks so cold.. maybe not inside this docking bay, but more in the corridors. But then again, this might be what u are planning, I dun know till I see some MORE <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
The "door" behind the docking/landing pad, the large one, maybe replace it with a open area, so u can see the outside, and put some sort of blue-ish forcefield in front of it, that would give the room some more feeling IMO.
keep up the marvelous work.