Question/wall Paper

CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
<div class="IPBDescription">Hmmm....</div> How exactly do you get rid of the blocky look in the models?
I made this for a server I constantly go on for no aparent reason and its REALLY BLOCKY is there ANYWAY I can get rid of the blocky look?
<img src='http://www.autominer.org/delta/pics/xns1.jpg' border='0' alt='user posted image'>

Comments

  • Visual_MirageVisual_Mirage Join Date: 2003-05-01 Member: 15973Members
    To be honest.... i don't even know HOW you got it that blocky in the first place, but sorry mate..wouldnt have a clue.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Yeah,
    I know.
    That still is a question to me...
    But im sure SOME ONE KNOWS.
  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    im going to assume you rendered it in 3ds max. if not, then this might fix nothing. whats happened is either the smoothing groups got messed up when you imported or whatever. or the mesh seperated (more likely). to fix a seperated mesh, you need to go into the Vertex sub-object mode for the model, marque around all the verts, and click Weld Selected, with a value of about .1

    if the smoothing groups are intact, this will fix it.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Dude,
    Thanks that fixed it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    And which looks better?
    The one above or this one:
    <img src='http://www.autominer.org/delta/pics/xns2.jpg' border='0' alt='user posted image'>
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    It looks somewhat the same. Get higher poly Models I guess.
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Ones stretched out wide screen and one is proportional.
    And were can I get high poly models I had em in 1.0...
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