Ns Sounds From Other Games
Tasker_St
Join Date: 2003-10-04 Member: 21437Members
<div class="IPBDescription">Fun with obscure references</div> Sounds are always being recycled throughout non-commercial games and knowing where which things came from is usually not a big deal, but what IS funny and notable, however, is hearing a sound in NS over and over for a year and then unexpectedly finding that same sound in a DOS game made 5 years ago. If you don't care to read the rest of this, the point is that I came across a common ambient loop from ns_bast that was also used as an ambient loop in an old fps and was geeky enough to think someone might care.
In 1997, Monolith Productions released the game "Blood" that basically ran on a beefed-up version of the Duke Nukem 3D engine. Yesterday I was in one of those game-nostalgia moods and decided to dig it up and play for a while. Midway through the fifth level of the first episode I was walking through an area and heard something oddly familiar. It was that slow, computerized <i>bwaa-bwaa</i> sound from docking hydraulics on bast! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->!! The attachment is the sound from ns_bast, then the sound from Blood. If that's just a coincidence then... well. no.
Initially I didn't know where it was from, only that I had heard it dozens of times before. If you didn't know, docking hydraulics is the vast, rectangular vent space between marine start (loosely) and engine room that you can stand up in.
big sigh. I know - who gives a damn? Maybe it's not that exciting to read about, but imagine how I felt at the time: I'm playing a game that couldn't have anything less to do with NS and suddenly I hear a familiar sound from one of the official maps. Wouldn't that make you say what the hell? anyway... does anyone know of other official sounds NS uses that link to other commercial games?
the bast wav is sounds\ambience\bc.wav. If someone wants to know where exactly in Blood I'm talking about, just ask. Now... back to lightly poking zombies with a pitchfork and watching their heads rocket off their bodies. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
In 1997, Monolith Productions released the game "Blood" that basically ran on a beefed-up version of the Duke Nukem 3D engine. Yesterday I was in one of those game-nostalgia moods and decided to dig it up and play for a while. Midway through the fifth level of the first episode I was walking through an area and heard something oddly familiar. It was that slow, computerized <i>bwaa-bwaa</i> sound from docking hydraulics on bast! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->!! The attachment is the sound from ns_bast, then the sound from Blood. If that's just a coincidence then... well. no.
Initially I didn't know where it was from, only that I had heard it dozens of times before. If you didn't know, docking hydraulics is the vast, rectangular vent space between marine start (loosely) and engine room that you can stand up in.
big sigh. I know - who gives a damn? Maybe it's not that exciting to read about, but imagine how I felt at the time: I'm playing a game that couldn't have anything less to do with NS and suddenly I hear a familiar sound from one of the official maps. Wouldn't that make you say what the hell? anyway... does anyone know of other official sounds NS uses that link to other commercial games?
the bast wav is sounds\ambience\bc.wav. If someone wants to know where exactly in Blood I'm talking about, just ask. Now... back to lightly poking zombies with a pitchfork and watching their heads rocket off their bodies. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
Nicely done
PS: NERD <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
NO tbh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Blood took my multiplayer virginity.. Ah, the times.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
nothing wrong with Blood.
Yeah, Blood was cool.
Thats sound is also in Ns_origin by the little spinning blue laser thingy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Oh, and one of the onos roar noises comes from a very old, very cool RTS called Netstorm. I spent much of my early life on my 56k with that little beaut.
the same happens with graphics, for example there's a rather typical explosion that appears in several games (perhaps best known as the C&C intro mushroom).
I played through this cutscene a bunch of times just to hear it :-P
-Sinter