The Highest Poly Model Ever.

MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
<div class="IPBDescription">what do you think?</div> <img src='http://perilstuff.free-host.com/uberuspduals.jpg' border='0' alt='user posted image'>

this is NOT my work i just found it by backbrowsing on some old models forums

and it was accompined (sp) by this text :

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Uber-USP Duals
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Base model/skin: Denryu/Wannabe
Slide recolour: Sandwich
Barrel, silencer, ACOG, flip-up sight,
RIS, foregrip, bits: sas.stu/-X-
Stock: Ironclad
Stock bits: ?
GP25: FA Team (sawed-off by Peril)
Harris bipods, AN/PEQ 2, PVS14 NVS, Eotech
M550 holosight: Murdock
Elcan scope: [Shad.Ops.]Ace
Slide-mounted rail: Hack by De@adme@t
AWP scope bits: sas.stu, Svugg, Shrike, LoneWolf,
Endorphin, SixShooter, The_Lama
LAM: ?, The_Lama, Intel, Decimal, Peril

Hack, model edits: Peril

Special credz to Sp|int4h for starting it all off!


My 10844-poly Uber-USP, but duals! Twenty-one thousand
two hundred and eighty-eight polygons (count 'em) makes
this the highest poly CS model ever!

This was only possible with the Milkshape 3D 1.7.0 beta
version and its raised poly limit.


DISCLAIMER: I am not responsible for deaths due to
extreme lag or battering yourself in the face with an
Elcan and two pairs of bipods. Use at your own risk!

and yes if you want this 21,000 poly beast... you can have it!




<a href='http://perilstuff.free-host.com/uberuspduals.zip' target='_blank'>GFX card Slayer</a>

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    It looks great but it surely is not the highest poly count model by a long shot... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    They're good..... but that big rifle thing i saw posted a while back, that's being included in a HL2 mod or something, blows it away in looks AND poly count i think.
  • uranium_235uranium_235 Join Date: 2002-11-20 Member: 9478Banned
    edited November 2003
    If they were going to go for high polys, you think they could've bothered to make the scopes look VAGUELY round...

    Aside...

    No, I still think it looks like crap. The fact that it had to be hacked from various detail guns makes it look... goofy.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited November 2003
    Now if only wolf khaler would do <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=51304' target='_blank'>his knife</a>... akimbo style... hrmmmmmm

    Also, I'm pretty sure this was made more out of humour than for getting the highest polycount ever.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    On a modern grahics card the number polygons is not usually the most significant factor in determining the framerate. For example this model runs fine on my GeForce4 Ti 4200.

    Max
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    If they used that many they could have at least made the scope round and not octogonish... or whatever shape it is.
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    Sorry folks, I think you guys forgot the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=49374&hl=m4a1' target='_blank'>90,000 poly m4a1</a>.
  • DubersDubers Pet Shop Boy Edinburgh, UK Join Date: 2002-07-25 Member: 998Members
    Tose weapons are the most rediculous thing I have ever seen! You would get laughed off the battlefield.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Confuzor+Nov 22 2003, 04:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Confuzor @ Nov 22 2003, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry folks, I think you guys forgot the <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=10&t=49374&hl=m4a1' target='_blank'>90,000 poly m4a1</a>. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was JUST about to post it.

    Oh... and for that model... dual? Just to boost poly count? Meh.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    And I thought the 13.500 poly MG42 was highpoly...

    But: Doing a gun akimbo just because of the polycount is lame, having high poly guns with edgy scopes is lame, just hacking stuff together is lame, and all this together done in combination with CS just shoots down the monkey right into the dish washer.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    90k pollies...

    //brain screams, jumps out of body, slaps face, and runs off. body is reduced to limp pile of tissues 3.4 seconds after.
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    <!--QuoteBegin--Maveric+Nov 23 2003, 01:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Nov 23 2003, 01:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 90k pollies...

    //brain screams, jumps out of body, slaps face, and runs off. body is reduced to limp pile of tissues 3.4 seconds after. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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