Natural selection guides.
Longtooth
Join Date: 2002-07-02 Member: 863Members
<div class="IPBDescription">I wish i didn't have to fill this box.</div>This [guide] idea sounds good to me. But it seems to much like a closed tight-knit organization to exist in a free world. What I mean to say is, there are no applications so what is to stop the people who did not get referred from doning the tag and helping(or misshelping) people as they want? A more loosley based system like NSF seems more plauslible in a real world. It is not as though the newbies will check in on the website to see who is a [guide] or not.....Maybe I am just a pecimist.
Comments
If they are idiots then theyll be spotted quickly.
Your right, some will do it but that doesnt mean that the idea is bad. Just that there is always an idiot ready to spoil a good thing.
It uses WON ID's I believe, so theres little chance of someone being a guide who shouldnt be.
Will they be going door to door selling cookies? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
As soon as the game is released, everyone who's willing to [guide] new player may applicate. During the next five days, guides will contact her/him, to find out whether s/he would fit in and takes the whole thing serious.
Then, a vote happens, resulting either in a new guide, or a polite e-mail to the former applicant.
I'm sure guide impersonation will happen from time to time, but a) Flayra is currently thinking of ways to avoid those by hard code, and b) people who feel they've been cheated upon may always visit the guide homepage and complain.
Sgt.Bilko feels currently very lonely and is happy about <i>any</i> mail <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
So basically, the system will probably have some problems, but that's not justification for not doing it at all. I'm sure the guides will help out a lot, and will do way more good then the bad the impersonators will do. By keeping the application process rigid, it means that if and when a real system goes in to support guides properly, we can be assured they are all high-quality.
It's the people who put on the guide tag, and then start acting very offensive - swears, heckling, etc. These people give the guide program a bad name even moreso than the ones who are just trying to mess with newbies.
So this won't hold up release then. That's all I care to know.
Wishful thinking. You underestimate the number of powerhungry teenagers. They'll do anything to get and use whatever guide-privilege you hardcode.
I have a better idea: hardcode a quiz that only lets people into the game who have studied the manual. Would save us all lots of trouble. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
I have to disagree... special powers do not a special group make.
NSF is a group who will display their tag as indication that they are teamplayers... there are no special powers granted by being a member of NSF, except the intangible respect from more intelligent players for being team players.
Even if that is how the guides work - just a tag, no special powers - the Guide program can still be very important. Yes, we're "just helpful players"... but by being part of the Guide program, anyone who sees a Guide will immediately know that he/she is here to answer questions, help out, etc. - and that he/she *knows* the answers to the questions people might have.
I've been told that some mods have a [Dev] tag or somesuch that can only be worn by the actual developers of that mod (as keyed by WON ID), and I would imagine this is reasonably secure... if Flay implemented similar code for the guides, maintaining the "sanctity" of the tag would be simple. It would even give the Guide program a little more organization; new guides would be recruited shortly before the newest patch was released, when their WON IDs would be added to the list.
You don't have to.
<!--EDIT|Moleculor|Oct. 03 2002,16:34-->
As for special powers, some ideas have been brought up, like a guide being able to one on one talk with another player, to keep the text just between those two, like a tunnel talk. Other ideas also involve them being able to go into support mode for the commander and showing them the ropes live. Now, these are all ideas, no idea if/when they would be put in or anything like that.
The whole objective of being in the guides is supposed to be wholly altruistic, which sorts all the powerhungry teenagers out.
The point of the program is giving newbies someone to turn to who they know will listen and answer their question. If other people can also give you the correct answer - great, but if (and this 'if' is very likely) you happen to be on a server full of "STFU, n00b"s, you'll be helluva thankful for the program.
Yes, impersonating may become a problem, but as we've got nothing special, we will possibly not become the target of choice - it's like trying to attack a bald, smiling monk. You know you <i>can</i> do it, but why the hell should you?
<!--EDIT|Nemesis Zero|Oct. 03 2002,18:06-->
We'll simply be walking, shooting and biting libaries of NSism. No additional infos.
Anyway, could you please sum up a last time what you think is wrong about the idea of the guides? 'Cause right now I just don't get what you're basing your argumentation on.
<!--EDIT|Nemesis Zero|Oct. 03 2002,18:25-->
<a href="http://www3.telus.net/peaches/nsf/nsf.html" target="_blank">NSF</a>
-Ryan!
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