Legion, power armor is gone <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> only heavy armor now.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin--coil+Oct. 05 2002,02:07--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 05 2002,02:07)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><b>Point 1:</b> As Comprox said, Power Armor no longer exists. It will not appear in NS. Armor for marines works as follows:
Standard: 50 armor. Each armor upgrade (max of 3) adds 20 points to base armor, and improves absorption (I don't have figures).
Heavy Armor: 200 armor. Armor upgrades add 20/upgrade. Heavy Armor absorbs 100% damage.
<b>Point 2:</b> The destroyable resource nodes are being taken out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> there.
<!--QuoteBegin--=Phoenix=+Oct. 05 2002,23:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (=Phoenix= @ Oct. 05 2002,23:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Did any of the PT's actually get to play NS with the destroyable nodes?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Yes. However it lengthened the game in a not so good way (i.e. sitting there waited for a shotgun and/or evolvation), and lead to quick rp starvations. Therefore, it was quickly dropped. And after the change, the rp system works quite well!
<!--QuoteBegin--=Phoenix=+Oct. 05 2002,20:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (=Phoenix= @ Oct. 05 2002,20:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Did any of the PT's actually get to play NS with the destroyable nodes?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> While the game was immensely fun the whole time, that can be blamed solely on Hera and that NS is generally just fun. But the game took far too long. Aliens had 3 hives for an hour without being able to finish (or even severely wound) the marines, and the marines had an hour in which they didn't take down a single hive. Not to mention the half hour, at least, before the third hive went up. Game took far too long.
Still longing for a full feature list on RR.org for whats in the game and whats not, and if RC8 is as near completion as flayra said (and monsE even said no more screenies due to the close-up release) it should be easy to do, no? So we all can se what is in, and what is not. "Its feature complete already, has been for long" yes I know dat, but I mean more like how, what and which is included in ways of armour system etc.
I'd assume all the information will be in the manual anyway, and if the release of that is still planned for before the game, then it'd be pointless to give that info on rr.org as well as in the manual. But then again, we may not get the manual before the game, we shall have to wait and see.
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Check <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST&f=1&t=6232&st=0" target="_blank">this thread</a> for a complete rundown of the marine team!
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Check <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST&f=1&t=6232&st=0" target="_blank">this thread</a> for a complete rundown of the alien team!
You forgot the shotgun on your Marine weapon list, Coil. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
<!--QuoteBegin--coil+Oct. 06 2002,11:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Oct. 06 2002,11:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->-Scent Of Fear (wounded enemies show up in hive sight with an orange aura)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd--> Is 99/100 health considered wounded? How wounded do you have to be before you show up on hive sight?
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
I think I'm going to copy/paste these into their own topic, so all people can find them easily. Continue discussion in <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST&f=1&t=6232&st=0" target="_blank">this thread</a>!
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
Hmmm... I use the mousewheel for all my weapon switching needs and consider the weapon buckets (I think thats what there called) to be faster than 'fast' switch. This is going to take some getting used to. [Edit]oops, 2 days old, guess I looked at time and not the date, and I was kinda distracted by the most painfull muscle cramp ever experienced by man.
Comments
Power Armor> Upgrade that boosts effectiveness of all armor.
Standard: 50 armor.
Each armor upgrade (max of 3) adds 20 points to base armor, and improves absorption (I don't have figures).
Heavy Armor: 200 armor. Armor upgrades add 20/upgrade. Heavy Armor absorbs 100% damage.
<b>Point 2:</b> The destroyable resource nodes are being taken out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
there.
*cough* fun mode on, glow white *cough*
Yes. However it lengthened the game in a not so good way (i.e. sitting there waited for a shotgun and/or evolvation), and lead to quick rp starvations. Therefore, it was quickly dropped. And after the change, the rp system works quite well!
While the game was immensely fun the whole time, that can be blamed solely on Hera and that NS is generally just fun. But the game took far too long. Aliens had 3 hives for an hour without being able to finish (or even severely wound) the marines, and the marines had an hour in which they didn't take down a single hive. Not to mention the half hour, at least, before the third hive went up. Game took far too long.
<!--EDIT|coil|Oct. 06 2002,11:43-->
<!--EDIT|coil|Oct. 06 2002,11:43-->
Is 99/100 health considered wounded? How wounded do you have to be before you show up on hive sight?
<!--EDIT|coil|Oct. 06 2002,11:44-->
[Edit]oops, 2 days old, guess I looked at time and not the date, and I was kinda distracted by the most painfull muscle cramp ever experienced by man.
Slot 2: pistol, welder.
Slot 3: knife, tripmines.