2 Question
pulk
Join Date: 2005-01-21 Member: 36586Members
<div class="IPBDescription">from a noob</div> 1 - I've noticed that the info_player_start is bigger in NS than in CS or HL. Does this mean a map of the same size in the editor is smaller to scale with the player, or does the enitity just mysteriously take up more space?
2 - What do I put as the $game_exe parameter when compiling in Hammer?
2 - What do I put as the $game_exe parameter when compiling in Hammer?
Comments
Also go look in the mapping and help faq, look for the guide on starting hammer with steam, and all the info will be in there.
The map seems to compile but at the end of the compile proccess, an error message comes up saying "Could not find filesystem dll to load"
At the top of the mapping forum is a sub-forum for these sort of questions, it will read as follows:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a>
Post here if you're new to NS mapping and have questions that weren't answered by the FAQs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Er, actually, the info_player_start uses the marine player model. It's possible if you're using Hammer 3.4 or something, that it'll display it bigger because it's a model. It is the same size though. Correct me if I'm wrong.
If I'd seen that "mapping help and troubleshooting" sub-forum by chance, I would have posted this there. It's way too hidden though. And I can't see the practicality of putting a sub-forum in a forum that's already a sub-forum of a group of forums that are all part of the NS forums. I'll submit some site feedback concerning this.
Edit: In the mean time, if anyone can recall, I had a compile problem a few posts ago. Can anyone help me with that?
Er, actually, the info_player_start uses the marine player model. It's possible if you're using Hammer 3.4 or something, that it'll display it bigger because it's a model. It is the same size though. Correct me if I'm wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I get the same size as a marine aswell.
Actually, here you go. I've attached an image of three entities. One of them is a cycler, with its' model set to alien5.mdl (onos), another with its' model set to soldier.mdl (marine), and an info_player_start. As you can see, they're all the same size (the right part is the top view). The info_player_start and the marine cycler were the same size in all 2D views.
Use Batch Compiler
Use Batch Compiler <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I didn't ask for advice on what compiler to use. When I post for help on a forum, I expect the suggestions to solve my problem, not to work around it by changing my method. I like ZHLT, and I have decided that's what I'll use. Using a batch compiler could likely solve my problem, but I'm tired of dodging bullets like this. I want to know why I am getting the error message I am, and how I can fix it. Yes, FIX it.
When you post on this help forum you're coming begging for assistance from people who don't have any <i>need</i> to help you out at all. They dedicate their time and knowledge to finding solutions to your problems out of the kindness of their own hearts. A little gratitude might not hurt, eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Well, the Batch Compiler is alot better than Hammer's compiler - of course we all have varying opinions but I can't see how it's -not- easier having just checkboxes and pages of options with descriptions instead of having to look up each item every time. Anyhow, it seems you've managed to fix your problem (I'm guessing you didn't add the -applaunch parameter to Steam, which you probably would've figured out if had downloaded Batch Compiler).
The map seems to compile but at the end of the compile proccess, an error message comes up saying "Could not find filesystem dll to load" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What Operating System are you running? (Ver. Build and Service Packs / Updates)
Does this error occur with the VHE Compiler / Batch Compiler / Both?
What Compile Toolset are you using? (ZHLT, Ver. # etc.)
I'm very interested in your error since I maintain the "Common Errors" thread. When we find a solution I'll add this in there.
It sounds to me like you're missing a compile toolset dll, possibly a standard runtime library or something. But I'll need more information. Also, does your map run? Is your BSP generated / copied to the correct folder? How does this error affect your map in-game, if so?
Thanks,
~ DarkATi