2 Question

pulkpulk Join Date: 2005-01-21 Member: 36586Members
<div class="IPBDescription">from a noob</div> 1 - I've noticed that the info_player_start is bigger in NS than in CS or HL. Does this mean a map of the same size in the editor is smaller to scale with the player, or does the enitity just mysteriously take up more space?

2 - What do I put as the $game_exe parameter when compiling in Hammer?

Comments

  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    the fact that info_playerstart is bigger doesnt really mean much.

    Also go look in the mapping and help faq, look for the guide on starting hammer with steam, and all the info will be in there.
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    Ah. I missed that part of the help faq... it seems more logical that it would go under "How to do [X] in Hammer" to me. Whatever, thanks.
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    Now another problem...

    The map seems to compile but at the end of the compile proccess, an error message comes up saying "Could not find filesystem dll to load"
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Correct me if i'm wrong, but I think the info_player_start size in ns is the size of a standing onos.
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    That would explain a lot.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2005
    This is in the wrong forum, seen as you're new hear I'll give you directions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    At the top of the mapping forum is a sub-forum for these sort of questions, it will read as follows:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.unknownworlds.com/forums/index.php?showforum=34' target='_blank'>Mapping Help and Troubleshooting</a>
    Post here if you're new to NS mapping and have questions that weren't answered by the FAQs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Hi!+Jan 22 2005, 05:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Jan 22 2005, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Correct me if i'm wrong, but I think the info_player_start size in ns is the size of a standing onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Er, actually, the info_player_start uses the marine player model. It's possible if you're using Hammer 3.4 or something, that it'll display it bigger because it's a model. It is the same size though. Correct me if I'm wrong.
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    edited January 2005
    I'm pretty confident that you're wrong, in fact. I'll bet the increased size is just to ensure enough room for an onos, because after a game, all current onoses will spawn into the readyroom as onoses.

    If I'd seen that "mapping help and troubleshooting" sub-forum by chance, I would have posted this there. It's way too hidden though. And I can't see the practicality of putting a sub-forum in a forum that's already a sub-forum of a group of forums that are all part of the NS forums. I'll submit some site feedback concerning this.

    Edit: In the mean time, if anyone can recall, I had a compile problem a few posts ago. Can anyone help me with that?
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-brute force+Jan 22 2005, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute force @ Jan 22 2005, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hi!+Jan 22 2005, 05:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Jan 22 2005, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Correct me if i'm wrong, but I think the info_player_start size in ns is the size of a standing onos. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Er, actually, the info_player_start uses the marine player model. It's possible if you're using Hammer 3.4 or something, that it'll display it bigger because it's a model. It is the same size though. Correct me if I'm wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I get the same size as a marine aswell.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-!pulk+Jan 22 2005, 10:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (!pulk @ Jan 22 2005, 10:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm pretty confident that you're wrong, in fact. I'll bet the increased size is just to ensure enough room for an onos, because after a game, all current onoses will spawn into the readyroom as onoses. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, here you go. I've attached an image of three entities. One of them is a cycler, with its' model set to alien5.mdl (onos), another with its' model set to soldier.mdl (marine), and an info_player_start. As you can see, they're all the same size (the right part is the top view). The info_player_start and the marine cycler were the same size in all 2D views.
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    My info_player_starts aren't rectangluar like that. Mabey somethins screwed...
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Don't use hammers built in compiler- trust me

    Use Batch Compiler
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    <!--QuoteBegin-BulletHead+Jan 24 2005, 12:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Jan 24 2005, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't use hammers built in compiler- trust me

    Use Batch Compiler <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didn't ask for advice on what compiler to use. When I post for help on a forum, I expect the suggestions to solve my problem, not to work around it by changing my method. I like ZHLT, and I have decided that's what I'll use. Using a batch compiler could likely solve my problem, but I'm tired of dodging bullets like this. I want to know why I am getting the error message I am, and how I can fix it. Yes, FIX it.
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    Ok, scratch this thread. I've found out my problem. Seems I'm going to have to start NS amnually every time I compile.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-!pulk+Jan 24 2005, 04:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (!pulk @ Jan 24 2005, 04:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When I post for help on a forum, I expect the suggestions to solve my problem <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When you post on this help forum you're coming begging for assistance from people who don't have any <i>need</i> to help you out at all. They dedicate their time and knowledge to finding solutions to your problems out of the kindness of their own hearts. A little gratitude might not hurt, eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    edited January 2005
    WIth all respect, saying "Use a batch compiler - trust me" doesn't take much time or effort. It's just someone giving his/her opinion about what compiler he likes to use, and telling me I should use it with no reasons to back him up. Those who contribute valuable time and effort to my problem are the ones who consider the error message and try to find it's source.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-!pulk+Jan 25 2005, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (!pulk @ Jan 25 2005, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WIth all respect, saying "Use a batch compiler - trust me" doesn't take much time or effort. It's just someone giving his/her opinion about what compiler he likes to use, and telling me I should use it with no reasons to back him up. Those who contribute valuable time and effort to my problem are the ones who consider the error message and try to find it's source. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, the Batch Compiler is alot better than Hammer's compiler - of course we all have varying opinions but I can't see how it's -not- easier having just checkboxes and pages of options with descriptions instead of having to look up each item every time. Anyhow, it seems you've managed to fix your problem (I'm guessing you didn't add the -applaunch parameter to Steam, which you probably would've figured out if had downloaded Batch Compiler).
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-!pulk+Jan 21 2005, 09:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (!pulk @ Jan 21 2005, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now another problem...

    The map seems to compile but at the end of the compile proccess, an error message comes up saying "Could not find filesystem dll to load" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What Operating System are you running? (Ver. Build and Service Packs / Updates)
    Does this error occur with the VHE Compiler / Batch Compiler / Both?
    What Compile Toolset are you using? (ZHLT, Ver. # etc.)

    I'm very interested in your error since I maintain the "Common Errors" thread. When we find a solution I'll add this in there.

    It sounds to me like you're missing a compile toolset dll, possibly a standard runtime library or something. But I'll need more information. Also, does your map run? Is your BSP generated / copied to the correct folder? How does this error affect your map in-game, if so?

    Thanks,
    ~ DarkATi
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    Batch compiler isn't something you would use instead of ZHLT, you would use it with ZHLT.
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