Your feelings/views on the trailer:

2

Comments

  • Sgt_XSgt_X Join Date: 2002-03-01 Member: 261Members
    It's good enough, I invited a friend over cause we have no school today, of coarse I babled a little incoherently over the release and he said NS wasn't worth caring about. I showed him the trailer and he said maybe NS would be good. As a tool to convert the masses it will do its job well.
  • Jedi_Master_HayatoJedi_Master_Hayato Join Date: 2002-08-15 Member: 1173Members
    /noob views trailer and asks:
    "When is this coming to a theater near me?"

    Oh yeah!!!!  /Heavy-metal starts blaring/
    Let's get ready to RUMBLE!!!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <span style='font-size:15pt;line-height:100%'><b> :
    O
    </b></span>
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i have the latest divx version and played the video in the divx player and windows media player and it skips exactly the same. however i have another NS divx video showing in-game particle editing, among other things, that seems perfectly smooth.
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    ... ... ... ... o ... m ... f ... g ... ... t ... o ... t ... a ... l ... ... p ... w ... n ... a ... g ... e ...
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Okay, let me clear something up for everyone.

    There is probably nothing wrong with your software/settings.

    The frame skipping is a known part of the actual source footage.  This just goes back to the method used to capture and record the in-game footage.  We did the best we could with what we had in the limited time and resources we had to work on it.  There is no need to worry.  Gameplay is just as smooth as in normal HL or CS as supported by your hardware.  Try not to nitpick on the little things like that.  A lot of people worked very hard to bring you the trailer, and I don't even include myself (my part was small relative to the other contributors).

    I forgot to add the most important thing.

    Thank you, everyone, for all the positive reinforcement!



    <!--EDIT|Relic25|Oct. 25 2002,19:58-->
  • Jedi_Master_HayatoJedi_Master_Hayato Join Date: 2002-08-15 Member: 1173Members
    <!--QuoteBegin--Relic25+Oct. 25 2002,19:56--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Relic25 @ Oct. 25 2002,19:56)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Okay, let me clear something up for everyone.

    There is probably nothing wrong with your software/settings.

    The frame skipping is a known part of the actual source footage.  This just goes back to the method used to capture and record the in-game footage.  We did the best we could with what we had in the limited time and resources we had to work on it.  There is no need to worry.  Gameplay is just as smooth as in normal HL or CS as supported by your hardware.  Try not to nitpick on the little things like that.  A lot of people worked very hard to bring you the trailer, and I don't even include myself (my part was small relative to the other contributors).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    But none the less, after about a year of waiting:

    Thanks for ALL the work you've put into this!!!
    Your efforts look like they will pay off 100-fold!!!
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    /Downloads trailer from Redphive.org at 450 kps

    /Assumes Redphive.org will be a mirror for the mod

    That'll do pig, that'll do.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    The opening and very last scenes were just incredibly awesome/amazing/spectacular/not enough adjectives.  The middle montage was a bit wild.  I loved it, as I could recognize what was in the shots, but someone who has never played/followed the game might end up saying, "What the heck is going on there?"

    Of course, this might be good, as they will download the game to see what the heck was going on.

    -Ryan!


    "Looking at the NS news page, one can calculate the release of NS:  The coding seems to be the slowest going, as it has the least amount of progress between 8/1/02 and 9/17/02, with an increase of only 4%, 92% to 96%.  Thus, because we have another 4% to go, and it takes a month and a half to get 4% of the work done in coding, we still have another month an a half to go.  Gear up for a Halloween release.  I'm going as a skulk, how about you?"
    -- Posted by myself on September 20th, as a joke.  Heh.
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    The animations on the FMV sequences were spectacular.  Especially that last shot of the level 4..  damn good work, whoever did that.

    I'm kinda wondering how they got those sequences.

    Also, a lot of focus on the buildings and their animations.  I gotta say that that shot of the marine climbing into the commanders Console reminded me of bf1942 (a good thing, the game has excellent graphics and animations).  

    that lv5 horn looks kinda funny though  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    I won't mention what came to my sick, perverted, demented mind.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    two rawrs from one alien  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    (I have one word that describes the trailer.)


    <b>SEXY</b>
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    Can marines just always run? Why need they walk, like in the trailer?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Cause it looks cool.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    That trailer rocks!  Reminds me greatly of the Starctaft/Warcraft FMVs.
  • SimillionSimillion Join Date: 2002-07-07 Member: 892Members
    Extremely professional...but that's no surprise from this dev team.

    I'm also getting the skipping and choppiness...I'll take Monse's advice on that.
  • RafeRafe Join Date: 2002-08-14 Member: 1153Members
    I thought the trailer was very professionally done, it does its job and builds the tension throughout, and has an explosive ending.

    There is only one thing on my mind, which just stood out a mile away - I noticed that the marines running animation reminded me of a Kangeroo leaping with knees high, anyone else notice it? :\

    Also, if you look over the trailer more than once you tend to pickup some nice things, like the alien flying through the air attacking the marines - got shot mid-air from the shotgun and painted on the wall, Niiice! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    <!--QuoteBegin--JediYoshi+Oct. 25 2002,21:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (JediYoshi @ Oct. 25 2002,21:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Cause it looks cool.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    not only does it look cool it looks safer, just think, alien turrets and lvl 3's? youll die just rushing in shooting, you need to move slow so you can see everywhere and stuff  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    From a professional stand-point, I have two particular easily solved problems with the trailer. The radio noise in the beginning gets over-done. And the music resolves in the end with one chord. It should have been left unresolved and cut off immediately to let the tension continue.

    Other than that, I'm very impressed with the work done. It's not often you see something this professional put out by mod developers.
  • ZennyZenny Join Date: 2002-10-11 Member: 1478Members
    OMG, I always thought of the onos being atleast chest height to a marine!  But it's a F***ing ELEPHANT!!!! <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    yeast  <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    <!--QuoteBegin--b00jah+Oct. 25 2002,19:10--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (b00jah @ Oct. 25 2002,19:10)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Trailer > *
    But the Marines walking animations look a bit awkward.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I agree. I thought it was a joke at first. in the Eclipse shot where the marine is running toward the welding one I swear to god he was prancing.

    But as I said before, RAWR nonetheless.
  • The_ScapegoatThe_Scapegoat Join Date: 2002-10-06 Member: 1454Members
    I thought the game footage was sweet to see in action rather then screenshots, but i thought that the video was kinda lacking.  But they have been busy finishing the game up and setting up everything, so i guess i wont say anything more bad about it.

    thats more then 10 words, sorry.
  • Snake13Snake13 Join Date: 2002-04-30 Member: 554Members
    Very very well done.

    that said there is one thing I would change, the music for the gameplay footage was a little anti-climatic, after dramatic ending of the CG I would have gone right into music at its high point instead of starting at the beginging of a piece that slowly builds
  • LongtoothLongtooth Join Date: 2002-07-02 Member: 863Members
    You can hear the alien voice when they first enter the hall if you listen carefully it says "Eradicate the intruders".  I like the video quite a bit.  I used it to convert several of my doubtfull clan mates.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    NS trailor = wet my pance. (with excitement, in case any of you guys got the wrong idea <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> )
  • PeregineDivePeregineDive Join Date: 2002-07-15 Member: 951Members
    The beginning was awesome.  Reminded me of  the Halo 2 preview somehow, I got a good laugh!  However ya'll did that, way to go!!

           -PD
  • DarkseedDarkseed Join Date: 2002-07-02 Member: 870Members
    <!--QuoteBegin--Da Sarge+Oct. 25 2002,18:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Da Sarge @ Oct. 25 2002,18:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The fade at the end was the best IMO. It was cool. I didn't know it had a miniture head or jaw or something on its shoulder. Does it show that in game?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I believe that is where the fade fires the acid rockets from, I think it could be seen in first person view in some screenshot somewhere.
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    damn sorry, i couldn't do it in 10 words or less, i had to do it in 1,903...

    <a href="http://www.penguintalk.com/~l3on/trailer.htm" target="_blank">http://www.penguintalk.com/~l3on/trailer.htm</a>
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Da Sarge: Rawr

    <img src="http://www.natural-selection.org/iB_html/uploads/post-12-04512-3.jpg" border="0">
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