Ns_richmond
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">Progress thread</div> well, as some of you know i have a new ns map underway. conceptually it is an attempt to create four different evironments in one map.
the four sectors im going for are:
1. The administrative/ command and controll sector. the base textures will mae it look cold and sterile. the Marine Base starts in this sector. texture set: ns_remix graywall
2. The cargo/ materials handling sector. used but passable sector. the western most hive (inspection room) is in this sector. texture set ns2 wall_panel
3. Crews quarters. this sector will feel warm and comfortable. there will be a hive in teh mess hall or the attached kitchen. texture set: dont know yet
4. Environmental Systems. this will be perfect skulk country with lots of abmietn sound it will be dark and steamy. there is a hive in the turbine room. texture set: My new texture set.
i have not as yet written a back story.
The location is an asteroid base called Richmond.
Current progress:
<img src='http://www.maps.confusionville.net/maps/ns_richmond/nsrp1.jpg' border='0' alt='user posted image' />
the four sectors im going for are:
1. The administrative/ command and controll sector. the base textures will mae it look cold and sterile. the Marine Base starts in this sector. texture set: ns_remix graywall
2. The cargo/ materials handling sector. used but passable sector. the western most hive (inspection room) is in this sector. texture set ns2 wall_panel
3. Crews quarters. this sector will feel warm and comfortable. there will be a hive in teh mess hall or the attached kitchen. texture set: dont know yet
4. Environmental Systems. this will be perfect skulk country with lots of abmietn sound it will be dark and steamy. there is a hive in the turbine room. texture set: My new texture set.
i have not as yet written a back story.
The location is an asteroid base called Richmond.
Current progress:
<img src='http://www.maps.confusionville.net/maps/ns_richmond/nsrp1.jpg' border='0' alt='user posted image' />
Comments
One suggestion I have is to add vents betwwen the four section; I don't see any in the map. (I could be missing them. I'm not familiar with that type of diagram.)\
[EDIT] Spelling is difficult this late at night. Hope I got it right this time. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
others then thath, nice
Agreed. Env. Sys. should be connected to Crew Quarters like Crew Quarters is connected to the Cargo sector.
EDIT: Clarification. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
so far i haven't added vents because i havent done any playtesting.im open to suggestions about where though.
and now some new pictures:
the first from teh areas farthest south on the diagram.
<img src='http://www.maps.confusionville.net/maps/ns_richmond/ns_richmond0002.jpg' border='0' alt='user posted image' />
a crater
<img src='http://www.maps.confusionville.net/maps/ns_richmond/ns_richmond0003.jpg' border='0' alt='user posted image' />
the next is the the right of the ms
<img src='http://www.maps.confusionville.net/maps/ns_richmond/ns_richmond0004.jpg' border='0' alt='user posted image' />
in the claw room at top left
<img src='http://www.maps.confusionville.net/maps/ns_richmond/ns_r0001.jpg' border='0' alt='user posted image' />
My latest on ns_freedom!
<img src='http://www.freewebs.com/nznexus/ns_freedom0000.jpg' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_freedom0009.jpg' border='0' alt='user posted image' />
i'm not done with map yet! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
MAN I APOLOGIZE! I*M SO SRRY" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Hmm interessing texture use in "<i>the next is the the right of the ms</i>" screenshot, however the grey looks a little overstretched (could be the screenshot quality)
It does look like you use two different styles of texturing, can't really say from the screenshots if they work well together, but it is a very original style <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
[edit]typos <span style='color:gray'>*sighs*</span>
i can then post for u 18.0 megs of screens of my map.
+10.mb new screens and + 18.6 mb funny map-test screenshots, i told ya!
I would love to see this when it is done!
And also, there's a bit of texture mis-alignment.
Last screenshot, I like how you tilted the glass pane instead of using the usual (and boring) plumb vertical.
Will say, though, it would be interesting to make the crater glass hallway breakeable, then put in a trigger_hurt in it to activate when the glass is broken, perhaps with doors to shut at each entrance. I mean if you DO break the glass protecting you from the vacuum of space, you suffer the consequences. Forseable problems: (1) entity usage and (2) perhaps cutting off a section of the map. Would be nice and a good interactive touch, though.
john_sheu: right now im just doing architecture but ill keep this in mind for later, could be intersting.
The Cheat, Plaguebearer: there should be a connection, oops teh red hall way should end in the green room below it.
Dragon_Mech: vents TBA, mostly once i give it a quick pt and people start going i cant get to x i need a vent
--more to come--
Excellent job, im looking forward to seeing the final release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
the hospital till about 4 am.
this is what i had before that
<img src='http://www.maps.confusionville.net/maps/ns_richmond/nsrp2.jpg' border='0' alt='user posted image' />
im hoping to get some textures done today for teh red sec tion or start the green one, though i dont know what im going to build that out of yet.
ill try and get some screens up of teh new section in a bit im still working on placing some crates so its not a skulk slaughter fest
i have a few screens to show. as well
<img src='http://www.maps.confusionville.net/maps/ns_richmond/nsr_1.jpg' border='0' alt='user posted image' />
<img src='http://www.maps.confusionville.net/maps/ns_richmond/nsr3.jpg' border='0' alt='user posted image' />
yeah i guess thats it enjoy also plz note the lighting is by no means donel yet
good lookin mapp you got ther