Just Finished My Map Co_pipes1
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">http://home.iprimus.com.au/tomas82</div> hi guys, ive finally finished my first ever ns map, thanks to all the people that helped with my problems <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i havent had a chance to really test it with more than 3 players, most of the time its fairly even, there are wide open areas but plenty of hidy holes and vents for aliens but who knows until its played with a atleast 4 vs 4,
one thing that will make it harder for marines though is that there are two ways into the hive (4 ways including vents) but one of the main ways (the shortest path)is blocked by a weldable door, and until marines weld that open (takes about 1 minute with one welder)they are stuck going the long way around in the long elevator.
I tried to come up with something about spawn camping marines spawn- youll notice the doorway behind the armour and left of the comm chair in the screen shot, all of the marines start behind the door and when they are ready to go out they hit the button and door opens, on that note, ive put in a push function so that aliens cannot get into that room, and the room is also sloped so marines wont be stomped if they stand a little further back, the marines can wait in there safetly for more marines to spawn if they like and go out as a group, ofcourse this leaves the comm chair vunerable.
spawn camping its not as big a problem for aliens, since its hard for marines to continuesly run into the hive, but i have put in enough spawn points to keep marines guessing and the hive is quite large to camp.
<b>i have screenies and a download at this link </b><a href='http://home.iprimus.com.au/tomas82/' target='_blank'>http://home.iprimus.com.au/tomas82/</a>
i havent had a chance to really test it with more than 3 players, most of the time its fairly even, there are wide open areas but plenty of hidy holes and vents for aliens but who knows until its played with a atleast 4 vs 4,
one thing that will make it harder for marines though is that there are two ways into the hive (4 ways including vents) but one of the main ways (the shortest path)is blocked by a weldable door, and until marines weld that open (takes about 1 minute with one welder)they are stuck going the long way around in the long elevator.
I tried to come up with something about spawn camping marines spawn- youll notice the doorway behind the armour and left of the comm chair in the screen shot, all of the marines start behind the door and when they are ready to go out they hit the button and door opens, on that note, ive put in a push function so that aliens cannot get into that room, and the room is also sloped so marines wont be stomped if they stand a little further back, the marines can wait in there safetly for more marines to spawn if they like and go out as a group, ofcourse this leaves the comm chair vunerable.
spawn camping its not as big a problem for aliens, since its hard for marines to continuesly run into the hive, but i have put in enough spawn points to keep marines guessing and the hive is quite large to camp.
<b>i have screenies and a download at this link </b><a href='http://home.iprimus.com.au/tomas82/' target='_blank'>http://home.iprimus.com.au/tomas82/</a>
Comments
Lighting...........D-
Textures...........C-
Creativity(overall)........B-
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The Architecture is sound, i see some average designes, but needs more detail
The lighting desperatly needs some help. Texture lighting is your friend.
The Textures are pitiful, a lot of patchwork that could be re-done with different textures and alignment ... i dont think most of the walls/floors are alighned. Change things up and this would go awesome with the architecture.
Creativity is good. Expand a bit more, detail, lighting, etc... and this could be really good.
But hell, great for a first effort
Other than that its not bad. Pretty good for a first
The idea of marines spawning out side is a great idea, just besure the line of site fom there is not overpowering. Perhaps have a trigger_push or something the affects the marines too so that they can't camp with the door open. I like how you are really taking initiative to make your map play better (spawn camping wise) and designing it acordingly.
actually you were right, that is a vent above a hallway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
yeah texturing is a bit plain in the main room but i figured id see if it even plays well before i spend another 3 hrs aligining the textures adding in lights etc.
Ive also had a problem getting the texture lights to work, they simply dont work for me