See The Front Page?

xqninexqnine Join Date: 2004-01-18 Member: 25454Members
<div class="IPBDescription">well if you didn't click on ....</div> well for all you that missed the first screen, or the link to the unknown worlds ertainment site. i belive it says that NS is on the "back burner" for a little while while they work on something better......


and if i can read corrently it says NS 2.....

i can't start to think about how awsome that will be...

Comments

  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    I dont see anything like that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> /me looks at date
  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    Nah this is no april fools joke. The first two were odvious and blatant. This one is for real. I wonder what the big new system they are implementing is?
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    i hope 3.0 pbeta 3 isnt 'on the back burner' for too long.. even though i will love ns2, i dont want them to stop at a beta
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    I can easily see NS as a massive online FPS on a brand new engine, with many more creatures and marine technology. A little PR, a little commercials, and it could be a best seller.
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    Ah, Now I see it. I keep forgetting I have to click refresh when I goto the site for it to the new news.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-ThE HeRo+Apr 2 2004, 12:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThE HeRo @ Apr 2 2004, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can easily see NS as a massive online FPS on a brand new engine, with many more creatures and marine technology. A little PR, a little commercials, and it could be a best seller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    GG MMO.

    Eff that. Small tactical squad based games are awesome.

    NS: Pricetag

    Dosen't turn my crank :\
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Cool, I wonder what engine they will use?

    I certainly hope it isn't HL2... that doesn't turn MY crank. Might be kind of cool on the unreal engine.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    I'm hoping they go for HL2, given that the physics in all existing Unreal/UT games suc^H^H^are not my favorite, nor are they anywhere near enjoyable.

    That and the adaptive AI could definitely be put to VERY good use (as in the return of Babblers, anyone?), as could the high-range rendering and visual effects. Er.. so long as you own an ATi card and actually get the DX9 shaders, rather than the kludge nVidia cards will have to use. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Same with the cameras in-game.. it'd be relatively trivial on HL2 to give a pane on the Comm overview with all of his soldiers' views in a grid.

    As well, HL2 would be the most *logical* move, given that coding/mapping/modelling/texturing for UT is completely different, meaning that the entire mod would have to be restarted from scratch. Ground zero. Un-frickin'-likely. While HL2 will apparently be very backward-friendly, if not outright compatible.


    In any case, nothing is formally announced concerning any development or even planning of NS2. There's been thought given to it, and Flayra's been working toward getting the groundwork in place, but nothing has been started. Speculation is moot right now. Arguing for your favorite engine is moot, too. Besideswhich, at least from what I've heard in passing, NS2 may not be a mod. Rather, a standalone game licensing an engine.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Ooooo flayra is back

    /me goes off to Asian servers to finally tell them

    But this big new system...I'm beginning to wonder....maybe it could be a new res system or an evolution system, or somethng like it.

    But now, about NS2....well, I wonder where Cory went though....wasn't he the original concept artist?
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Talesin - It'd still be nice for us to say 'I was there at the beginning' though. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-RaVe+Apr 2 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 2 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ooooo flayra is back

    /me goes off to Asian servers to finally tell them

    But this big new system...I'm beginning to wonder....maybe it could be a new res system or an evolution system, or somethng like it.

    But now, about NS2....well, I wonder where Cory went though....wasn't he the original concept artist? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I thought about a new wall-walking system for the skulk, with walljumping and such <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    NS2 has been planned, stop saying it hasn't, I've seen "NS was first contact, NS2 is going to be the war", I've seen "plans for NS2 blah blah" so yes, it SHOULD happen...
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    I'm not holding my breath. Last time something amazing came out, grenades were implemented, or an entirely new version number was announced. And we all know how all those turned out...
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin-RaVe+Apr 2 2004, 08:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 2 2004, 08:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But this big new system...I'm beginning to wonder....maybe it could be a new res system or an evolution system, or somethng like it.

    But now, about NS2....well, I wonder where Cory went though....wasn't he the original concept artist? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cory, AFAIK, is still in full time employment at Stainless Steel Studios. Flayra is setting up a proper, bona fida development team. Cory obviously can't work for both <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Re: the new system, the fact Cageys involved would indicate its summat map based, perhaps linked maps or suchlike.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Finally, there is also one big new system that XP-Cagey, Joev, and myself are working on that will open up lots of possibilities. We will be making a big announcement about this system as we get closer to releasing it, but it will suffice to say that we think it will transform how NS is played. We're really excited about it, and I think you guys will love it. Stay tuned.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    SCOOOOOOOORRRPIIIIAAANNSSSSS!!!
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--_Phoenix_-+Apr 2 2004, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Apr 2 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Re: the new system, the fact Cageys involved would indicate its summat map based, perhaps linked maps or suchlike. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can't be linked maps, that's pretty much VERY hard to implement....

    Though it could be a brand new spanking particle system....that would be a rather good bet....but it could be a storable database thingy that's written into a txt file......
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-RaVe+Apr 2 2004, 07:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 2 2004, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--_Phoenix_-+Apr 2 2004, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Apr 2 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Re: the new system, the fact Cageys involved would indicate its summat map based, perhaps linked maps or suchlike. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can we hope for....MvM and AvA?
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    CHESTBURSTING SKULKS! Blahaha!
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    <!--QuoteBegin-Talesin+Apr 2 2004, 04:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 2 2004, 04:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm hoping they go for HL2, given that the physics in all existing Unreal/UT games suc^H^H^are not my favorite, nor are they anywhere near enjoyable.

    That and the adaptive AI could definitely be put to VERY good use (as in the return of Babblers, anyone?), as could the high-range rendering and visual effects. Er.. so long as you own an ATi card and actually get the DX9 shaders, rather than the kludge nVidia cards will have to use. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    Same with the cameras in-game.. it'd be relatively trivial on HL2 to give a pane on the Comm overview with all of his soldiers' views in a grid.

    As well, HL2 would be the most *logical* move, given that coding/mapping/modelling/texturing for UT is completely different, meaning that the entire mod would have to be restarted from scratch. Ground zero. Un-frickin'-likely. While HL2 will apparently be very backward-friendly, if not outright compatible.


    In any case, nothing is formally announced concerning any development or even planning of NS2. There's been thought given to it, and Flayra's been working toward getting the groundwork in place, but nothing has been started. Speculation is moot right now. Arguing for your favorite engine is moot, too. Besideswhich, at least from what I've heard in passing, NS2 may not be a mod. Rather, a standalone game licensing an engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I totally agree. After having (NOT, smile) played through Half-Life 1 single player on the Half-Life 2 engine, it seems as if mods can either be ported easily, or directly, or both, lending themselves to NS2.

    On the other hand, if NS2 is done from scratch, then that won't actually matter. But for that matter, Half-Life 2 is/will be the best platform for mods/licencees for quite some time. Unreal Engine 2 (Unreal 2, UT2K3, UT2K4) pales in comparison to Half-Life 2, and per-pixel engines (DooM 3, Unreal Engine 3.0) are just too demanding for general use in the next few years.

    Anyhow, whatever engine is chosen for the licensing, I propose two facts:

    1) It won't matter much to the gamer, as since NS2 is to be a retail product (So Flayra would seem to indicate), and not a mod, the engine will only determine the checklist-capabilities of the game
    2) NS2 is going to rock, no matter WHAT engine is chosen.

    That said, I'm cheering for HL2 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Umbraed Monkey+Apr 2 2004, 09:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ Apr 2 2004, 09:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RaVe+Apr 2 2004, 07:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 2 2004, 07:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--_Phoenix_-+Apr 2 2004, 06:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Apr 2 2004, 06:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Re: the new system, the fact Cageys involved would indicate its summat map based, perhaps linked maps or suchlike. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Can we hope for....MvM and AvA? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The MvM is a possibility as that the coding IS there. There were a few servers I played on that had co_morehuman, a CO map fo just marines. It wasn't much fun as that the weapons were highly over powered and late joiners had NO chance.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I think using the HL2 engine would be the logical direction given that the NS team seems to already have an "in" with Valve. Though who knows: the HL2 engine might be too expensive, or maybe they get a price break, or....

    The "new system" sounds pretty interesting: what could change the way NS is played in a radical way?
  • wonderwomanwonderwoman Join Date: 2004-02-10 Member: 26372Members
    If XP-Cagey is involved, id say that the new feature would be detail-textures for all the maps. And an ingame option to turn them off, for the little folks. Not a groudbreaking feature, but if properly implemented it does make for a much prettier map.
    Just my speculation. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    I don't think so. We all ready have work on that being done. <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62384&st=0' target='_blank'>linky</a>
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