Ns_roughneck
KingNic
Join Date: 2002-10-25 Member: 1600Members
<div class="IPBDescription">New map layout - comments & pointers plz</div>Hey,
I'm just starting to map for Natural Selection and I was just wondering what you guys think of this layout for a map. I'm still working of a background story at the moment.
I'm just starting to map for Natural Selection and I was just wondering what you guys think of this layout for a map. I'm still working of a background story at the moment.
Comments
The lowest hive is only 1 room away from the marine start, that is just too close.
The hives are connected to each other too closely, marines hould have to got back to about halfway across the map to get to the next hive, so that travelling time between hives is the same as travelling time between the MS and a hive room.
It looks like it has the right balance of hallways to rooms, they just need to be connected better.
Actually the map is only about 128 units from the edge of the map boundaries on each side - most of the corridoors are 256 units wide.
how about this layout instead- it takes up just over half the VHE grid.
The long straight hallway juest bellow the marine spawn (leading most of the way across the map) will probably lead to monsterous r_speeds.
Again you have redundant hallways between some areas.
edit: I know that some hives are closer to the ms than others, that can easily be changed with a few tweaks, this is just a guideline that you can follow if you want since IMO over connected maps are easy to get lost in and favour aliens too much.
<!--EDIT|Ekaj|Oct. 25 2002,18:21-->
You need to make the map memorable and easy to learn.
and vhe is?