I Suck At Being Skulk
Zaggy
NullPointerExceptionThe Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
Comments
but it's very important to remember that the skulk is supposed to be stealthy... hide in vents til marines pass, cling hidden to ceilings til they pass, use your walk key to make no noise and sneak up on people... learn to bunny hop and move really fast, makes you much harder to shoot... watch how other good skulks play when you're a marine, use the techniques that kill you to kill marines when you're an alien...
I know its lazy to ask, but does anyone know links/or have demos of bunnyhopping skulks?
Also, try toying with your sensitivity. If it's at 13, try lowering it to 10 or 9. I usually run at 5 now, after running it at 18 for a while.
Try adjusting your chair (armrests are the devil! The devil I say!), it does make a difference of sorts.
Try playing with the sound low/off for a bit, loud noises tend to make it harder to concentrate on what's going on =P
Important!: When you bite at a marine, learn NOT to turn your view a bit. I see almost every single skulk/fade/lerk send their view flying to the left/right whenever they bite someone. If you can avoid doing that, it'll help enormously.
When you're running towards a marine, bounce until you get to him, makes you quite a bit harder to hit.
And finally: Spectate good skulks, or watch demos of them. See how they play =)
me23's idea about the runing around a stationary object to practice biting sounds good. I think I'll try that as I still have some trouble with that.
Also as some one already said, stealth is very importaint. Almost all of the kills I get, I get by laying ambushes and you can often pull them off without geting shot at all. Just go some where that you know the marines are going to go though, and get some where where they cant see you (doorways work great, alot of marines check vents that they walk near). As soon as one walks by, drop down and run up behind them and bite them. You can always hear them coming from a mile off, so its not too dificult. Just make sure there isnt another guy behind the one you're folowing, or he will probably fill you full of lead. I've noticed geting the silence upgrade helps out with this, as they wont hear you when you run up behind them. The speed and focous upgrades can also help out.
Don't hit bite all the time, since it blocks your view, which makes it harder to go after marines.
lol
I believe the better way to learn how to bhop actualy, is by playing TFC.
people are saying that learning how to bhop isnt possible anymore. That's totaly false. But of course it's harder from before cause most of mods killed the bhop by making "after-jump-slow" ^^
Also by the reduce of speed gain by using strafe while in air.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->http://www.othell.com/bhop/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
nice site, but hey, dont forget to watch some demo man. Dont matter on which mod the guy did it. That's the same freaking move <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
When wainting for marines in the cealing and you hear more then 1 coming dont attack the first 1 if he dosent see you wait for the last 1 to run past you then get down and attack.
Silence/cloak, focus and celerity are a very good combo with skulk, well i find it so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Is bhopping done by only using the strafe & jump key(s) and by turning the mouse?
because I noticed I began to notice things called "sliding", like making one very fast move, but I can't keep it up.
Is bhopping done by only using the strafe & jump key(s) and by turning the mouse?
because I noticed I began to notice things called "sliding", like making one very fast move, but I can't keep it up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
True bhopping does not use the forward key. If you continue to hold the forward key while trying to bhop, you will never achieve top speed. So to answer your question, yes.
Also, make sure you hold crouch at all times.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Most notably, don't hold down your attack button, that's just a waste. Pick your bites out carefully, because just one single missed bite can mean your time in the spawn queue.
And make use of the extra speed you have over marines. If you feel it's a wee bit too slow, take Celerity with you.
And while we're on the topic of ambushing, ambushes work very well with Silence (except when they have motion tracking)
And last bit of advice : Try to vary your jumping times during a rush. Nothing sucks more than having a static jump patter and having the marine mow you down due to being too linear.
And my personal advice? Play with their minds a bit.
though the bhopping way, that is only using strafe/jump/mouse movement, is a bit hard to get used to, but doing it a lot will make me learn it.
Much better than cloak imo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
most importantly, don't run towards marines... especially not more then one of them unless you have silence, or you can try to bhop up towards them. still, bhop doesn't make you invincible, and it takes some distance to gain up good speed. even the best clannies ambush > head on attack.
run around the walls can help, but will only make you an easy target for experienced marines. works wonders on most pub servers tho. finally, don't hold down bite. think of it as "burst firing" your bitegun.
thx for the all the hints so far ppl <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->, if there is anything more you could tell me, pls keep spamm...err posting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
im just starting to try it. i seemt o do alright without b-hop but if mastered i think it could add to my game
Also, try staying behind the marines, aliens are faster, and marines can't shoot you when you're on the same side of the gun as they are <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
All the best
if it is possible though
but it's very important to remember that the skulk is supposed to be stealthy... hide in vents til marines pass, cling hidden to ceilings til they pass, use your walk key to make no noise and sneak up on people... learn to bunny hop and move really fast, makes you much harder to shoot... watch how other good skulks play when you're a marine, use the techniques that kill you to kill marines when you're an alien... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Otherwise good tip, but once rines get to position, it's as good as yesterdays pile of onos poo.
Not true for skulks and gorges. If you strafe turn as you would in the air without jumping and turn at a proper rate you can get up to ~151% normal run speed before even taking of(eerily close to the speed you get from "wall-strafe running", you might even suspect there is some obscure connection between them...).
The maximum speed you can reach is ~170% of normal run speed(as you can exceed 170% while in the air, the air speed cap is for horisontal movement and it is 300% of normal run speed) but as soon as you land you get set to 170% of normal run speed again, going in a slightly crocked path as you do while bhoping the distance you travel is slightly longer so it's hard to be precise on the top speed.
So basically a single jump is enough to get allmost up to full speed. Don't just run forward and then start jumping that would take alot longer. I find the best way to start is to turn roughly perpendicular to the direction I want to go and then strafe in that direction and turn quite quickly, turn to fast and your slowed down, turn to slow and you don't gain much speed.
if it is possible though
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There are bots(for example rcbot for marines and aliens and whichbot for aliens) and they have evil aimbot aim once they spot you which kind of messes things up and they are really poor at dodging you. Set them not to wait for orders and they should run out and rambo around the map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
When fades and onos are crouched they will have a much lower treshhold for how fast they may turn in the air without slowing down. When blinking don't duck if you need to turn.
eAi