[concept]shotgun Style Gl

PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
<div class="IPBDescription">A GL loaded like a shotgun</div> Well due to my fascination with making ammo counters and the fact that Im finally animating again, Ive been surfing the models and I realized that A - A GL loaded like a shotgun would be cool, and B - the GL has the animations needed to give it a good ammo counter. It has 4 idles for each state the GL could be in, 4 attacks, 4 reloads etc. So I thought one up.

<img src='http://www.xteve.com/upload/shogl.JPG' border='0' alt='user posted image' />

I know its fugly, but it would be cool, and its my first concept <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    good idea, but the ammo counter would look better on a flip out screen
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    burncycle did this one and it is a shotgun style GL <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->



    <img src='http://www.thrill2kill.com/forums/uploads/post-20-1079642015.jpg' border='0' alt='user posted image' />
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    they look close enough <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    dont tell me thats the china lake....

    /me walks away


    im not meshing the china lake!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    there is only one problem with burncycles........
    <span style='color:purple'><span style='font-size:8pt;line-height:100%'>its over 4000 polies</span></span>
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin-CoolCookieCooks+Apr 9 2004, 11:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Apr 9 2004, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they look close enough <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    dont tell me thats the china lake....

    /me walks away


    im not meshing the china lake! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, you are.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    my semi-nice render of the chinalake... (i think)

    don't worry cookie, i'll blackmail somone else to get it meshed...
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    i've made plenty of pump action nade launchers,nobody seemed to care tho <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    burncycles handle would snap, like a twig even.............. ... ... yeeaahhh, neato bandito
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    it wont snap

    u have to use your imagination <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Rat12321+Apr 10 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Apr 10 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> burncycles handle would snap, like a twig even.............. ... ... yeeaahhh, neato bandito <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its 300% titanium it wont snap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-chrono5454+Apr 10 2004, 02:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Apr 10 2004, 02:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is only one problem with burncycles........
    <span style='color:purple'><span style='font-size:8pt;line-height:100%'>its over 4000 polies</span></span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    time for a new computer you you all eh?

    <span style='font-size:8pt;line-height:100%'>mmmm radeon 9800 next week for me!</span>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i beat you to one fuzzy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    radeon 9800 pro came a few weeks back
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    damn you ^_^ lol

    I finaly get rid of this **** **** geforce fx 5600 :x
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    i beat u cookie

    i got my 9800 pro in august
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    my 9600 is kinda like an 8... i can claim part of the name got scratched off *shifty eyes*
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I beat you all


    Radeon 9800 XT last week!
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    wow i just noticed this forum got renamed into the Compare Hardware forum <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    wre have you been my poor friend

    didnt you see the annoncement?
  • GodhandGodhand Join Date: 2003-08-02 Member: 18737Members
    i think about 27% of forum fun is derived from thread hiijacking.


    Like when people start talking about modeling goo.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Godhand+Apr 10 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Godhand @ Apr 10 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think about 27% of forum fun is derived from thread molestation.


    Like when people start talking about modeling goo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    about 10% of the fun is taken from qouting some one and editing it to say something stupid <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • QbTQbT Join Date: 2003-12-21 Member: 24609Members
    pimpzors,

    anyway, split the model up in differend ref parts like ultimate m4 for cs, it can easily get to that poly count w/o fps drops
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    but we all know chrono models poo?
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-chrono5454+Apr 10 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Apr 10 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Godhand+Apr 10 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Godhand @ Apr 10 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think about 27% of forum fun is derived from thread molestation.


    Like when people start talking about modeling goo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    omgimsodumb look at me in t3h nubz0rz <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    eh?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    it would hurt your hand like hell but not snap- but it does deserve to snap after beating your hand up so bad
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