Can This Be Done?

ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
<div class="IPBDescription">glow</div> ok...i was playing on a server that had the Glow Pluggin (where u type glow red and u start glowing red) and i really think the glow looks cool. so...is there anyway that i can get the glow to stay on my model even if im not on a server with that pluggin? like is there something i can add to my models or sprites folder that will make my model have that glow ingame(like take something out of the glow pluggin zip file and put it in my folder)?
~thanx~

Comments

  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    you can just use transparency on them... but glow... uh... no sir <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    You can do something similar, but that would mean twice the poligons: a duplicate of the player model, slightly larger, with additive texture with glow.
    That would mean double poly per-player and loss of smoothing groups (don't work through additives, dunno why.)
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Also a thing to bear in mind is that if it glowed additive, as the "glow' admin_fun command does, this would be, well, a model cheat.

    Basically you would find it VERY easy to see other enemies, even if their hiding. You might as well just reskin your player models bright red and release it as "l337 model hack v092365", it's just as unfair on other players.

    So yeah, doing a model with this glow effect would be 2x the polycount and a game cheat.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    i dont want the glow on the other models i just want it on my gun/arms when im playing marine...or on my teeth/claws when playing aliens(the first person view).
    but theres nothing i can add to a cfg file or anything that will make it look like this?
  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    That would mean everyone else would have that hard-coded into NS... nope, sorry, not possible.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
    is this the right place for this post or should it be in the troubleshooting forum?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    It'd be the same thing for v models, you could *probably* scale it up by 1.5 in milkshape, then rename the bigger version to use your transparency texture...

    Although it wouldn't move about like the glow texture does (IIRC), and you'd only end up clogging your PC and negatively affecting your gameplay experience.


    Thats just a hypothesis mind you.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Necrosis+Apr 11 2004, 08:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Apr 11 2004, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be the same thing for v models, you could *probably* scale it up by 1.5 in milkshape, then rename the bigger version to use your transparency texture...

    Although it wouldn't move about like the glow texture does (IIRC), and you'd only end up clogging your PC and negatively affecting your gameplay experience.


    Thats just a hypothesis mind you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    chrome feature for a reason.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Ah, true enough. I don't understand enough about chrome in HL to advise on its use tho, hehe.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    I'm not positive on how to create the effect on the model, but i know its thar for a reason uc? lol
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    Can't you add chrome effect on textures with hlmv? I've done it before just as one of those "I wonder what this would look like" things.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Chroming tutorial-

    1) open HLMV

    2) go to texture screen

    3) click "chrome"

    4) do this for every texture on the model (or the parts you want cromed only)

    5) back up your old model

    6) click "save model" and save it as the previous file name to see it in game.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-BloodySloth+Apr 12 2004, 02:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Apr 12 2004, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't you add chrome effect on textures with hlmv? I've done it before just as one of those "I wonder what this would look like" things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It is possible with HLMV, yeah, but to get the model scaled up initially, you'd have to decompile and do some playing around.

    Btw, sorry guys for flying off the handle about the model hacks thing, guess i missed the initial point.

    And as for the spheremap idea, yes it would work, but i believe the spheremap only moves when the model does, so other than reloading or animations with lots of movement, the effect won't be seen quite so much. It may be worth a try, but i don't think the effects will be anything like the intended effect.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    Buddy, check my last post. You don't need to scale or de-comp anything.

    its like 3 clicks for chrome.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    This topic isn't asking for chrome, it's asking if there's a way to duplicate a serverside plugin with clientside options, and if one can replicate the screenshot provided with a model.

    The answer is no. You can't make a glowing model like the one in the screenshot. Can you create an effect like the one posted? Yes, and no. To do so you need to decompile the model, duplicate the gun, scale it up, create a new additive texture, apply chrome settings, and recompile.

    By doing so, you're doubling the model's polycount, and the amount of glow on the model is entirely dependent on the amount of lighting in the area. Stand in a dark corner or under blue lights, and you're not going to see anything. And there are lots of dark corners in NS.

    You're on the start of a decent idea, skullz_nixon, but the 3 click method simply does not do the job here.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    o well...i guess ill just hafta play on the servers with the pluggin. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    ~thanx for the replys~
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