Buildminimap

SpritzSpritz Join Date: 2004-04-04 Member: 27723Members
<div class="IPBDescription">doesn't work right?</div> Lo,
I want to create a minimap for my self-made map... I have sv_cheats 1 on and I typt buildminimap.. he creates a minimap (it takes some time) and if he is ready I have a minimap that only shows the hive and res-towers... not the normal blue floors etc..

Can somebody help me?

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Hmm, using steam it works fine for me. Don't know if it makes any difference but make sure your commander hight is set properly?
  • SpritzSpritz Join Date: 2004-04-04 Member: 27723Members
    mmm... you could be right... what is a normal height for it?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i think the default is 0 to -1000.

    if you have aminimap and build a new one steam doesnt like changin them with out a reset. in fact mine exits to desktop if you buildminmap dn teh reload the map so you can see the new one
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    I had the same problem on my map in it's beta 1 run.

    I had many blurred areas that were due to complex geometry.

    There is a work around though. When you are done with a full compile, resave your source map and the bsp files that were generated under a different name.

    Then copy the original resource file and begin editing. Delete any complex geometry from the map. save. compile. enter the game and build the minimap again. now that you are done, delete the mesed up map you hacked to death.

    Copy the real map source and bsp back to the original filenames/locations.

    As long as the naming is identical, it will properly reference the maps minimap you made.

    Note this is a problem with the minimap generation itself from my understanding. It took me 3 or 4 times of actually building the minimap before i realized this. My beta 2 release used this work around.
  • MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
    Build mini map works on the comm view set up. Make sure you have comm view hight, max X/Y and min X/Y before using build mini map or it wont look right.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2004
    <!--QuoteBegin-Machiavelli+Apr 12 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Machiavelli @ Apr 12 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Build mini map works on the comm view set up.  Make sure you have comm view hight, max X/Y and min X/Y before using build mini map or it wont look right. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do what he says! The entity to configure that is info_mapinfo, btw.
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    My buildminimap produces a minimap that looks squished. Any suggestions on how i could change this.

    The over veiw looks squished too...
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Yup...
    Make sure all your settings are right, (x,y) co-ords are ok, i think (Not even 20% sure) that if you don't make them square (So the difference between min and max are the same) It might result in a funny output. But i'm blowing steam out my *** here, just a guess.
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