Blizzards : ghost
The_Scapegoat
Join Date: 2002-10-06 Member: 1454Members
in Off-Topic
<div class="IPBDescription">Omfg! omfg! w00t!</div><a href="ftp://ftp.blizzard.com/pub/ghost/movies/Ghost_Gameplay2002.zip" target="_blank">Blizzard's Ghost</a>
If that link doesnt work find a way, use getright or some other dl program. FInd a new link your self, go to blizzard site, something.
OMG that game loooks sooooo awsome.
If that link doesnt work find a way, use getright or some other dl program. FInd a new link your self, go to blizzard site, something.
OMG that game loooks sooooo awsome.
Comments
Really, look at the simularities between the two and then NS and AvP. Kinda bad anaolgy there.
I meant they were cashing in on the stealth action genre. NS can't cash in on squat; its a mod.
But i find there to be diffrences see, in MGS you sneaked around so no one would know your there, umm in this one you walk around and no one sees you acuse you invisdamable.
But tycho the feeling i get from your post is "its bad to make a game thats even remotly similiar to another cause your cashin in on the work they did" if not sorry, but if so most every game has a game that came before it of the same type is seriously hard to make an original genre now adays and i see no problem. But i also dont see any similaritys between the games beyond that.
Total Future Space Game vs Semi-Future Earth game
Fights humans and aliens vs humans and big ugly robots
one actually is invisdamable vs one wishes he could (unless he could in MGS2, havent played that one)
women vs man
lets see similaritys: Fight humans, oh thats original. radar as it was stated, no other games than MGS had a radar! omg!
So MGS cashed in on Resident Evils 3rd person gaming style?! or does that not count because resident evil is survival horror and MGS is some wierd army/vs mech thingy game?
And i also thing its a great example avp vs ns, both are fps where you can play as marines or wall hugging aliens right? Oh yes they have there diffrences for sure, but i guess if Ghost was also RTS this wouldn't be an issue right.
I could go on and on but you guys would just stop reading at some point so FINALY point: Fine is similar, is that bad, is that some reason for you not to like it? I dont see why. And dont tell me you werent impressed by the footage tho, i just wont beleave you.
Oh and man i cant stop jeez. Did MGS2 have the fast pace fights with h2h and guns as this game does. Cause MGS1 sure as heck didnt.
Cashing in would involve, you know, cash. Unless they go retail, mods don't make dough.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->But tycho the feeling i get from your post is "its bad to make a game thats even remotly similiar to another cause your cashin in on the work they did"<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
There's nothing wrong with making a game that is like another one. I'm just saying that Blizzard hired Nihilistic to make this specifically to cash in on the stealh-action genre with a nice license (Starcraft).
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Total Future Space Game vs Semi-Future Earth game
Fights humans and aliens vs humans and big ugly robots
one actually is invisdamable vs one wishes he could (unless he could in MGS2, havent played that one)
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
It isn't what you fight, it's how you fight it. Stealth action differs from straight action, or RPG action, or puzzle-action.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And i also thing its a great example avp vs ns, both are fps where you can play as marines or wall hugging aliens right? Oh yes they have there diffrences for sure, but i guess if Ghost was also RTS this wouldn't be an issue right.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Right, uh, if they were <i>selling</i> NS, alot more people would be hounding them for copying AvP. That wouldn't be true because their motive is not to cash in on the genre though.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I could go on and on but you guys would just stop reading at some point so FINALY point: Fine is similar, is that bad, is that some reason for you not to like it? I dont see why. And dont tell me you werent impressed by the footage tho, i just wont beleave you.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
You are taking everything to literally. I'm not saying the games are alike in what you do and who you fight, just how you do things, and the general feel of the game (i.e. Don't get spotted, stealthy, sneaking, gadgets). And the footage was really friggen boring.
Oh and if you thought that footage was boring then you must have disliked the NS trailor worse then i did.
After watching the trailor, the last thing I thought was "rip-off". SC:Ghost is more than stealth, did you see the BIG GUNS? Those were meant to be used.
Nah, I only have trouble with game companies cashing in on good ideas just because they can. I mean, if Blizzard was doing the thing, I wouldn't care if they called it "Metal Ge-Oops we mean Ghost", but I think they just saw the oppurtunity to profit off stealth action games and jumped at it.
I think the points of critic that came up here can be summed up as:
- Blizzard is copying popular stealth franchises, most notably the MGS series.
- Blizzard has hired Nihilistic to code the game and do parts of the artwork - it's only giving the license and then "counting the money".
- This game will appear on console - which is an insult to Blizzards loyal PC following and thus makes the game indiscutable.
So far OK? Then let's get it on:
- Yes, MGS was definetely the first sneak action game. This didn't stop people from making IGI, Thief, Deus Ex, Splinter Cell, or to some extent even Counter-Strike, though.
Copying other concepts and making them a part of your own vision lies in the very nature of any artistic process - what if people had yelled at Gaugin cause he copied Monet?
You may say that there is a difference between taking infulences into another game and doing a 1:1 ripoff, but honestly, nothing I've seen so far hints at such a thing. Ghost is still in its earlier development phases - all infos out at this point have to be incomplete. Thus, going around telling that this game will be 'just like MGS' involves either fortune teller abilities or mild hybris.
- Ask Merkaba, Relic, Bathroom Monkey, Jeff Paris, Mojo, [DR]Hugo, or MonsE how they got to be called 'devs' here, because, well, artwork and coding were done by SLAP and Flayra.
Gaming has come a long way since the times when programming and adding some sprites was all there was to it.
Especially SP games involve today as many and as different participants as an average movie - yes, Nihilistic will do major parts of Ghost, but assuming that Blizzard won't do a thing is like saying that Steven Spielberg did Schindlers Liste all by himself.
- Blizzars first games were published on consoles. They never went around telling people PCs were the only things they're interested in, they never made you believe that they'd never publish another game on consoles.
Now they're producing a title that seems more fit for consoles.
Who's to blame them?
pwn.
p.s yeah was pretty dissapointed too largely due to SC:ghost being a console only but what the heck i'm getting this just because its got the SC stamp on it <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
But MGS2, NOLF2, and all the other ULTRA-stealth-action games are all the rage now. Blizzard has a franchise, and Blizzard has a company to do anything. All that's left is to, as you put, count the money.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Copying other concepts and making them a part of your own vision lies in the very nature of any artistic process - what if people had yelled at Gaugin cause he copied Monet?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I'm sure people did, but did Gaugin copy Monet because Monet was all the rage and he had the chance to? I wonder if Blizzard would have made Ghost if the stealth-action genre was in a slump.
But MGS2, NOLF2, and all the other ULTRA-stealth-action games are all the rage now. Blizzard has a franchise, and Blizzard has a company to do anything. All that's left is to, as you put, count the money.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Copying other concepts and making them a part of your own vision lies in the very nature of any artistic process - what if people had yelled at Gaugin cause he copied Monet?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I'm sure people did, but did Gaugin copy Monet because Monet was all the rage and he had the chance to? I wonder if Blizzard would have made Ghost if the stealth-action genre was in a slump.
But MGS2, NOLF2, and all the other ULTRA-stealth-action games are all the rage now. Blizzard has a franchise, and Blizzard has a company to do anything. All that's left is to, as you put, count the money.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Copying other concepts and making them a part of your own vision lies in the very nature of any artistic process - what if people had yelled at Gaugin cause he copied Monet?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I'm sure people did, but did Gaugin copy Monet because Monet was all the rage and he simply had the chance to? I wonder if Blizzard would have made Ghost if the stealth-action genre was in a slump.
For the point about them "having a company" to do it: I can rephrase if you want, but <i>Nihilistic isn't doing all the work.</i>
Yes, they've hired them. Getting some helping hands is just about the only way for a smallscale producer as Blizzard to maintain two projects at the same time.
I dunno about you, but to me, it all boils down to a simple question: Will this game be good?
If I can answer this with 'yes', I really don't give a crap about how they copied a concept that's all the rage at the moment or payed someone else to code it - I'm having fun, and that's what I payed the 50 bucks for.
Ghost vs MGS
While both are in the Stealth/Action arena, the games are very different. In Ghost, the player is expected to use stealth to get into combat and use pyschic abilities to aid them. In MGS, the game runs smoother if you avoid combat. Right there is a key difference.
The second major difference is the universe. SC has an incredibly rich back story to draw off of, so while there will be an overall story, the game will most likely be split up into missions, unlike MGS, where the entire game was in a single complex. As part of this universe, combat is much more diverse and action-oriented. Think about it: 1 Zealot is a hell of a lot more than a Zergling. Different style baddies (opposed to MGS' standard Genome). To equalize this, you'd be attacked by several lings at once, increasing the action of it.
By your logic, Tycho, MGS copies Resident Evil for being a game played from a simlar perspective with similar game play (move, shoot, try to be stealthy)- but in reality both are very different games.
Oh- and the game is being co-deved by Blizzzard and Nihilanth. Why? Nihilanth is a dev studio founded by many of the key members of the SC team. They more or less said "Lets make as SC game. Hey, you guys know the universe and made it. Lets work together." The game is being deved mostly by Nihilanth- why? Blizzard has 3 dev teams: A (Warcraft III), B (World of Warcraft), and North (Diablo II). Nihilanth has been developing SC:Ghost. Now that War3 is out, 1/2 the A team will make the expansion while the others go to work on Ghost. North has been "learning the ropes of 3D". Diablo II has been out for 2 years, so its safe to assume they're getting ready to announce their latest project. B is still Full steam ahead.
This is a simple discussion - we're playing fair here.
Aside from that (and the fact that the company is 'Nihilistic', Nihilant is the name of HLs last boss), I can only agree.