Problems With Framerates

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Comments

  • StingSting Join Date: 2003-03-23 Member: 14806Members
    since no one has asked yet...

    what version of directx are you running?
    if u have 9.0b it might be causing your problems
    i recently d/led 9.0b and it messes up my ati card so maybe it could be the same thing if you have 9.0b
    unfortunately, there is no way to uninstall 9.0b or install an older version over it
    8(
  • ShockehShockeh If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I might be unknowledgable on this one but....

    Why would our version of DX affect our OpenGL performance? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited April 2004
    It's on the off-chance Sasuke is one of the five people that runs in DirectX mode, I suppose. Hey, on that note, try running in DirectX mode. I know it ain't the greatest, but it might work.

    [EDIT] Somone wanna point me to the updated OpenGL renderer? [/EDIT]
  • DashelDashel Join Date: 2003-03-24 Member: 14847Members
    Does disabling TruForm have any effect?

    Unlike the 8500 series, the 9x00 line does TruForm in software, not hardware. I'm not sure if it releates to the map issues but I recently did a reinstall and couldn't figure out why my fps kept dropping in game. Disabling it brought me back up to 75 fps flat.
  • SasukeSasuke Join Date: 2003-07-25 Member: 18414Members
    edited April 2004
    truform, antialiasing, buffering, i've toggled all of that stuff with no success...

    like i said before, it's definitely linked to something that goes on during the game that gets flushed after a round is over. Does anyone know exactly what happens after a round ends? D:
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    My 100fps constant drops to 40-50 when spores or umbra is on the screen <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->


    Radeon 9800 Pro

    2.4 Ghz Intel
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin-Sting14+Apr 7 2004, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sting14 @ Apr 7 2004, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since no one has asked yet...

    what version of directx are you running?
    if u have 9.0b it might be causing your problems
    i recently d/led 9.0b and it messes up my ati card so maybe it could be the same thing if you have 9.0b
    unfortunately, there is no way to uninstall 9.0b or install an older version over it
    8( <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ew, if you're playing HL with directx, switch to open gl!

    I suppose installing directx might have some subversive effect by screwing around with your settings, but otherwise, it shouldn't do anything.

    rennex: that would be the particle system. try using 16bit color or disabling advanced particle systems in the options -> advanced menu for ns.
  • eltelt Join Date: 2002-11-01 Member: 3175Members, Constellation
    Well I'm not having the same problem with drops just avarage low fps; like 60ish alone in eclipse command. The fps will drop to mid 30 with turrets and stuff.
    It's defenetly a problem with the new graphics cards they just can't handle hl but the problem isn't in just the card since alot of people can run the game fine with high end radeon cards. Probably a somewhat complicated bug with various parts from different manufactures not working together.

    Anyways these are my specs.

    Asus A7S333
    Hightech Radeon 9600 XT
    Noname 256Mb DDR 266
    Athlon xp 1800+

    Windows XP sp1

    Running at all times with vsync off, trueform off, sis agp 11.70. Have tried Catalyst 3.6, 3.9, 4.1, 4.3 and Omega 3.6, 4.1. Have been trying with fastswitch on/off, directx/opengl, windows xp/98 and ns on both steam and won.

    There is so far no fix for the problem other then changing cards so I'm using my old geforce 2 mx400 and can get a stady 60fps.
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    <!--QuoteBegin-EEK+Apr 5 2004, 03:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Apr 5 2004, 03:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Never go over your refresh rate: only noobs who don't have a clue as to how a computer works do that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I see. Care to explain to us noobs in a non-condascending manner the basis for your comment ? And spare us the attitude next time.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    There is no point to have a really high FPS unless you're boasting about it. Just leave VSync on unless you're testing your card or something... it's easier to see during action-filled scenes that way.
  • CreepieCreepie Join Date: 2003-02-19 Member: 13734Members
    To me, 60 fps flickers badly. 70 fps isn't too bad. 72 is about the minimum. In the past, with crummy monitors with low refresh rates, I've found vsync off with the image tearing is better than the image flicker at 60 fps with vsync on.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Last.+Apr 7 2004, 06:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Apr 7 2004, 06:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rennex: that would be the particle system. try using 16bit color or disabling advanced particle systems in the options -> advanced menu for ns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's always been on 16-bit color and the particle and dynamic lights have always been off <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    If you're stuck at 60fps with v-sync on, increase your monitor refresh rate to 72+Hertz. (mines at 85Hertz) If you have an nvidia card, make sure to set your refresh rate overrides for the resolutions you play with to the correct refresh rate. (ie. 85Hertz for 800x600, etc) If you don't do this, you'll be stuck with 60fps with v-sync on. But you WANT v-sync on.

    The 9600XT issue seems to be related to HL entities as some have also suggested. Entities can be seen by your computer through walls. This is why it's important to keep entity counts low on maps and why people aren't seeing this issue on combat maps, which sport much fewer entities. So, as the game progresses and more and more buildings/chambers are built, the slower your FPS becomes. I think the slowdowns occur "randomly" when you face towards an area with alot of structures, and they occur during firefights for (i think) numerous reasons: more data, more entities (shells and sprites), dynamic lighting, and more player models being rendered.

    If this IS the problem, there doesn't seem to be any quick fix through HL commands/configurations. (However, make sure ati_npatch is set to "0". This turns off truform.)
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I really wish I had a 9600XT to test some theories out on.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin-Align+Apr 8 2004, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Apr 8 2004, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no point to have a really high FPS unless you're boasting about it. Just leave VSync on unless you're testing your card or something... it's easier to see during action-filled scenes that way. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    playing with higher FPS makes the game more responsive, and helps your gameplay a lot. most of the reason I play quake 3 (100fps) then NS now (50fps).
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Last.+Apr 8 2004, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Apr 8 2004, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    playing with higher FPS makes the game more responsive, and helps your gameplay a lot. most of the reason I play quake 3 (100fps) then NS now (50fps). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    It would allow you to respond to the game faster, but not for the game to respond to you faster.

    Besides, >35fps you can't really tell much difference. One you start getting above 50 there's just no change. Well, at least no change that could effect your gameplay in anyway.
  • SasukeSasuke Join Date: 2003-07-25 Member: 18414Members
    <!--QuoteBegin-PseudoKnight+Apr 8 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PseudoKnight @ Apr 8 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're stuck at 60fps with v-sync on, increase your monitor refresh rate to 72+Hertz. (mines at 85Hertz) If you have an nvidia card, make sure to set your refresh rate overrides for the resolutions you play with to the correct refresh rate. (ie. 85Hertz for 800x600, etc) If you don't do this, you'll be stuck with 60fps with v-sync on. But you WANT v-sync on.

    The 9600XT issue seems to be related to HL entities as some have also suggested. Entities can be seen by your computer through walls. This is why it's important to keep entity counts low on maps and why people aren't seeing this issue on combat maps, which sport much fewer entities. So, as the game progresses and more and more buildings/chambers are built, the slower your FPS becomes. I think the slowdowns occur "randomly" when you face towards an area with alot of structures, and they occur during firefights for (i think) numerous reasons: more data, more entities (shells and sprites), dynamic lighting, and more player models being rendered.

    If this IS the problem, there doesn't seem to be any quick fix through HL commands/configurations. (However, make sure ati_npatch is set to "0". This turns off truform.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it seems that way to me...

    btw i get some bizarre flicker when i look at walls... something's wrong with either the texture or the way the entities are handled.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Your framerates drop because you touch yourself at night.

    And the nanites.

    And some bacterium, too.

    Don't whine. Why don't you clear up some HD space, defrag, reboot, defrag, clear out temp internet files (Windows defaults it to INSANELY high numbers. Average surfing needs 60mb MAX), defrag, and come back after you've defragged.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Two different issues in this thread:

    1. Generally low fps or dipping fps in certain areas of map or in the midst of multiplayer action.

    2. Sudden freezing up of the game for ~1 second, followed by a gradual decrease in fps to about 70-80% of the maximum value.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Delphi+Apr 9 2004, 06:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Apr 9 2004, 06:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't whine. Why don't you clear up some HD space, defrag, reboot, defrag, clear out temp internet files (Windows defaults it to INSANELY high numbers. Average surfing needs 60mb MAX), defrag, and come back after you've defragged. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh, helpful. "Don't whine." you try 11 fps if you enter Marine Spawn and see how you feel about play.

    Incidentally, afaik the human <b>brain</b> only sees around 28fps, it doesn't absorb all the input from the eye, just enough to build a viewable picture. However the main eye sees up to around 70, hence why you can't actually see the difference sometimes, but you can tell.

    Hence why the HL default is 72. Uncanny eh?
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    Forget that "human eye can only view xx fps" stuff. There is a good site on the web about that topic, but i don't have the url anymore.

    The only thing i can tell you, that the eye can view much more than 100 fps. The difference between 100fps and 90 can easily be seen with a bit experience.

    for you fps problems:
    ATI users should make sure, that these settings are in their config:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->ati_subdiv "0"
    ati_npatch "0"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    When you leave fsaa and anitropic filtering disabled, you should have a decent framerate.
  • SasukeSasuke Join Date: 2003-07-25 Member: 18414Members
    done and done, with no results.

    i guess i should've stated that in bold, large, letters earlier, but i've tried everything that's ever been mentioned, and that was one of them...

    still no solution, but i guess i've gotten used to playing with fps drops :|
  • eltelt Join Date: 2002-11-01 Member: 3175Members, Constellation
    Yeah I know, there realy isn't any fix for new radeon cards having these kind of problems. Luckily I still have my geforce around.
  • 0dy0dy Join Date: 2004-01-31 Member: 25788Members
    <!--QuoteBegin-Sasuke+Apr 3 2004, 07:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sasuke @ Apr 3 2004, 07:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It has to have something to do with the latest steam update. I ran 3dmark2k1 and a memtest, and both were perfectly fine. =\ my gfx card can handle better graphics perfectly well.

    oh yeah, when i join ns games in progress, my framerate goes to like 20. When i join a combat game in progress, it stays at 100. o_O <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    boom right there, you join a regular game midwy and its laggy. ya know why? all those buildings, gunshots, blood splatters on the map, taking up ram. you need more ram my fellow.


    on an xp box with 512mb ram, radeon 9500pro, amd 2400+, my cpu usage goes to 100 and my ram is just about always used up every time i play ns. it doesnt lag, but my ram just gets consumed.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->on an xp box with 512mb ram, radeon 9500pro, amd 2400+, my cpu usage goes to 100 and my ram is just about always used up every time i play ns. it doesnt lag, but my ram just gets consumed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you go to page 2, you will see that he also has 512mb ram.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    <!--QuoteBegin-BlueNovember+Apr 8 2004, 03:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Apr 8 2004, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Last.+Apr 8 2004, 06:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Last. @ Apr 8 2004, 06:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    playing with higher FPS makes the game more responsive, and helps your gameplay a lot. most of the reason I play quake 3 (100fps) then NS now (50fps). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    It would allow you to respond to the game faster, but not for the game to respond to you faster.

    Besides, >35fps you can't really tell much difference. One you start getting above 50 there's just no change. Well, at least no change that could effect your gameplay in anyway.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    your mouse movements, how often each button press is checked (important for bhop) etc will have lower rates as your fps is lower. and i can tell a huge difference between 35-50, even if you can't. i trust my eyesight...
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    There is an issue with steam fps drops. It doesn't happen all the some. Sometimes fps are fine but sometimes they begin to drop. This goes for all Mods (only steam - max_fps with WON all the time). Happened with my Geforce 4 MX and happens with my Radeon 9600 XT (it's just worse with my ati card or maybe steam got worse^^).

    Anyway no solution yet <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
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