Ns_g0op_siege

g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
edited April 2004 in Mapping Forum
<div class="IPBDescription">My first ns map.. Ever..</div> My first ns map.. Ever..

Screens:
<img src='http://g0opy.mine.nu/map/hiveroom.jpg' border='0' alt='user posted image' />

<img src='http://g0opy.mine.nu/map/sewer.jpg' border='0' alt='user posted image' />

<img src='http://g0opy.mine.nu/map/hallway.jpg' border='0' alt='user posted image' />

<img src='http://g0opy.mine.nu/map/glss.jpg' border='0' alt='user posted image' />

<img src='http://g0opy.mine.nu/map/hallway2k.jpg' border='0' alt='user posted image' />

The texuring and lightning are not the final.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

*edit: 1 new pic*

Comments

  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    It looks very nice to me. You must have mapped for something else before because that looks very good.
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    <!--QuoteBegin-g0opy+Apr 7 2004, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Apr 7 2004, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My first ns map.. Ever.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It´s my first <i>ns</i> map, I´ve doen some weird cs maps to. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    And beta-tested ingame by me! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    yeo goopy, keep going so u really made a map! i wanna see it how it comes out.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Nice stuff g0opster! I can't wait for a release on this one!
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    argh. please turn on gl_texturemode gl_linear_mipmap_linear(trilinear filtering) even if just for the "publicity shots", (anisotropic filtering wouldn't hurt either in some of those shots). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • wakkawawakkawa Join Date: 2004-03-31 Member: 27624Members
    The architecture looks really boring. Also, there isn't much atmosphere, but that could change once you tweak the lighting.
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    Oops, I´ll remember that Soylent green <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    New pics:
    <img src='http://g0opy.mine.nu/map/hallway2k3.jpg' border='0' alt='user posted image' />

    <img src='http://g0opy.mine.nu/map/hallway2k4.jpg' border='0' alt='user posted image' />

    <img src='http://g0opy.mine.nu/map/over.jpg' border='0' alt='user posted image' />
    Red areas are hallway 2&3. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Soylent green+Apr 7 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soylent green @ Apr 7 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> argh. please turn on gl_texturemode gl_linear_mipmap_linear(trilinear filtering) even if just for the "publicity shots", (anisotropic filtering wouldn't hurt either in some of those shots). <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think he also needs gl_linear_mipmap_nearest.

    Looks OK. I'd play it. Good stuff. Keep it up.

    ~ DarkATi
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think he also needs gl_linear_mipmap_nearest.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's bilinear texture filtering and nearest mip-map (e.g. bilinear in short). Need for what? Performance?
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    bump, new pics:
    <img src='http://g0opy.mine.nu/map/doorroom.jpg' border='0' alt='user posted image' />

    <img src='http://g0opy.mine.nu/map/doorres.jpg' border='0' alt='user posted image' />
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    <img src='http://g0opy.mine.nu/map/cool.jpg' border='0' alt='user posted image' />
    seen from above

    <img src='http://g0opy.mine.nu/map/cool2.jpg' border='0' alt='user posted image' />
    seen from resnodes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Hmmhmm where to start.

    1) Your lighting, or lack thereof, is terrible. No variety, just white light, white light, white light, one after another. The computer monitor 'lighting' is so bright with the standard white lighting, it's washed out the floor in an ugly mess. Even the blue hallways look like they're being lit with a white light.

    2) Your architechture is, again, boring. While it's better then most newb maps, you have mapped for C-S before, so I'll call you on this. Every room has those boring colums running up the side. You have almost nothing on your ceilings. Don't overuse your architechture, it begins to annoy players and look like ****.

    3) That said, I think you do have some creative ideas there, and your architechture is still better then some newbie maps I've seen.

    And on two more notes: 1) Your hosting is rediculously crapass slow, and your pictures are rediculously HUGE (350kb? Screenshots don't need to be any bigger then 50). 2) The frame you put around your pics is way too big, and quite ugly. 3) It's a siege map :/
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    EEK, be nice...

    Critisism is fine, sarcastic critisism is uncalled for.
  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    Yea, this is a nice map. Still, there are some detail issues...

    Bacterium needs to be coming out of the hive area some, as if trying to infestate the rest of the map.

    In the hive entrance hallway, add some debree, but not enought to limit movement. A little here and there adds effect.

    Add some floor fluxuations, as if the bacterium is eating away at the foundation.

    Remember, lighting sets the mood, wheither NS or Girlfriends! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    But, good map!
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    We playtesting this map everyday and it seems to go on the good way. I finding bugs and giving ideas to him how it would be better to look. I sayed to add some orange colours.

    Who know, we will see thee map when it's done and then we can talk about it.

    Right now it's on someway blue colour what is important. The ayumi 1 siege?

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    Are those chairs prefabs or stolen? or did you make it yourself, they are used in the original maps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    "those"chairs are models located in the ns(p) directories <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> And no its not stealing it you use it for only NS.

    <b>g0opy:</b>
    This is one of the best looking siege maps. Normally they are just plain uggly so your map is at least a step in the right direction... however to make this map better use some more architecture on the walls and spice up the lighting a bit...
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    I agree, it looks most enjoyable to play, 'BUT!' I hate the blue textures <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    you still need the siege room <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    <a href='http://www.home.no/g0opy/ns_g0op_siege.zip' target='_blank'>Hello</a>
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> That was very fast progress ! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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