How The Pro's Dodge Bullets
Ballisto
Join Date: 2003-05-19 Member: 16503Members
<div class="IPBDescription">Up, up, UP!!</div> How do they do it? Those crazy skulks that jump around, take about 2 bullets and then shred your pathetic body? Those fades that slowly chip away at a squad of shotgunners seemingly unscathed? How do they do it? How do they avoid those deadly shots?
Here's a little secret I've heard from the pro's and discovered myself. People for some reason tend to have their worst aim in the up-down direction. Side to side tracking... bah that's in every fps. Circle strafing (and the aim to counter it) can be found in cs, dod, tfc, hldm, unreal tourney... you name it. Ns is one of the few that involves major up and down tracking. That's my theory why people aren't so good at it.
So how do you put this to good use? Take major advantage of the up and down. One good thing to do is (best example is the hallway near ms in daimos) is to leap to the other side of a doorway (the side away from marines), and then drop down. They have trouble hitting the fast leaping skulk going UP (and towards them), and then the skulk dropping DOWN to bite them.
In short, marines hate it when you climb up the wall and then jump off. It's hard to hit, especially when you're rotating every which way.
Another use of leap and up and downness is to jump WAY above a marine, and then land on his head and bite him. They have so much trouble hitting you. You don't spend much time aiming with your crosshair 90 degrees to the ground do you? That's right.
Another example. Those crazy fades that blink up and down. It's in one of the fade guides floating around here - when you're in trouble, blink UP, and then to safety. And I saw the idea of blinking up and down around this forum a while ago.
And my final example... lerks. A lot of good ones do a big wave up and down while they fly at you, then swoop DOWN very fast and bite you. I can only get these guys with shotty shots up close.
Did I mention as an added bonus that when you leap/blink pointing up, you get more distance thanks to the way arcs work?
So there you are. I'm sure those marines will be 22.4% more owned thanks to your reading of this guide. Actually more of a tip. I'm sure you can think of many situations where this is useful. Dinnertime!
Here's a little secret I've heard from the pro's and discovered myself. People for some reason tend to have their worst aim in the up-down direction. Side to side tracking... bah that's in every fps. Circle strafing (and the aim to counter it) can be found in cs, dod, tfc, hldm, unreal tourney... you name it. Ns is one of the few that involves major up and down tracking. That's my theory why people aren't so good at it.
So how do you put this to good use? Take major advantage of the up and down. One good thing to do is (best example is the hallway near ms in daimos) is to leap to the other side of a doorway (the side away from marines), and then drop down. They have trouble hitting the fast leaping skulk going UP (and towards them), and then the skulk dropping DOWN to bite them.
In short, marines hate it when you climb up the wall and then jump off. It's hard to hit, especially when you're rotating every which way.
Another use of leap and up and downness is to jump WAY above a marine, and then land on his head and bite him. They have so much trouble hitting you. You don't spend much time aiming with your crosshair 90 degrees to the ground do you? That's right.
Another example. Those crazy fades that blink up and down. It's in one of the fade guides floating around here - when you're in trouble, blink UP, and then to safety. And I saw the idea of blinking up and down around this forum a while ago.
And my final example... lerks. A lot of good ones do a big wave up and down while they fly at you, then swoop DOWN very fast and bite you. I can only get these guys with shotty shots up close.
Did I mention as an added bonus that when you leap/blink pointing up, you get more distance thanks to the way arcs work?
So there you are. I'm sure those marines will be 22.4% more owned thanks to your reading of this guide. Actually more of a tip. I'm sure you can think of many situations where this is useful. Dinnertime!
Comments
Try leap-bunny hop and blink-bunny hop to gain awesome speeds
A most memorable occasion involved me plastering a skulk in mid upwards leap while moving my mouse right to the center mass.
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Next
The best way to stay outta the crosshair is to make big movements, as most players have low sensitivities. Leaping over a marine's head, and then leaping back over him, and leaping again... etc. confuses the hell out of a marine and makes it very difficult to kill you.
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hop
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hop
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<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> munch
Play Tribes 2.
Get good at Tribes 2.
Pwnz0r anything that can fly or move quickly in NS.
Houston Vehicles 4 lyfe.
(In Tribes 2, every character has a jetpack. Battles take place in wide open spots and everyone's flying around, shooting spinfusors [explosive blue frisbees, lol] and chainwhoring. It's amazing target practice. So is killing Whichbots in 100 grav on NS <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
Nice little tip you got there... and I think it's quite easy to explain why some players have worse aiming up-down than left-right: they move their mouse limp-wristed. With your wrist lying on the mousemat moving and controlling the mouse up-down can be more difficult because you have a smaller "range".
But of course just dodging up-down instead of left-right will not raise your chances to survive that much... be random, use cover and (depending on the situation) get close to the enemy so you can get out of his sight with minimal movement.
Oh and please mark this day in the calendar as the day Forlon disagreed with something without using the word "skill" in his reply <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I like T2, but Quake3 seems more similar and better for target practice..
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<span style='font-size:8pt;line-height:100%'>Hey man what are you trying to say about us limp-wristed players? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I may not be butch, but I'm not that girly either.. T^T
Blinking, leaping, or flying up and down is ridiculously effective against chaps who haven't played games with the completely nuts abilities of NS.
22.whatever% is just about right. I love dropping onto people's heads. Unfortunately, my mouse sensitivity is probably too low, so I have the same problems biting them as they do hitting me.</span>
Aye, because I play CS I have a sensitivity far to low for NS, especially when it comes to killing a skulk thats running around right next to me. I would use a different sensitivity, but then thats just something else to get used to :x
The skulk is too fragile to the tricks don't do much good unless you have leap and aren't hit badly when you manage to pull this off. Leap over the marine's head but hold your backpedal key so that you end up right above the marine's head as he turns around. Then simply bite and continue moving forwards (where he just looked). Now, the marine will either try to move out of the way or he'll do another 180 to try to find you. By this time you'll have at least 3 bites in.
Same idea can be used with fade and lerk.
However, the whole bit about dodging a whole squad of shotgunners.. that's either bad shooting or bad hitboxes.
1. go onos (bullets don't matter any more)
2. get cloaking (don't walk right into them though)
1. go onos (bullets don't matter any more)
2. get cloaking (don't walk right into them though)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Your the reason I dont pub anymore
rofl cause you get killed by cloakers?
nub.
and makes em deadly still. Moving to fast obviously makes the hl engine react bad for hit boxes, along with ping. And shotguns do make 0 damages shot sometimes especialy on celerity anything. Shooting up and down is harder maybe yes maybe no, but the things the way are now, i have to shoot before when a fade goes up and down, to get a clear shot. On skulk leaping i got 4 zero damage shot in a row from my shotgun, and yes it sucks...well not for lucky ppl
Also i find using leap or blink to close even small distances is much more effective than jumping, after the first bite try leaping/blinking up then back down again, you'll find you can kill marines while taking minimal damage, this does require practising leap/bite blink/slash to do well though.
In CS forums this is a discussion ALL THE TIME. Make it stop!
Up and down pose no problem to me, side to side does, its harder to track/predict.
Also dont get caught up in trying to learn bunnyhopping - as a skulk , being able to bunnyhop well means nothing if you cant track a marine effeciently and hit him with most your bite attempts. Bunnyhoppin is nice, but it isnt essential, and sometimes just concentrating on killing the marine as quickly as possible rather than concentrating on dodging bullets is the difference between life and death as a skulk.
A skulk who can bunnyhop or dodge bullets well isnt necessarily a good one.
rofl cause you get killed by cloakers?
nub. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I beleive it was because what he suggested was so horribly off-topic and irrevelant to the discussion, it was assumed that he pubs.
Anyways,
Bunny hopping is your best bet. If thats out of the question, then jumping with eratic movments (as previously suggested) is the key. Climbing walls gives you 0 unpredictability: You can't move anywhere quickly because you're stuck to the wall, and if you're trying for the ceiling drop down, a marine can predict your movements, and suddenly you're taking in half a clip of lead.
Unpredicability is your friend. Don't leap forward directly towards your target. Curve your leaps. Bite then leap then bite again. Just don't stand still, and don't be predictable.
The absolute best way is to avoid bullets altogether: ambushes, hide in dark corners, whatnot.
but you still suck irl tbh