Fade.... I Have Some Suggestion About Them

ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
ok, i like fade, but i think they run out of energy too fast, eather make energy last longer or make leap cost less energy, but i think fade is great if u got hud_fastswitch 1 on

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Practice using the fade first with the adrenaline upgrade. Once you get used to it, try getting celerity instead, or no movement upgrades at all. The fade is very usable with its current energy usage.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Fades seriously dont need any type of boost.
  • ShesekShesek Join Date: 2003-06-22 Member: 17617Members
    because they already have an incredible boost called metabolize
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Fades don't need a boost. Once you figured out how to use blink correctly you can take on a group of 3-4 LA marines and survive.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Fades getting boosted would make them good in the hands of the lazy, and far beyond godlike in the hands of anyone bothered to practice with them.


    Honestly folks, if you're not getting results with a fade then the problem lies squarely with your level of play - you're either really bad at blinktaphopping or for some reason you think you can charge 10 HMG/SG HA and walk away without a scratch.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    Word. It's not a problem, there's almost always enough energy to run. You jump, then TAP the mouse and blink will go much further. Aim up, and you'll get more height on it, and maximum distance. I use celerity, but you might wanna stick with adren first (I know I did). With adren you can hold down the mouse button and keep blinking.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    edited April 2004
    Semi-off-topic here, but related somewhat with energy consumption...
    I think lerks have too much energy, or at least flight doesn't use enough. It's way too easy to fly around reen spawn while they have a helluva time trying to hit you, then bite and fly off again. Admittedly, 3.0 lerk needed some kind of boost (like extremely cheap flight) to counter the loss of spikes. I think maybe what needs to happen is that when you flap, it still uses energy as it does now, but when you glide your energy slowly depletes (and i mean SLOWLY). It would just stop rambo lerks (and yes believe me there are some).
    Edit: of course if the above energy drain was implemented then you would leave the energy max and regeneration rate as they currently are.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    they dont press jump all the time all u do is hold and look a bit up and u will glide upwards! i tried it in a big map. when u are losing speed, go down a little to get speed again and face up and keep holding space
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Lerk flight energy usage was lowered so lerks could fight and fly at the same time, rather than deciding on one or the other.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Isnt this kharaa strategy,or is this ideas I&S?
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