ok, i like fade, but i think they run out of energy too fast, eather make energy last longer or make leap cost less energy, but i think fade is great if u got hud_fastswitch 1 on
Practice using the fade first with the adrenaline upgrade. Once you get used to it, try getting celerity instead, or no movement upgrades at all. The fade is very usable with its current energy usage.
Fades getting boosted would make them good in the hands of the lazy, and far beyond godlike in the hands of anyone bothered to practice with them.
Honestly folks, if you're not getting results with a fade then the problem lies squarely with your level of play - you're either really bad at blinktaphopping or for some reason you think you can charge 10 HMG/SG HA and walk away without a scratch.
Word. It's not a problem, there's almost always enough energy to run. You jump, then TAP the mouse and blink will go much further. Aim up, and you'll get more height on it, and maximum distance. I use celerity, but you might wanna stick with adren first (I know I did). With adren you can hold down the mouse button and keep blinking.
Semi-off-topic here, but related somewhat with energy consumption... I think lerks have too much energy, or at least flight doesn't use enough. It's way too easy to fly around reen spawn while they have a helluva time trying to hit you, then bite and fly off again. Admittedly, 3.0 lerk needed some kind of boost (like extremely cheap flight) to counter the loss of spikes. I think maybe what needs to happen is that when you flap, it still uses energy as it does now, but when you glide your energy slowly depletes (and i mean SLOWLY). It would just stop rambo lerks (and yes believe me there are some). Edit: of course if the above energy drain was implemented then you would leave the energy max and regeneration rate as they currently are.
they dont press jump all the time all u do is hold and look a bit up and u will glide upwards! i tried it in a big map. when u are losing speed, go down a little to get speed again and face up and keep holding space
Comments
Honestly folks, if you're not getting results with a fade then the problem lies squarely with your level of play - you're either really bad at blinktaphopping or for some reason you think you can charge 10 HMG/SG HA and walk away without a scratch.
I think lerks have too much energy, or at least flight doesn't use enough. It's way too easy to fly around reen spawn while they have a helluva time trying to hit you, then bite and fly off again. Admittedly, 3.0 lerk needed some kind of boost (like extremely cheap flight) to counter the loss of spikes. I think maybe what needs to happen is that when you flap, it still uses energy as it does now, but when you glide your energy slowly depletes (and i mean SLOWLY). It would just stop rambo lerks (and yes believe me there are some).
Edit: of course if the above energy drain was implemented then you would leave the energy max and regeneration rate as they currently are.