No Entities Exist In Hull 0, No Filling Performed

non_operationalnon_operational Join Date: 2004-04-02 Member: 27668Members
<div class="IPBDescription">eh?</div> Ok, so when I compile my map I get this error: No entities exist in hull 0, no filling performed for this hull. Then when I play it it I get those freeky wave things like theres a leak in the map wherever I am and I can't see anything at all but black. So Im stumped and have returned yet again.... hope you can help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

heres the log:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlcsg.exe "c:\documents and settings\oxy\desktop\co_try"
Entering c:\documents and settings\oxy\desktop\co_try.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(3.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.77 seconds)

Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\ns.wad
- Contains 2 used textures, 40.00 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\ns2.wad
- Contains 2 used textures, 40.00 percent of map (296 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\co_rebirth.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\ns_eclipse.wad
- Contains 1 used texture, 20.00 percent of map (40 textures in wad)
Using Wadfile: \program files\steam\steamapps\bootleggingoxy@aol.com\half-life\nsp\co_kestrel.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Texture usage is at 0.17 mb (of 4.00 mb MAX)
5.00 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlbsp.exe "c:\documents and settings\oxy\desktop\co_try"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.16 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlvis.exe "c:\documents and settings\oxy\desktop\co_try"
Error: Portal file 'c:\documents and settings\oxy\desktop\co_try.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\oxy\Desktop\dfff\hlrad.exe "c:\documents and settings\oxy\desktop\co_try"
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\oxy\desktop\co_try.log for the cause.

----- END hlrad -----

Comments

  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    yeah i have the same damn thingy with that no entities exist in hull 0 ^^
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Definition from <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>Tommy of Escondido's Mapping help Tutorials</a>:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>"Warning: No entities exist in hull #, no filling performed for this hull"</b>

    Fairly obvious, you made the map without putting point entitys, like player starts. However, often this error will come up because an entity is outside the map; and other times this error will be bogus and something else lies behind it like: the "too many wads" or other odd errors, or you forgetting to export into .map format in WC, or a leak, or even a corruption of your level files! This error seems to get pulled up often for the wrong problem.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Did either of you place info_player_start entities in your map?
  • non_operationalnon_operational Join Date: 2004-04-02 Member: 27668Members
    found out what my problem was: I had entities in solids on accident, moved em and it cleared right up.
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