Co_kingofthehill Release
Cannabis
Join Date: 2004-03-18 Member: 27407Members, Constellation
<div class="IPBDescription">new map objective</div> Online Evolution's King Of The Hill BETA 1
King Of The Hill is a combat map with a spin. Unlike a regular combat map,
you are unable to enter an opposing teams base thus destroying the hive/cc.
Instead you have to be present in a room for three minutes, the room at the
top of the map. After around two minutes, you are able to enter this room
plus be able to weld/destroy targets that open up secret shortcuts from the
base to the room that allows much easier access. Enjoy this new kind of map!
For right now, I have the map up on a mirror site due to mine being down for maintenence by the webhosts.
<a href='http://www.olcottfamily.com/cannabis/co_kingofthehill_b1.zip' target='_blank'>http://www.olcottfamily.com/cannabis/co_kingofthehill_b1.zip</a>
www.mapping.troubledeye.com (Hopefully back up soon)
King Of The Hill is a combat map with a spin. Unlike a regular combat map,
you are unable to enter an opposing teams base thus destroying the hive/cc.
Instead you have to be present in a room for three minutes, the room at the
top of the map. After around two minutes, you are able to enter this room
plus be able to weld/destroy targets that open up secret shortcuts from the
base to the room that allows much easier access. Enjoy this new kind of map!
For right now, I have the map up on a mirror site due to mine being down for maintenence by the webhosts.
<a href='http://www.olcottfamily.com/cannabis/co_kingofthehill_b1.zip' target='_blank'>http://www.olcottfamily.com/cannabis/co_kingofthehill_b1.zip</a>
www.mapping.troubledeye.com (Hopefully back up soon)
Comments
I will put it on a public server i run,
82.136.18.121:27020
at 8pm (GMT Tonight) for those intrested. i have 6 people already wanting to play it.
1) How do aliens enter the room if marines are dominated by aliens.
2) Marines can only get up there successfully with a jetpack
3) State : This map needs shed loads of teamwork and co-operation.
Good fun tho. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
all good ns maps should be like that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<--- downloading/testing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
of ns_kingofhill
nsarmslab.com under Custom Models, look at the NS maps link, and v2 is right there. I'm on 3.3 right now at the moment
- Wolfenstein
- Wolfenstein
beta 2 fixes one bug that sometimes happens will variables setting/resetting. it also changes a lot of balance issues. 2 new ways in the control room. lava that encompasses the large room around hte buildings (room where the ladder is and the door to the ramps, right there is lava like 48 pixels thick) thus seperating the map in two and u have to use that central room to get up (made in more of choke point), now if u fall u hit the lava, or fly upwards (if below) u die. and no more bombarding skulks from the very top to bottom. helps fps too. adding 3 elevators. one in central room and 2 into the control room. added more "stuff" around to make it more friendly to aliens (mgs mowing down).
<a href='http://www.mapping.troubledeye.com/co_kingofthehill_b2.zip' target='_blank'>http://www.mapping.troubledeye.com/co_kingofthehill_b2.zip</a>