Ns Sphere

NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
edited April 2004 in Mapping Forum
<div class="IPBDescription">map</div> hi during the time i builded on freedom, i decided to make a new map i call

Ns.sphere
and this is how the MS is right now, just paused freedoms work (leaks,errors,et.c)

hopes u like it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

<img src='http://www.freewebs.com/nznexus/ns_expo0000.JPG' border='0' alt='user posted image' />

<img src='http://www.freewebs.com/nznexus/ns_expo0001.JPG' border='0' alt='user posted image' />

<img src='http://www.freewebs.com/nznexus/ns_expo0004.JPG' border='0' alt='user posted image' />

psst. the first name of this was : ns_shadowlight and later i changed to ns_expo but now it's ns_sphere!

Comments

  • SwivMasterSwivMaster Join Date: 2002-12-20 Member: 11207Members
    yea its cute <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    Your architecture is quite nice, but the ramps dont look to good, I would replace those with stairs. The lighting needs to be fixed, right now now its just extremely wierd looking and Im not to found of it.

    The architectual spot your lacking would be in pic 1 the center floor. The textures are repeating way to much and it just looks ugly compared to the rest of the of the map which is very nice. Also in the pic 2, top left (where the light is and fade texture) well to the left of the light the textures seem to be really blurry u might want to double check that, then again it could be my computer. Im looking forward to seeing more.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    it great! i having fun happy laughing with this screenshots!
    the lighting work needed, however!

    but yeah, replace those ramps with stairs
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    I think generally toning down all the lights will give you a more contrasted, less saturated look which will look far better over all. Try decreasing the brightness of all your lights, or whichever you want (whatever you think looks best).
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    edited April 2004
    I like the lighting and color, how it contrast with the usual gray drab of NS maps. I hope, however, it won't be this <b>Happy Lighting™</b> through the *entire* map; too bright and the skulks might as well give up.

    Also, on that low rail/wall closest to the camera, the texturing could be improved. There's also th problem of storyline. How did the marines get there? There should at least be a door-to-nowhere or some kind of exterior access to explain how the marines got to be in marine start.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    right! now i know how to do, ok i will post more screenshots and about the lighting:

    i like orange, like u see i have it on all my maps what gives a good lighting i think.
    Okay guys, ayay sir! getting to work..

    Dont worry, this is the first ingame-mode i did take the screenshets in.

    More updates for the map will arrive later.

    Thnx for the comments.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    wips!

    better?

    <img src='http://www.freewebs.com/nznexus/ns_expo0007.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/ns_expo0008.JPG' border='0' alt='user posted image' />


    (new corridor)
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Well, at the moment it looks like you're using point based lighting for all of the lights, which doesn't generate much contrast. In my opinion, texture lighting is best - if you're already using it then just ignore this.

    The marinestart has too many colours, in my opinion. Blue, orange, red, yellow... Also, the ceiling uses wall textures, making it look pretty strange.

    That new corridor has a few texture alignment issues on the pipes. The walls are kinda boring, and those green lights look out of place. Make them indented into the wall, or have a trim for them. Perhaps have the green lights follow the wall like a lightstrip? Might make it a bit more interesting.

    Hope to see more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    so all is about the lighting? give me some help!

    what colours shall i use then?

    like i said before : orange owns..so i dont want to remove the colour, but say how it will look? red,green,blue,white,yellow?

    what fits? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    You can leave the orange but the white has to go, trying using a mix of colors like like blue or black but I would suggest consiting colors like orange and red (warm colors) or using cool colors (blue and green)
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin--Crackerjack-+Apr 16 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Crackerjack- @ Apr 16 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...] trying using a mix of colors like like blue or black but I would [...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    black light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> sound nice
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I'm not here often, but when I am, there seems to be a Nexus topic around.

    First of all I know your new to mapping, so try and release on map before you start another, and keep with that style. It is imperative to do this in NS, incase you lose the character of a map, or end up quitting one map, which could possibly mean you quit the next.

    Second of all, I notice you call it sphere, when a map called cube was announced about 10minutes earlier. Think of your own original names, call it ns_anarchula or something original.

    Third of all, its far too congested, and much like the over "wall_lab" maps out there.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    i call my map ns_entropy..Ok this map got 4 name changes.

    soon new screens. I keep this thread up-to-date.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Looks like part of the eclipse/veil complex.


    Nice, though the... altar, in the middle of the MS, looks wrong somehow. Can't put my finger on it...
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    oki, enought for today, mapped in 5 hours -Non stop!

    here is what i got at last. Going to sleep.

    make a comment if you want.

    <img src='http://www.freewebs.com/nznexus/expo.JPG' border='0' alt='user posted image' />
  • CrackerjackCrackerjack Join Date: 2004-03-20 Member: 27463Members
    The lighting is alot better on the eyes now, but still needs a bit of tweaking, try toning down the red lights, their a bit abnoxious right now.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    The reds are a little too strong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    bleh, the ramps were so much better than the stairs. Not that stairs are bad in a map, but the ramps were so much a part of feel of that room. It feels like a living quarters, the hard angles in the stairs don't fit/aren't neccicary.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <b>Update

    *Map got 5 namechanges. "ns-entropy" is the new.
    *Added Fade (1)
    *Added World gamme (1.1)
    *Added Bounce Lighting
    *Added Light-Environment light
    *Turned down the red lights
    *Fixed 5 bugs (wrong texture aligments, leaks + stuck bugs)
    *Added New Stairs
    *Fixed Better Lighting
    *Fixed glass textures
    *Reworked some MS
    *Added 2 corridors to the exit
    *Created a new small 2 rooms with a comp.
    *texture lighting is the choice!
    *Work in progress
    *New floor texture added.</b>

    Screenshots

    <img src='http://www.freewebs.com/nznexus/entropy1.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/entropy2.JPG' border='0' alt='user posted image' />

    <img src='http://www.freewebs.com/nznexus/entropy3.JPG' border='0' alt='user posted image' />

    make comments for yours choice.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Well the light coming through the skylights is red, but the sky doesn't look to have a red <b>light source</b>
  • XanzaXanza Join Date: 2004-04-17 Member: 27971Members
    Hey NeXus then i am member too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> and Nice map... i LIKE all the light... many collors like it! keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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