Ns Sphere
NzNexus
Join Date: 2004-02-16 Member: 26605Banned
<div class="IPBDescription">map</div> hi during the time i builded on freedom, i decided to make a new map i call
Ns.sphere
and this is how the MS is right now, just paused freedoms work (leaks,errors,et.c)
hopes u like it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<img src='http://www.freewebs.com/nznexus/ns_expo0000.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_expo0001.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_expo0004.JPG' border='0' alt='user posted image' />
psst. the first name of this was : ns_shadowlight and later i changed to ns_expo but now it's ns_sphere!
Ns.sphere
and this is how the MS is right now, just paused freedoms work (leaks,errors,et.c)
hopes u like it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<img src='http://www.freewebs.com/nznexus/ns_expo0000.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_expo0001.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_expo0004.JPG' border='0' alt='user posted image' />
psst. the first name of this was : ns_shadowlight and later i changed to ns_expo but now it's ns_sphere!
Comments
The architectual spot your lacking would be in pic 1 the center floor. The textures are repeating way to much and it just looks ugly compared to the rest of the of the map which is very nice. Also in the pic 2, top left (where the light is and fade texture) well to the left of the light the textures seem to be really blurry u might want to double check that, then again it could be my computer. Im looking forward to seeing more.
the lighting work needed, however!
but yeah, replace those ramps with stairs
Also, on that low rail/wall closest to the camera, the texturing could be improved. There's also th problem of storyline. How did the marines get there? There should at least be a door-to-nowhere or some kind of exterior access to explain how the marines got to be in marine start.
i like orange, like u see i have it on all my maps what gives a good lighting i think.
Okay guys, ayay sir! getting to work..
Dont worry, this is the first ingame-mode i did take the screenshets in.
More updates for the map will arrive later.
Thnx for the comments.
better?
<img src='http://www.freewebs.com/nznexus/ns_expo0007.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/ns_expo0008.JPG' border='0' alt='user posted image' />
(new corridor)
The marinestart has too many colours, in my opinion. Blue, orange, red, yellow... Also, the ceiling uses wall textures, making it look pretty strange.
That new corridor has a few texture alignment issues on the pipes. The walls are kinda boring, and those green lights look out of place. Make them indented into the wall, or have a trim for them. Perhaps have the green lights follow the wall like a lightstrip? Might make it a bit more interesting.
Hope to see more. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
what colours shall i use then?
like i said before : orange owns..so i dont want to remove the colour, but say how it will look? red,green,blue,white,yellow?
what fits? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
black light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> sound nice
First of all I know your new to mapping, so try and release on map before you start another, and keep with that style. It is imperative to do this in NS, incase you lose the character of a map, or end up quitting one map, which could possibly mean you quit the next.
Second of all, I notice you call it sphere, when a map called cube was announced about 10minutes earlier. Think of your own original names, call it ns_anarchula or something original.
Third of all, its far too congested, and much like the over "wall_lab" maps out there.
soon new screens. I keep this thread up-to-date.
Nice, though the... altar, in the middle of the MS, looks wrong somehow. Can't put my finger on it...
here is what i got at last. Going to sleep.
make a comment if you want.
<img src='http://www.freewebs.com/nznexus/expo.JPG' border='0' alt='user posted image' />
*Map got 5 namechanges. "ns-entropy" is the new.
*Added Fade (1)
*Added World gamme (1.1)
*Added Bounce Lighting
*Added Light-Environment light
*Turned down the red lights
*Fixed 5 bugs (wrong texture aligments, leaks + stuck bugs)
*Added New Stairs
*Fixed Better Lighting
*Fixed glass textures
*Reworked some MS
*Added 2 corridors to the exit
*Created a new small 2 rooms with a comp.
*texture lighting is the choice!
*Work in progress
*New floor texture added.</b>
Screenshots
<img src='http://www.freewebs.com/nznexus/entropy1.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/entropy2.JPG' border='0' alt='user posted image' />
<img src='http://www.freewebs.com/nznexus/entropy3.JPG' border='0' alt='user posted image' />
make comments for yours choice.