Ns_ghost
BlackPlague
Join Date: 2004-02-02 Member: 25990Banned
<div class="IPBDescription">its back!</div> Hey guys, ns ghost is back and its gonna be even better! i guarentee it! here is a look at its layout form, let me know what you guys think!
Comments
I'd recommend you'd redo this layout <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
btw, that upper left hive, if you start there, the alliens are sure of starting with 3 nodes, the 1 at hive, and the 2 bellow.
the rest i thought of has already been sayd
There are only 4, 5 (or what the heck) big rooms, wich is bad. Marines can access each hive in less than 20 sec running time. Just restart the whole thing.
Ok, now I'm saying rite now, that this is helpfull advise.
My idea is for you to scrap that layout entirely and start over, ad a dozed rooms to it for a ns_ map or a few more for a combat map.
Currently, this just simply would not work, you only have a hallway between the MS and any of the hives, you should have a couple of rooms.
Ok, this is a combat layout that I made, it has 7 rooms. Your NS map, which is supposed to have more rooms than a combat map, has 4 rooms and some hallways
Now, this is a NS map layout, notice the abondance of rooms?
<img src='http://www.ns.jolt.co.uk/images/maps/ns_hera.jpg' border='0' alt='user posted image' />
so more rooms = pwnage
less rooms = dont map at all
lolz?
I was bored <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://homepages.nildram.co.uk/~richens/ns_smooth2.jpg' border='0' alt='user posted image' />
Yellow = Weldable
Blue Line = Press Button Door
Green = RT
Red = Hive
Blue = Comm Chair
I love map that has a mix of scale.
Big rooms = big action.
Although natural selection isnt always about the action aspect, it helps to adopt some bigger airy rooms, that will force the 2 sides to clash at least once.
Rooms..i.e.
Engine room or even the sharp contrast of a cantina....it can be anything..but still..shows proffesionlism, and creates a nice blend....the perfect combo for good gameplay.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Only my second attempt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT: MS and the hive rooms could be a lot bigger, and the hive rooms more complex I 'spose.