Fade Blink Ability

zev61784zev61784 Join Date: 2004-04-13 Member: 27911Members
<div class="IPBDescription">Blink overpower</div> Hello I was playing on some pub servers last night, The blink ability for fades should be changed, in return for more hp/armor for fades. What was happening was one fade could charge rine base, where there were 6-7 rines kill all the rines by blink/hit technique. This was against rines that had level 2 armor and weaps. The fade was eventually about 30 kills and 3 deaths. This is unfair. 6-7 rines 5 turrets, and fade still kills everyone. Ways to fix this: Up the energy it takes to use the blink ability, so it takes about 1/3 - 1/4 your energy to use blink once. Fades dont need to be able to chain blink to be effective, they are powerfull otherwise.

Comments

  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Were the 'rines good at aiming? Did they have shotguns?
  • zev61784zev61784 Join Date: 2004-04-13 Member: 27911Members
    Yes a few of them had shotguns, but when fades use blink they move fast and are hard to hit.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    <!--QuoteBegin-zev61784+Apr 15 2004, 06:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zev61784 @ Apr 15 2004, 06:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes a few of them had shotguns, but when fades use blink they move fast and are hard to hit. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    I thought that was the point of Blink?
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    It's fine right now, really.

    Making blink bad doesn't fix anything, except for making the aliens become weaker. The best solution would be to aim better. The fade has to stop, even for a split second, and it only takes 3-4 shotgun blasts to kill it. You needed to aim better as a team and you needed to put pressure outside of your base, forcing it to retreat further, giving you guys some breathing space. By not pressuring it, you gave it time to heal, and let it wear away at you until you lost.



    Play the game longer, you'll see it's not bad at all.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Zev, can I point you to >> <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=61954' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=5&t=61954</a> <<

    There was a much longer thread on the consties forum before that one went public and its been brought up many times. Basically I think at least 80% of the hardcore pub players agree and many of the clanners. This isn't for me an issue about balance though the fades 'power' can be adjusted in many ways its just ... well read the thread.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited April 2004
    Don't waste shotty ammo on a blinking Fade, try to get on the other end of his Blinks and shoot him when he gets there. I do think Fades are an issue right now, but if he actually wins against 6-7 marines at a time plus turrets then it's because of crappy marines.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    This happened to me once:

    - 4 marines in nano.
    - 4 shotguns.
    - Blink in.

    And toasted. That's what happens when marines can actually aim.
  • badboybadboy Join Date: 2004-01-30 Member: 25732Members
    <!--QuoteBegin-Tails+Apr 17 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ Apr 17 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This happened to me once:

    - 4 marines in nano.
    - 4 shotguns.
    - Blink in.

    And toasted. That's what happens when marines can actually aim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats what happens when the fade sucks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    blink is too powerfull if you are good at it..
    then nothing can stop you.. an good onos dies 10 times as much as a good fade
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    blink is fine as it is now because without celerity it's useless IMO.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    Make blink = slower and cost less adren AND up the HP / Armour, and then tweak the cost.

    Then it will make fades easier to handle for noobs, but also make it harder for the the very best to go around getting 60-0 ratios.

    Fades are overpowered in the right hands, and worthless in the hands of the majority of NS players.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Sm|o||o|th+Apr 17 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Apr 17 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Make blink = slower and cost less adren AND up the HP / Armour, and then tweak the cost.

    Then it will make fades easier to handle for noobs, but also make it harder for the the very best to go around getting 60-0 ratios.

    Fades are overpowered in the right hands, and worthless in the hands of the majority of NS players. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Blink is slower than it was in 2.01, it has more hp/armor than it had in 2.01.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Aye, and ATM in order to raech the base speed of 2.01 blink you have to get Celerity (at least I think it does)

    Blink is designed that way. Just pray that the fade runs out of energy before he decides to run away. If he manages to use Metabolize....well, you're toast. That's all I can say.
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