Prefab'bed Readyroom

StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
can someone make me a prefabbed readyroom, it doesnt have to be much just a room with the join for: Alien1 Alien2 Random

eg:




| <-- that side Alien1


---> | Alien 2



| <u>|ֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿֿ|</u> |

Random team up in middle



get it a bit ?

so i can make a prefab out of it and use it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


if someone will do this , thx alot

Comments

  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    some might say that was very lazy
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    no its just i got some bugs, i can make info_ but if i texture a func_illusionary, the "join aliens" is in mirror writing, and then i dont know how to add a 1 or 2 at it :cry: im a bit noobish with RR its my first map...
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Set the texture scale to -1. It'll mirror image the texture.

    Also, for future refrence this would be better placed in Mapping Help and Troubleshooting.
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    If you still don't work it out, search google for NS Sample Map

    Has a good sample map with a reasonable quality readyroom to learn from.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Ok, here's how teamjoins work.

    1) Make a func_illusionary textured with the correct team (join aliens, join marines, observe, whatever)

    2) Make an info_join_team entity textured in NULL. This entity has team one (marine) and team two (alien) options. Use that for your actual join.

    2b) If you're making a spectate use info_spectate. Random team is info_join_random I think...... have to look that up in the NS mapping guidelines, link should be in the stickied FAQ.
    .
    .
    .
    .
    .
    Which has lots and lots of other useful hints and is available right now instead of whenever someone gets around to looking at the boards and answering you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    thx ill try the -1 thingy

    i already had the info joins figured out yesterday <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    btw, what is the transparant texture for NS? i got this alien_alpha# and the blue is NOT transparant i mean :WTH: is that, blue in half-life hmmm
    then i found "seetrough' texture, yellowish one, ingame also plain yellow
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    to get the blue to go transparent you need to tie the boject to an entity set the render mode to solid and wham bam thank you ma'am
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    A little bit of Searching goes a long, long way.
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    <!--QuoteBegin-confused!+Apr 18 2004, 03:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ Apr 18 2004, 03:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to get the blue to go transparent you need to tie the boject to an entity set the render mode to solid and wham bam thank you ma'am <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh solid, ya i forgot

    e_render 1 4 255 R G B <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> in entmod

    4 = solid

    1 = color

    255 = aplha

    R G B = R G B <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Eh.. is it really that hard? Lol.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    So, did you manage to get your AvA map working? I'm curious.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    this is what u call laziness in the forums.... noob!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-BlackPlague+Apr 18 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Apr 18 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this is what u call laziness in the forums.... noob! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm, weren't you the one who asked for someone to "help" make your map cause you couldn't be arsed doing it all by yourself...?
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    yes he was...

    some people... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • StijnemanStijneman Join Date: 2004-03-29 Member: 27582Members
    <!--QuoteBegin-Dantemss+Apr 18 2004, 11:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ Apr 18 2004, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, did you manage to get your AvA map working? I'm curious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no i cant get both teams to have an ally hive
    :'(

    so you cannot play w/o cheats on :/
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