Bhop

hivehive Join Date: 2004-04-12 Member: 27883Members
<div class="IPBDescription">help me out</div> hi, I was wondering if anyone of you could give me a bhopping script(or whatever needed to bhop) for ns3.0?
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Comments

  • GrillkohleGrillkohle Join Date: 2003-12-23 Member: 24695Members, Constellation
    You dont need a script to bhop.
    Just follow <a href='http://www.othell.com/bhop/' target='_blank'>these</a> steps and some practice will do it.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <img src='http://thv.fragism.com/avatars/spam.gif' border='0' alt='user posted image' />


    Pictures speak louder than words.
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    bind mwheeldown +jump

    Best script evar!
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    i never really understood how mousewell down would make a bhop script....

    frost,frost,frost,frost,frost.frost
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Uhm, is it possible for someone to lauch a server where ppl can just practice and be teached how to proper bunnyhop?
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    you have ns for steam

    start ns

    click on "create server"

    choose favourite map

    start server and beginn to practice
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    edited April 2004
    // 10x jump
    alias 1jump "+jump; wait; -jump; wait;"
    alias +3jump "1jump; 1jump; 1jump; 1jump; 1jump; 1jump; 1jump; +jump; wait"
    alias -3jump "-jump"

    then follow the instructions on said page.

    will all you "you don't need a script" people kindly learn to bhop consistently without a script or mwheel, then come back and talk?
  • retardretard Join Date: 2003-08-27 Member: 20248Members
    i get around 460-480 without the mouse wheel and 500-520 with.

    hi


    some basic things just to take note:

    don't use forward when bunny hopping, and when doing it as a skulk, be sure to hold in duck. (so you won't stick to things, mainly the floor)

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    alias +tduck "+duck; bind <key> -tduck"
    alias -tduck "-duck; bind <key> +tduck"
    bind "<key>" "+tduck"
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    this little duck toggle script may help. it toggles duck when pressed, and untoggles when pressed again.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    This is why I run mp_blockscrits 2 on our server.
  • CzR-XCzR-X Join Date: 2004-02-19 Member: 26694Members
    You Do Know Bunny Hopping Is Considered Cheating In Most Games + Why Would You Wanna BunnyHop You Suck To Much To Play Normal ?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Because bunnyhopping isn't considered cheating when it comes to NS.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--QuoteBegin-CzR-X+Apr 18 2004, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CzR-X @ Apr 18 2004, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You Do Know Bunny Hopping Is Considered Cheating In Most Games + Why Would You Wanna BunnyHop You Suck To Much To Play Normal ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This isnt other games. This is NS and it doesnt follow "most games" rules. Bunny hopping is not cheating in NS and imo is a very important factor in alien gameplay. And its funny that you say it must suck that u want to bhop. Script or no script it requires some time put into it to get maximum speed. You can play aliens without bhop but if you include it in your style you can get around the map faster.
  • JacKnifeJacKnife Join Date: 2004-03-12 Member: 27302Members
    because the developers put it in halflife and wouldnt the natural selections devs take it out like they did rines if they didnt want us bhopping its a skill for the best to learn and perfect
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    They even removed the penalty for exceding the 1.7 speed limit. i.e. they made bunnyhopping even more usefull.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    If they're using bhop to increase the capable speed of a unit, why not just get rid of bhopping altogether and just increase the speed? After all, if they were MEANT to go that speed then it shouldn't require a learning curve.

    If you use the argument that you only want bhopping (and thus the speed boost) available to the highly skilled, then have it alterable so that pubs dont have it available by default and turning it on via tourney mode (or some other cvar for that matter) so that servers can choose.

    Not to mention that the mid-air movements that can be performed when doing bhopping throw any sort of believability the game has going for it straight out the window... its called FRICTION people!!! If in real life I jump straight at you and decide i didn't really want to do that in mid-air I can't exactly correct my flight path accordingly. Likewise when a skulk leaps, its fairly reasonable to expect that his flight path deviance is minimal (you can move SOME in the air... just not much). Instead we see those skilled in bhopping leaping around corners in mid air like a f***ing jet plane on steriods.

    I'm sorry, but if it requires that much of a learning curve just to be effective at a game then we're hardly going to increase our community numbers as a great deal of our current community can already do this kind of thing so well that the new guys stand no chance. And then they promptly leave our community... and I can't really blame them either. But hey, if you're all for keeping the community stagnant or even diminishing in size... more power to you.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Scripts don't play for you, my god, and timing the jumps is *not* the key to bhop. IT IS THE MOVEMENTS YOU MAKE.

    @Everyone who hates scripts: Get a clue
    @Everyone who hates bhop: Learn to then talk



    I'm sorry but I'm just tired of all the whining that goes on. This is natural-selection, adapt or die off. Geez.

    If anyone is THAT desperate for some scripts, pm me.

    By the way, blockscripts only removes comands like _special and such so a simple pistol script or a simple 3 jump script will still operate. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    Sigh...

    You want to learn how to bhop... bind +jump to wheelup, and scroll it while you strafe from side to side, and holding ctrl (or your duck button) ... uh ... you don't need a friggin 3, 5, 7, 9 jump script, cuz they are dumb and lock you up if you don't use it right. (even though I use a 3jump script, and bind it to mousewheelup =P, but I still don't need it, it's a convenience...)

    also, bunnyhopping isn't a necessity for NS, plenty of players are awesome without needing to bhop. Aliens are about the ambush, not the straight attack.

    For marine bhopping, or strafe jumping..... i'm not getting into it... just run... fast...


    And commie is right, timing is a big deal, but your timing can be perfect, and you still wont get good speed unless you are doing the right movement.

    Download ns_bhop, and create your own server, and practice on it..

    Kudos to homi for making that map =P


    Also, spectate players you know that can bhop, and learn the motions.
  • DefianceDefiance Join Date: 2003-12-01 Member: 23847Members
    Well said CWAG.

    For people offended by scripts, look away, for this shall burn your eyes.

    //3jumps

    alias +3jumps "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump"
    alias -3jumps "-jump"

    Put that into your autoexec.cfg and bind your jump key to +3jumps. It makes you jump 3 times instead of once. Very helpful for bunny hopping.

    And like CWAG said, scripting DOESN'T do it for you, it just aids the process, you have to learn the motion of mouse movement and correct jump timing as well.

    A great map for bhop practice is ns_bhop, download that map and practice, you'll get it.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    edited April 2004
    I was under the impression mp_blockscripts blocked anything with a wait in it...
    But anyway, like many people on here have said, you don't need a script, binding mwheelup or down (or both, like me) to +jump is sufficient. If you do choose to use a script, that's fine, it all comes down to personal preference. There's absolutely no difference in the effectiveness of the bhop. If you use wheel or script to ensure the +jump activates exactly when you land, it all comes down to the angle of the mouse and the timing of switching your strafe keys. As previously mentioned you MUST hold crouch as skulk otherwise you slow down when you hit (and stick to) the ground. Btw, bhop gorge is awesome - faster than default reen.

    I will agree that the air control in half-life is insanely stupid, but to the person who stated that bhopping is cheating and that it should be removed for aliens like it was for marines - erm, no. The best part about a skulk is it's movement versatility - you can climb walls and ceilings, run and jump around a reen like a maniac (as you'd expect), and make huge leaps at you through the air. If you were to remove the air control or add anti-bhop code, you'd basically be castrating it. Jumps and leaps would become absolutely useless. No-one would want to go skulk anymore. It would just encourage people to res w*ore (sorry, but that's what it's called) even more than they already do.

    As for the "You Do Know Bunny Hopping Is Considered Cheating In Most Games + Why Would You Wanna BunnyHop You Suck To Much To Play Normal ?" (Every Letter Capitalized), how about "Why Can't You BunnyHop You Suck To Much Too Have The Initiative To Learn ?" (Intentional Spelling Mistakes).

    Seriously get a clue.

    Learn it and become a better player, or ignore it and play a different lifeform.

    My 2c.
  • AmagiusAmagius Join Date: 2004-04-19 Member: 28022Members
    Removing Bunny-hopping is like removing skill from Counter-Strike -- or what is actually necessary.

    It's been a growing subject that we're not focusing on the community. Mmmkay, so your basically saying that alternative skill decreases the numbers of people? Good riddance -- if your too lazy to learn, yet refuse to play without some dramatic change in your way, then it just creates a more authentic gaming place.
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-Amagius+Apr 19 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Amagius @ Apr 19 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Removing Bunny-hopping is like removing skill from Counter-Strike -- or what is actually necessary.

    It's been a growing subject that we're not focusing on the community. Mmmkay, so your basically saying that alternative skill decreases the numbers of people? Good riddance -- if your too lazy to learn, yet refuse to play without some dramatic change in your way, then it just creates a more authentic gaming place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Some other suggestions I've offered in the past include server side cvars enforcing/allowing the mechanics behind bhopping. This would allow pubs to turn it off at the server's discretion (most pubbers tend to look down on bhopping) while clan servers, pugs, and matches can enable bhopping for the "more skilled" among us.

    As for laziness, I'm not denying at all that effective bhopping requires skill and dedication, but you also have to remember that not all gamers play the game simply to hone their personal skills and many have mild dedication to playing the game at best. Yet it remains that these people still have a desire to at least feel decently successful at playing the game. In many games, bhopping's advantages are not so great that their inclusion deficits the quality of play on the grand scale... for NS it just doesn't fit for many reasons.

    You've also missed part of the point of my post. I am trying to address the reasons for the existence of bhopping altogether. If it remains for reasons of mobility, then I simply pose that mobility can be addressed in a more universal way as to not require that you be one of the few elite that can "pull off" such maneuvers.

    Likewise, some of the greatly skilled bhoppers can actually turn corners at blazing speed in mid-air... which is simply unbelievable. Its bad enough that we have to deal with the believability of a skulk leaping while already in mid-air (what the heck is he leaping off of?). That they can move in mid-air very similarly to how they could while on the ground is just preposterous. When I leap I fully intend to be projected with great speed in the direction I am going with little or no deviance in my path. Simply put, the skulk is not made to fly... that's why we have something called a LERK. Sometimes I wonder if we've forgotten this somewhere down the line.

    Can you refute that "alternative skill decreases (or at least limits) the number of people" in the long run. Take starcraft for example... imagine just now being a beginner at that game trying to make a name for yourself on battle.net... it simply won't happen unless your you're a super genius demi-god. Similar trends can be seen across a multitude of games. I'm not saying that this is necessarily a bad thing in general... but considering that one of the goals of the ns community in general (at least as far as the devs are concerned) is community growth it would behoove us all to take that into consideration before employing every trick in the book for bragging rights. NS is still in its infancy in many ways and we are already seeing signs that people don't want in on the action... not because they think the game concept isn't great... but simply because they can't really compete in many cases.

    It all boils down to this phrase: "Have a heart!" Is that really too much to ask or are we too arrogant and self-serving to actually think of what might benefit others.
  • AmagiusAmagius Join Date: 2004-04-19 Member: 28022Members
    <!--QuoteBegin-AoF.Palin+Apr 19 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AoF.Palin @ Apr 19 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some other suggestions I've offered in the past include server side cvars enforcing/allowing the mechanics behind bhopping.  This would allow pubs to turn it off at the server's discretion (most pubbers tend to look down on bhopping) while clan servers, pugs, and matches can enable bhopping for the "more skilled" among us.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That would be a good suggestion for the ideas forum.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for laziness, I'm not denying at all that effective bhopping requires skill and dedication, but you also have to remember that not all gamers play the game simply to hone their personal skills and many have mild dedication to playing the game at best.  Yet it remains that these people still have a desire to at least feel decently successful at playing the game.  In many games, bhopping's advantages are not so great that their inclusion deficits the quality of play on the grand scale... for NS it just doesn't fit for many reasons.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    If it doesn't affect greatly, as you say, why is there a reason to stop it? If people wish to be decently sucessful, they shouldn't be worried about what only the "elite" do, as state below.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You've also missed part of the point of my post.  I am trying to address the reasons for the existence of bhopping altogether.  If it remains for reasons of mobility, then I simply pose that mobility can be addressed in a more universal way as to not require that you be one of the few elite that can "pull off" such maneuvers.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In many games there are special skills that are learned from continually playing. In CS, you learn concepts of headshots and better aiming. In games like <a href='http://wulfram.com' target='_blank'>Wulfram</a>, you learn how to easily launch a pulse right at a turret. To forfeit one of those in our game for the sake of bringing newbies, actually will remove something else decreasing variety.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Likewise, some of the greatly skilled bhoppers can actually turn corners at blazing speed in mid-air... which is simply unbelievable.  Its bad enough that we have to deal with the believability of a skulk leaping while already in mid-air (what the heck is he leaping off of?).  That they can move in mid-air very similarly to how they could while on the ground is just preposterous.  When I leap I fully intend to be projected with great speed in the direction I am going with little or no deviance in my path.  Simply put, the skulk is not made to fly... that's why we have something called a LERK.  Sometimes I wonder if we've forgotten this somewhere down the line.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Those are great problems that would/could/should go in the Suggestions and Ideas thread. I'm not arguing over the reality of bunnyhopping (Aliens = reality?), but the removal of such.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Can you refute that "alternative skill decreases (or at least limits) the number of people" in the long run.  Take starcraft for example... imagine just now being a beginner at that game trying to make a name for yourself on battle.net... it simply won't happen unless your you're a super genius demi-god.  Similar trends can be seen across a multitude of games.  I'm not saying that this is necessarily a bad thing in general... but considering that one of the goals of the ns community in general (at least as far as the devs are concerned) is community growth it would behoove us all to take that into consideration before employing every trick in the book for bragging rights.  NS is still in its infancy in many ways and we are already seeing signs that people don't want in on the action... not because they think the game concept isn't great... but simply because they can't really compete in many cases.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Gah, you've already said people don't want to be elite, but decent. Thus, who cares about making a name for yourself, reaching the heights of ladder. You want decent, or that's what you informed me.

    I've already said why it just doesn't matter that much. I can tell you one thing; Bunnyhopping is not the reason people do or do not choose to play.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    It all boils down to this phrase: "Have a heart!"  Is that really too much to ask or are we too arrogant and self-serving to actually think of what might benefit others.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Having a heart just ends up with watered down materials. Anyways, thinking about the game, or one side, is really the opposite of self-serving. This isn't a private game.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    Palin your comment about scaring new players away isn't really a valid argument for the removal (either total or toggleable) of bhopping, because this happens in any game.

    If you go play CS online for the first time, chances are you'll get owned, because there are so many good players. I only play CS at lans and normally do pretty well, but once I go online I get my arse kicked by the people who play every waking hour rather than having a job.

    The same goes for games like Starcraft - I play that at lan parties, and I can usually hold my own, but I'm not really that good at it. When ppl at the lan suggest we play it I usually only want to play team games so I can have someone to back me up. FFA games I get thrashed and it makes me not want to play.
    It's all about the dedication. If you want to be a good player, you'll keep trying even though the pros are on there owning you.

    I can see how people bhopping would scare off some new players, but this sort of thing happens in any game. Basically I think if you can bhop, do it; if you can't, it's your choice as to whether you want to learn it. You can still be a good player without bhopping. It's all about your style of play.

    On a side note, I think in my entire NS-playing career (since October 2002), I think I've only seen bunnyhopping mentioned on public servers a handful of times, and most of the time it's a question like "how do you move so fast?" or a comment like "damn you're hard to hit!"

    Please don't take this as a flame, I'm not trying to be nasty, I just don't really think it's a reason to nerf bhopping.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I think its funny the trolls bicker back and forth but non of the rampant "Omg I hate j00 bhop??/?!?" posters dare argue my points.
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    edited April 2004
    Hey I never said I hated scripts, just that I don't bother to use one for bhop.
    One of my mates is fully anti-script and thinks it's cheating, and gets angry with me for using this:

    alias +lowsens "sensitivity 3"
    alias -lowsens "sensitivity 18"
    bind v +lowsens

    Very handy for pistol sniping skulks in vents <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    edited April 2004
    i thinkz bhop is really unfair coz like when the skulks jump at me i cant kill them

    remove from game, it's hard for peopel to kill skulks that hop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    edit: [/sarcasm]
  • SamahSamah Australia Join Date: 2003-05-14 Member: 16286Members, Constellation
    edited April 2004
    <!--QuoteBegin-camO.o+Apr 20 2004, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 20 2004, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i thinkz bhop is really unfair coz like when the skulks jump at me i cant kill them

    remove from game, it's hard for peopel to kill skulks that hop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I can shoot bhopping skulks. It's not really that much different from other games. They move, you need to track them. If skulks aren't jumping around they're basically moving in a straight line and/or very slowly. If you're telling me you can't hit anything unless it's moving in a straight line, then I think you need some more practice buddy.
    Edit: (since I just noticed your post count of 1)... don't let me scare you away from the forums either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    Just to clear things up for a few that I have noticed. Bhopping is NOT simply jumping around alot... it is a specific maneuver that can take advantages in flaws (or features considering your perspective) in the game engine to increase speed and have astounding in-air movement control if moving fast enough. I have absolutely no problem at all with people jumping all over the place. I think I might even not have a problem with bhopping if the speed gain was the ONLY thing that it supplied... but since it also supplies the rediculous air control (specifically for mid leap skulks) I am somewhat averse to it. I find it perfectly acceptable in other games and have even utilized it in other games. In actuality I don't even have a problem with having the marines do it because their maneuverability is still somewhat reasonably limited with it.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(Aliens = reality?)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd also like to point out that I'm not shooting for "real"... only believable. I'll be the first to admit that NS is hardly real-like for hundreds of little reasons here and there, but it is for the most part believable.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In many games there are special skills that are learned from continually playing. In CS, you learn concepts of headshots and better aiming. In games like Wulfram, you learn how to easily launch a pulse right at a turret. To forfeit one of those in our game for the sake of bringing newbies, actually will remove something else decreasing variety.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'd simply argue that many of these skills are learnable through simple observation. If I watch you consistently aiming for heads then I can do the same for myself and with a little practice become proficient. However if I observe you fly around a corner (in mid-air obviously) and try it for myself I will fail every time unless I already know the mechanics of the bhop.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gah, you've already said people don't want to be elite, but decent. Thus, who cares about making a name for yourself, reaching the heights of ladder. You want decent, or that's what you informed me.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Let me clarify, I don't mean "become elite" when I say "make a name." Basically, I mean that even the decent/casual gamers like to win and feel successful from time to time. If that same person enters a field full of elites then even what mediocre skill that person has is drowned out to "no skill" because he's simply unable to compete at that level. It would probably be best if we could somehow record skill associated with a player and have the ability to specify ranges of skill on a per server basis to allow playgrounds for the less than dedicated gamers and arenas for the elite among us. Unfortunately that mechanism simply doesn't exist, so we have to take it upon ourselves to self-moderate the system.

    To Samah: (I don't feel like quoting anymore)
    I'll admit that the occurence of newbies and/or less than average skilled gamers leave for other reasons than simply if bhopping exists or not. However, I have also witnessed decent to good players leave the game (two of my own clan members) partly because of their lack of will to learn how to bhop in order to be successful. Much of their skill is natural, just as you no doubt have little trouble picking up other FPS games without feeling much at a loss to skill. Sure there were other issues, but they are still very vocal to me about how they consider the bhop IN CERTAIN CIRCUMSTANCES (ie. skulk leaping air control) is more an abuse than a feature. And I simply agree with their standpoint... fortunately for me I still love the game itself enough to play it, but that doesn't mean I'll sit idle and not speak up against certain things that I view as abusive.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think its funny the trolls bicker back and forth but non of the rampant "Omg I hate j00 bhop??/?!?" posters dare argue my points.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I just can't pass this up... what POINTS? All you seemed to argue is that you're tired of all "the whining."
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-camO.o+Apr 20 2004, 02:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 20 2004, 02:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i thinkz bhop is really unfair coz like when the skulks jump at me i cant kill them

    remove from game, it's hard for peopel to kill skulks that hop <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    edit: [/sarcasm] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol cam. Best first post ever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I'm with Palin on this one.

    I feel bunnyhopping as a speed gain is acceptable also as tracking a faster target isnt that hard, BUT my problem with bhopping is the aircontrol issues, a skulk shouldnt be able to change trajectory from a normal jump. Changing directions in midair with a leap i find acceptable as you pay the energy cost to achieve it.

    Tracking a bhopping skulk isnt that hard to do when pre-empting landing and jumping trajectories but when you can change that trajectory so significantly it becomes a bit unbelievable and damn hard to predict it ruins the atmosphere.

    Why should bunnyhopping be left to the elitists or anyone willing to do the digging to find the ways to bunnyhop properly. I figure if the element is meant to be in the game then let the skill be more widely attainable eg: +3 jumps script be automatically coded into NS. Just ways to make bunnyhopping easier within the game without having to research, just to find out how to remain sligtly competitive.

    Leave the skill to bhopping stay in knowing the maps and knowing efficient routes to bhop effectively etc. Dont leave it somewhere where you have to research and practise for hours on end.

    People who say stop complaining and learn it I hate especially when half of them arnt willing to give sources of how to bhop (talking in game not on forums i find most forumers to be hepful).

    Personally these bhop supporters should be willing to support a suggestion to make bhopping more available for new players, not hide it somewhere where you need to put so much time into figuring it out, it would make for more competitive games and allow casual players less of an overwhelming feel when they get scraped up by bhoppers all the time.

    Meh i hope this sounded half english and not too much aussie.

    - RD
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