[srel] Starcraft Jp & Build/health Sprites

g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
<div class="IPBDescription">m00</div> <img src='http://g0opy.mine.nu/ns/spritesc.jpg' border='0' alt='user posted image' />
[ <a href='http://g0opy.mine.nu/ns/scsprites.zip' target='_blank'>.</a> ]
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Comments

  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    i dont know y but i feel like im inspireing you guys 8)
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    how come? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    very nice, but is that the actual position of the jetpack fuel sprite, because it looks a bit out of place
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin-Spetsnaz+Apr 18 2004, 08:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Apr 18 2004, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oo right angels! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seconded! Well, maybe replace angels with angles <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I like it, now I really feel like customizing NS for some reason.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    u should make round 1s to oh oh and a hud and commander view !!!
    YES /me gets teh wip and forces gooby
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <a href='http://www.nsarmslab.com/details/scsprites.zip' target='_blank'>NSA Mirror</a>
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    OOooo AAhhh, you make me wana Dl this several times, its just so nice!
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    lol errr typo! ITS Sunday ok! this is a day to forget how to spell!

    v nice goopy
  • H_U_D_S_O_NH_U_D_S_O_N Join Date: 2003-04-22 Member: 15741Members
    can you make it blue please?

    i tried it, and it worked great. Then when it came time to convert the sequenced BMPs to .spr I was not able to combine the sequence.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    looks great for the fans <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    edited April 2004
    I would use it. But it doesn't match the rest of the HUD I'm using. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--QuoteBegin-H.U.D.S.O.N+Apr 19 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H.U.D.S.O.N @ Apr 19 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can you make it blue please?

    i tried it, and it worked great. Then when it came time to convert the sequenced BMPs to .spr I was not able to combine the sequence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The most common problem encountered when compiling sprites: "Probably because the palettes weren't identical."
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    very nice indeed Goopy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> tho a blue version would be kool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    I'm using blue Starcraft Rine HUD <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    What shade of blue?

    thanks for all the comments <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    like the blue SC Marine HUD version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
  • botchiballbotchiball Join Date: 2003-04-24 Member: 15810Members, Constellation
    looks great, but you really need to make it have different colors for being built, built, or recycling.

    it'd also be nice to have a khara/zerg version :7 [/HINT]
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    gj. using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
    is it possible to make the building health bar things like in normal ns...with the green, then yellow then red?
    either way, its cool
  • H_U_D_S_O_NH_U_D_S_O_N Join Date: 2003-04-22 Member: 15741Members
    blue like the NS color blue original hud.

    just change the HUE in photoshop.
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    very nice, color changing would be sweet too. i also hope the jp sprite isn't on that part of the screen but i'll find out soon...
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Dillinja+Apr 18 2004, 07:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Apr 18 2004, 07:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont know y but i feel like im inspireing you guys 8) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    could be somone else's work too ya know...


    Posted: Jul 3 2003, 02:25 PM =
    <img src='http://www.unknownworlds.com/forums/uploads//post-7-1057260310.jpg' border='0' alt='user posted image' />
  • H_U_D_S_O_NH_U_D_S_O_N Join Date: 2003-04-22 Member: 15741Members
    u gonna make the re-color of blue?
  • demonxdemonx Join Date: 2004-03-18 Member: 27414Members
    Awesome sprite, gj.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited July 2004
    The sprites for the health indicators have 17 sections each, and the last frame shows two sections getting filled in. I've fixed that, made each of the sections picture-perfect size-wise and position-wise, and recolored them to differentiate between building/recycling and completed.

    I've also redone the Jetpack sprite, using a nice gradient to fit the standard Marine HUD. It's also a little easier to see, as well.

    Credit goes to g0opy for the original sprites, without which, I would not have had anything to recolor! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Marine structure (building/recycling):
    <img src='http://www.greenandwhite.net/~verthandi/build1.jpg' border='0' alt='user posted image' /> <img src='http://www.greenandwhite.net/~verthandi/build2.jpg' border='0' alt='user posted image' />
    The orange rim is more apparent in-game (blame JPEG)...

    Marine structure (completed):
    <img src='http://www.greenandwhite.net/~verthandi/health1.jpg' border='0' alt='user posted image' /> <img src='http://www.greenandwhite.net/~verthandi/health2.jpg' border='0' alt='user posted image' />
    ... as is with the blue rim.

    Jetpack fuel gauge:
    <img src='http://www.greenandwhite.net/~verthandi/jetpack.jpg' border='0' alt='user posted image' />
    The gradient is very smooth in-game, probably even better than the picture above!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited April 2004
    <!--QuoteBegin-Verthandi+Apr 20 2004, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Apr 20 2004, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sprites for the health indicators have 17 sections each, and the last frame shows two sections getting filled in.  I've fixed that, made each of the sections picture-perfect size-wise and position-wise, and recolored them to differentiate between building/recycling and completed.

    I've also redone the Jetpack sprite, using a nice gradient to fit the standard Marine HUD.  It's also a little easier to see, as well.

    Credit goes to g0opy for the original sprites, without which, I would not have had anything to recolor! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Marine structure (building/recycling):
    [images removed]
    The orange rim is more apparent in-game (blame JPEG)...

    Marine structure (completed):
    [images removed]
    ... as is with the blue rim.

    Jetpack fuel guage:
    [imag removed]
    The gradient is very smooth in-game, probably even better than the picture above! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    nice improvements <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    nice improvements <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    nice work on the sprites. Can u make a hud for marines with that style? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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