looks great for the fans <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I would use it. But it doesn't match the rest of the HUD I'm using. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-H.U.D.S.O.N+Apr 19 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H.U.D.S.O.N @ Apr 19 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can you make it blue please?
i tried it, and it worked great. Then when it came time to convert the sequenced BMPs to .spr I was not able to combine the sequence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The most common problem encountered when compiling sprites: "Probably because the palettes weren't identical."
very nice indeed Goopy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> tho a blue version would be kool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I'm using blue Starcraft Rine HUD <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
thanks for all the comments <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
like the blue SC Marine HUD version <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-Dillinja+Apr 18 2004, 07:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Apr 18 2004, 07:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont know y but i feel like im inspireing you guys 8) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> could be somone else's work too ya know...
The sprites for the health indicators have 17 sections each, and the last frame shows two sections getting filled in. I've fixed that, made each of the sections picture-perfect size-wise and position-wise, and recolored them to differentiate between building/recycling and completed.
I've also redone the Jetpack sprite, using a nice gradient to fit the standard Marine HUD. It's also a little easier to see, as well.
Credit goes to g0opy for the original sprites, without which, I would not have had anything to recolor! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marine structure (building/recycling): <img src='http://www.greenandwhite.net/~verthandi/build1.jpg' border='0' alt='user posted image' /> <img src='http://www.greenandwhite.net/~verthandi/build2.jpg' border='0' alt='user posted image' /> The orange rim is more apparent in-game (blame JPEG)...
Marine structure (completed): <img src='http://www.greenandwhite.net/~verthandi/health1.jpg' border='0' alt='user posted image' /> <img src='http://www.greenandwhite.net/~verthandi/health2.jpg' border='0' alt='user posted image' /> ... as is with the blue rim.
Jetpack fuel gauge: <img src='http://www.greenandwhite.net/~verthandi/jetpack.jpg' border='0' alt='user posted image' /> The gradient is very smooth in-game, probably even better than the picture above!
<!--QuoteBegin-Verthandi+Apr 20 2004, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Apr 20 2004, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sprites for the health indicators have 17 sections each, and the last frame shows two sections getting filled in. I've fixed that, made each of the sections picture-perfect size-wise and position-wise, and recolored them to differentiate between building/recycling and completed.
I've also redone the Jetpack sprite, using a nice gradient to fit the standard Marine HUD. It's also a little easier to see, as well.
Credit goes to g0opy for the original sprites, without which, I would not have had anything to recolor! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marine structure (building/recycling): [images removed] The orange rim is more apparent in-game (blame JPEG)...
Marine structure (completed): [images removed] ... as is with the blue rim.
Jetpack fuel guage: [imag removed] The gradient is very smooth in-game, probably even better than the picture above! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> nice improvements <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
nice work on the sprites. Can u make a hud for marines with that style? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
Seconded! Well, maybe replace angels with angles <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I like it, now I really feel like customizing NS for some reason.
YES /me gets teh wip and forces gooby
v nice goopy
i tried it, and it worked great. Then when it came time to convert the sequenced BMPs to .spr I was not able to combine the sequence.
i tried it, and it worked great. Then when it came time to convert the sequenced BMPs to .spr I was not able to combine the sequence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The most common problem encountered when compiling sprites: "Probably because the palettes weren't identical."
I'm using blue Starcraft Rine HUD <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
thanks for all the comments <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
it'd also be nice to have a khara/zerg version :7 [/HINT]
either way, its cool
just change the HUE in photoshop.
could be somone else's work too ya know...
Posted: Jul 3 2003, 02:25 PM =
<img src='http://www.unknownworlds.com/forums/uploads//post-7-1057260310.jpg' border='0' alt='user posted image' />
I've also redone the Jetpack sprite, using a nice gradient to fit the standard Marine HUD. It's also a little easier to see, as well.
Credit goes to g0opy for the original sprites, without which, I would not have had anything to recolor! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marine structure (building/recycling):
<img src='http://www.greenandwhite.net/~verthandi/build1.jpg' border='0' alt='user posted image' /> <img src='http://www.greenandwhite.net/~verthandi/build2.jpg' border='0' alt='user posted image' />
The orange rim is more apparent in-game (blame JPEG)...
Marine structure (completed):
<img src='http://www.greenandwhite.net/~verthandi/health1.jpg' border='0' alt='user posted image' /> <img src='http://www.greenandwhite.net/~verthandi/health2.jpg' border='0' alt='user posted image' />
... as is with the blue rim.
Jetpack fuel gauge:
<img src='http://www.greenandwhite.net/~verthandi/jetpack.jpg' border='0' alt='user posted image' />
The gradient is very smooth in-game, probably even better than the picture above!
I've also redone the Jetpack sprite, using a nice gradient to fit the standard Marine HUD. It's also a little easier to see, as well.
Credit goes to g0opy for the original sprites, without which, I would not have had anything to recolor! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marine structure (building/recycling):
[images removed]
The orange rim is more apparent in-game (blame JPEG)...
Marine structure (completed):
[images removed]
... as is with the blue rim.
Jetpack fuel guage:
[imag removed]
The gradient is very smooth in-game, probably even better than the picture above! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
nice improvements <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->