Motion Tracking

GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
<div class="IPBDescription">How does it work?</div> Ok I have heard a couple of theories:

1) It works by sound

2) Goes by weather or not the alien is cloacked

I really want to know how it works?

See I don't think it goes by sound becasues people say to me motion doesn't work when they walk, however I still see slow moving blips which indicated to me that they are walking, Also peole think that silence negates motion tracking? I don't think so.

Sensory make sense to me, when alien is cloaked doesn't show up, running aliesn show up becasue cloaking doesnt work while running.

So which is it?

Comments

  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    It shows all MOVING aliens not hidden by a sensory chamber. Even turning can make them show up.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    edited April 2004
    <span style='color:purple'><span style='font-size:14pt;line-height:100%'>Motion</span></span> <span style='color:purple'>Tracking</span>

    Does what it says on the tin, tracks motion. Dunno whether it would be possible to make a sound detector, tho you may as well use your ears.


    -- Didnt know turning makes them show up though, thats interesting actually, and annoying <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    ANY cloaked aliens will remain hidden from MT.
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    Erm, cloaked aliens on LoS stay hidden but ones behind wall do show up. So even you walk in vent with cloaking skulk, if there gl near, say hello to grenade.
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    <!--QuoteBegin-Nuub+Apr 3 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nuub @ Apr 3 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Erm, cloaked aliens on LoS stay hidden but ones behind wall do show up. So even you walk in vent with cloaking skulk, if there gl near, say hello to grenade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    EEEERR. WRONG Sense chambers protect aliens from motion tracking.
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    Yes if its SC, but just cloaked alien, using the cloaking trait.
  • MouseyMousey Join Date: 2002-11-07 Member: 7637Members
    Never knew turning gave you away, explains why I've fallen victim to many a grenade, *sigh*. Well, good to know, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
    So we are all agreed the counter to motion is to reamin cloaked?
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    Not exactly... the 2 ways to stay off MT are:
    -Stand still and dont walk/run/turn
    -Be within the cloaking range of a sensory chamber
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Simply being cloaked does it.



    And the whole "Don't move" argument isn't really a counter to much, you're not accomplishing much by sitting around.
  • stooopidstooopid Join Date: 2004-02-19 Member: 26709Members
    edited April 2004
    <!--QuoteBegin-NGE+Apr 6 2004, 07:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Apr 6 2004, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...And the whole "Don't move" argument isn't really a counter to much, you're not accomplishing much by sitting around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm actually accomplishing a great deal. I'm skulking on a ceiling somewhere, and parasiting everybody who turns their back on me. And yes, I then show up on the MT but its too late for marines because i'm busy running away.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    edited April 2004
    Alot of people say that Sensory chambers block MT. The game says it does, I said it does, but it recently came down to a test. We were playing ns_tanith and decided to end-game hide in the vat of chemicals in Cargo (outside of Fusion Hive). Interesting thing about it is that you can't hear anything inside if you're outside, so we didn't need MCs for Silence. We opted for Sensory to hide us from MT, but we got sieged right away. I asked the marines how they knew we were in there and they said we showed up on Motion Tracking, and they didn't have an Obs anywhere near there.

    Maybe it's a glitch because we were "technically" outside of the map, but this is one time when MT saw right through Sensory chambers. We were standing right next to them, too. :/


    [Edit:] Oh, and you can still move without showing up on MT. Just hold Shift (or whatever your "Walk" key is) and you'll move slowly. You won't break Cloak while using this either and you won't make TOO much noise. Very effective. Just don't wander too close to an Observatory, because those will mark you if you're close and behind a wall.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    I'd like to get a clear answer on this, as it's rather important. Does holding the walk key keep you off motion? Non-SC cloaking? Sitting there and TURNING? (that one is a new one for me) Someone has to know for sure.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Doobie Dan+Apr 7 2004, 11:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doobie Dan @ Apr 7 2004, 11:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd like to get a clear answer on this, as it's rather important. Does holding the walk key keep you off motion? Non-SC cloaking? Sitting there and TURNING? (that one is a new one for me) Someone has to know for sure. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you are cloaked, you WILL NOT show up on MT. Even if you are walking while cloaked (moving while holding shift) from the cloak upgrade, you will not show.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If you don't have cloaking you will show up, even when walking, yes.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-Rennex+Apr 8 2004, 06:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Apr 8 2004, 06:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you are cloaked, you WILL NOT show up on MT. Even if you are walking while cloaked (moving while holding shift) from the cloak upgrade, you will not show. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You will show on MT (unless in direct "sight" by marine when cloaked by upgrade). Otherwise you are shown on MT and on minimap all the time with cloak upgrade. Only SC blocks it properly.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Simple think about the name. MOTION (aka movement) tracking (or a tracker)
    so if you move you'll be shown, the counter is CLOAK when from SC or from UPGRADE. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-Rushakra+Apr 6 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Apr 6 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alot of people say that Sensory chambers block MT. The game says it does, I said it does, but it recently came down to a test. We were playing ns_tanith and decided to end-game hide in the vat of chemicals in Cargo (outside of Fusion Hive). Interesting thing about it is that you can't hear anything inside if you're outside, so we didn't need MCs for Silence. We opted for Sensory to hide us from MT, but we got sieged right away. I asked the marines how they knew we were in there and they said we showed up on Motion Tracking, and they didn't have an Obs anywhere near there.

    Maybe it's a glitch because we were "technically" outside of the map, but this is one time when MT saw right through Sensory chambers. We were standing right next to them, too. :/


    [Edit:] Oh, and you can still move without showing up on MT. Just hold Shift (or whatever your "Walk" key is) and you'll move slowly. You won't break Cloak while using this either and you won't make TOO much noise. Very effective. Just don't wander too close to an Observatory, because those will mark you if you're close and behind a wall. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm assuming "end-game would mean that you have no hive" This would mean that you're getting the ping of death going. Each time you hurt, you uncloak, then cloak again, and that might of given it away.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-stooopid+Apr 6 2004, 01:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stooopid @ Apr 6 2004, 01:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Apr 6 2004, 07:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Apr 6 2004, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...And the whole "Don't move" argument isn't really a counter to much, you're not accomplishing much by sitting around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm actually accomplishing a great deal. I'm skulking on a ceiling somewhere, and parasiting everybody who turns their back on me. And yes, I then show up on the MT but its too late for marines because i'm busy running away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, I suppose if the rines are unable to accomplish something as challenging as location a skulk on the ceiling after gets to that location giving its position away the whole time and the skulk doesn't turn and the rines have no ears to hear the parasite or you running away, then yes, you're able to effectively counter MT. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->






    BTW- As Rennex already said, all you have to do is cloak, and ta-da, MT negated.
  • CheMiCaLCheMiCaL Join Date: 2004-03-20 Member: 27452Members
    I thought the question was HOW it worked, like an explanation just to give it some basis in reality (not that NS has anything to do with reality <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ).

    It's funny though how a motion tracker wouldn't detect something cloaked. The NS manual doesn't go much into detail on how it works, so we only speculate. As I recall from the Aliens movie, the motion tracker works by measuring changes in air pressure, which happens when something moves (or generally with sound anyway).

    Thing is, the cloak, according to the NS manual, is the effect of changes to pigmentation on the alien's skin, as if it were a computer screen. Why wouldn't the observatory detect motion (changes in air pressure) of something just because it's visually camouflaged?



    Not that I care.

    As to the gameplay-related question of WHEN it works, I think it doesn't detect cloaked and aliens that are not moving. I didn't know about this 'turning' thing, I'll have to make tests to be sure, unless someone here is kind enough to make these tests for us and post the results here <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    edited April 2004
    <!--QuoteBegin-CheMiCaL+Apr 19 2004, 02:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CheMiCaL @ Apr 19 2004, 02:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought the question was HOW it worked, like an explanation just to give it some basis in reality (not that NS has anything to do with reality <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Magic. It's magic pixies sprinkling their nano-dust.
  • LastLast Join Date: 2003-10-06 Member: 21463Members
    turning doesn't trigger mt.
  • stooopidstooopid Join Date: 2004-02-19 Member: 26709Members
    <!--QuoteBegin-NGE+Apr 8 2004, 02:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Apr 8 2004, 02:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, I suppose if the rines are unable to accomplish something as challenging as location a skulk on the ceiling after gets to that location giving its position away the whole time and the skulk doesn't turn and the rines have no ears to hear the parasite or you running away, then yes, you're able to effectively counter MT. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->






    BTW- As Rennex already said, all you have to do is cloak, and ta-da, MT negated. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    jerkoff,

    I didn't say I was <i>countering MT</i>, I simply said i was accomplashing something useful to the team. And no, marines <i>aren't</i> particularly good at dealing with long-range or cloaked parasite launchers.
Sign In or Register to comment.