Co_prime
Kalessin
Join Date: 2003-06-20 Member: 17554Members, Constellation
<div class="IPBDescription">Metroid combat map</div> I have been working on a metroid based combat map for some time now, I only just recently finished work on the main layout. I will run a few playtests to make sure this layout works, and if there aren't any problems I'll release it.
Any comments on my work so far would be very useful.
Here are a few screenshots:
(More screenshots at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=366' target='_blank'>NSWorld</a>)
Marine Start (Phendrana Labs)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image3.jpg' border='0' alt='user posted image' />
Hive (Brinstar Surface Access)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image4.jpg' border='0' alt='user posted image' />
Metroid Research Labs
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image2.jpg' border='0' alt='user posted image' />
Half-Pipe
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image1.jpg' border='0' alt='user posted image' />
-Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Any comments on my work so far would be very useful.
Here are a few screenshots:
(More screenshots at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=366' target='_blank'>NSWorld</a>)
Marine Start (Phendrana Labs)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image3.jpg' border='0' alt='user posted image' />
Hive (Brinstar Surface Access)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image4.jpg' border='0' alt='user posted image' />
Metroid Research Labs
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image2.jpg' border='0' alt='user posted image' />
Half-Pipe
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image1.jpg' border='0' alt='user posted image' />
-Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
all we need is a Metroid MOD, and a lawsuit... lol
actually a Metroid MOD for HL would rock.
Yup, I'll upload one shortly.
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/over.jpg' border='0' alt='user posted image' />
.: <b>edit</b> :. that overview seems kinda big for combat tho
I've considered trying an MP styled map. Magmoor caverns or the phazon mines areas would be what I'd try to style it as specifically. But since I'm lazy, it just never materialized.
Can't wait to play it!
LOL!!!
But really though, you have to find someone who's modeled the MP ones, because those ones are FAR more creepy then the sprite versions!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Remember metroids dont like cold, so have some ice-crystals or some sort of "cold containment" in the room... maybe if the generator breaks the metroids get loose and start sucking up the res! HAHAHA. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
1337|\|355!
1. GREAT geometry. I mean from the screenies I see, there just isn't a 90-degree corner ANYWHERE. You've really taken care to eliminate the "big box room" influence on mapping, I see.
2. RADICAL usage of transparent texlights. Or at least that's what they look like, the glowing panels. However you did it, I highly commend you for doing it, and not <b>over-doing</b> it.
I think if you removed the metroid references (metroid sprites, location names, logo in the ready room, 'space pirates' in the ready room), this map could easily get into Beta4 release. It looks fantastic.
I was planning on running a few PTs this week before releasing it, but it may be more useful if I simply release a beta version. I will upload a newer version in a few hours (The current version has a few quirks).
<b>Tequila:</b> I would have included many more custom textures, but it is simply too hard to get hold of them. I created a few from scratch, but most were taken from screenshots of the actual game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
If I find a few that fit nicely, I could release an updated wad later on.
Hopefully I'll be able to arrange a playtest tomorrow evening on the TW@ Co server (see sig for IP).
/Edit: Updated Link
found <a href='http://www.kartooner.com/ece/metroid/' target='_blank'>this website for the HL Metroid Mod</a>.
Too bad it got shut down. ... strange how their designs look like the 'wasn't released then' metroid prime... namely the ship.
lol
Yes it is rather....
r0x0r j00 s0x0rz!!!!oneoneone!eleven
pity.
luckely we have a good ns-mapoper that made an metroid ns map (makes something good) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
might I say the lighting looks amazing, especially in the hive area.
let us know when the testing is on!
(ps. kal smells)
Hopefully see you there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->