Co_prime

KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
<div class="IPBDescription">Metroid combat map</div> I have been working on a metroid based combat map for some time now, I only just recently finished work on the main layout. I will run a few playtests to make sure this layout works, and if there aren't any problems I'll release it.

Any comments on my work so far would be very useful.

Here are a few screenshots:
(More screenshots at <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=366' target='_blank'>NSWorld</a>)

Marine Start (Phendrana Labs)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image3.jpg' border='0' alt='user posted image' />

Hive (Brinstar Surface Access)
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image4.jpg' border='0' alt='user posted image' />

Metroid Research Labs
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image2.jpg' border='0' alt='user posted image' />

Half-Pipe
<img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/Image1.jpg' border='0' alt='user posted image' />

-Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    looks great...

    all we need is a Metroid MOD, and a lawsuit... lol

    actually a Metroid MOD for HL would rock.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    looks good, i like the new style used in this map
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    That halfpie just blew me away. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BlackAdderBlackAdder Join Date: 2003-11-12 Member: 22691Members
    K he already know i think its a good map (i only played on his betas) so i haven't seen the complete map and it looks great. Espesially the metriods <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • eric_teric_t Join Date: 2004-03-18 Member: 27393Banned
    could we get an overview?
  • menohackmenohack Join Date: 2004-02-29 Member: 26995Members
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    <!--QuoteBegin-eric_t+Apr 19 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eric_t @ Apr 19 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->could we get an overview?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yup, I'll upload one shortly.
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    edited April 2004
    OK, heres the overview. Its quite hard to make out some of the routes, but it should give you a general idea of how its structured.

    <img src='http://andrew.bennett21.users.btopenworld.com/pab/co_prime/over.jpg' border='0' alt='user posted image' />
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited April 2004
    finally refreshing look, awesome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    .: <b>edit</b> :. that overview seems kinda big for combat tho
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Nice work! Can't say it looks that much like Metroid Prime, but still nice.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    The last pic looks a lot like metroid prime. The second one also reminds me of it. Try to make the complex look a little more like it though. It looks great, just not enough metroid prime-ish.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    Most excelllllllllent. Yay!


    I've considered trying an MP styled map. Magmoor caverns or the phazon mines areas would be what I'd try to style it as specifically. But since I'm lazy, it just never materialized.

    Can't wait to play it!
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    METROIDS!

    LOL!!!

    But really though, you have to find someone who's modeled the MP ones, because those ones are FAR more creepy then the sprite versions!!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Remember metroids dont like cold, so have some ice-crystals or some sort of "cold containment" in the room... maybe if the generator breaks the metroids get loose and start sucking up the res! HAHAHA. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    1337|\|355!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Lovely idea, and the half-pipe looks spot on but other than that, you don't have the Prime feel. It's just the textures really, NS2.wad has been recylced so many times it looks a bit boring, and certainly not Prime-like. Invest in many more custom textures, and you'll be sorted.
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    edited April 2004
    This map fuxxin ROCKS, man! I'll tell you why:
    1. GREAT geometry. I mean from the screenies I see, there just isn't a 90-degree corner ANYWHERE. You've really taken care to eliminate the "big box room" influence on mapping, I see.
    2. RADICAL usage of transparent texlights. Or at least that's what they look like, the glowing panels. However you did it, I highly commend you for doing it, and not <b>over-doing</b> it.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    Any downloads in the near future? Can't wait to see it firsthand
  • ioprediopred Join Date: 2003-07-06 Member: 17965Members, Reinforced - Supporter
    The map looks fantastic.

    I think if you removed the metroid references (metroid sprites, location names, logo in the ready room, 'space pirates' in the ready room), this map could easily get into Beta4 release. It looks fantastic.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Great stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    Thanks a lot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I was planning on running a few PTs this week before releasing it, but it may be more useful if I simply release a beta version. I will upload a newer version in a few hours (The current version has a few quirks).

    <b>Tequila:</b> I would have included many more custom textures, but it is simply too hard to get hold of them. I created a few from scratch, but most were taken from screenshots of the actual game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    If I find a few that fit nicely, I could release an updated wad later on.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I think I'm the only one who don't think its a great map. If I look at those screens, I just see huge open rooms. Some things are done quite nice, but overall it does not give me a good impression. I think I would be more happy if I saw some more detail here and there.
  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    Just took a look at the NSWorld site (hoping for a download - no love <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)... you do realize that Metroid was originally for NES, not SNES, right? Super Metroid was a sequel, and although it was an awesome sequel, if you've never played the original, you really ought to. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    edited May 2004
    Ive uploaded the map for download now, you can get it <a href='http://andrew.bennett21.users.btopenworld.com/pab/items/co_prime_pt2.zip' target='_blank'>here.</a>

    Hopefully I'll be able to arrange a playtest tomorrow evening on the TW@ Co server (see sig for IP).

    /Edit: Updated Link
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <i>"An end to every beginning...."</i>

    found <a href='http://www.kartooner.com/ece/metroid/' target='_blank'>this website for the HL Metroid Mod</a>.

    Too bad it got shut down. ... strange how their designs look like the 'wasn't released then' metroid prime... namely the ship.

    lol
  • Ah_forget_itAh_forget_it Join Date: 2002-12-22 Member: 11331Members, NS1 Playtester, Constellation
    Frankly awesome effort TBH mate !
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    Shentrax that mod looks fantastic, Its a shame they stopped work on it though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    <!--QuoteBegin-Kalessin+Apr 20 2004, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalessin @ Apr 20 2004, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shentrax that mod looks fantastic, Its a shame they stopped work on it though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes it is rather....

    r0x0r j00 s0x0rz!!!!oneoneone!eleven

    pity.
  • BlackAdderBlackAdder Join Date: 2003-11-12 Member: 22691Members
    edited April 2004
    yup, it really is to bad they stopped that metriod mod. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    luckely we have a good ns-mapoper that made an metroid ns map (makes something good) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MelatoninMelatonin Babbler Join Date: 2003-03-15 Member: 14551Members, Constellation
    downloading now.
    might I say the lighting looks amazing, especially in the hive area.
    let us know when the testing is on!

    (ps. kal smells)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    I love the "symetric - asymetric" style! its a shame thats it is a map for the "nap-mode" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • KalessinKalessin Join Date: 2003-06-20 Member: 17554Members, Constellation
    Right, there will be a playtest on either <b>217.158.183.181:27016</b> or <b>217.158.183.181:28016</b> on Wednesday at 8:00pm BST. I would be very greatful if a few of you peeps could come along and help me PT the map. The server is based in the UK, but the lag isnt usually too bad if you are connecting from America.

    Hopefully see you there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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