Impulse Binding

DaStackDaStack Join Date: 2004-03-02 Member: 27046Members
<div class="IPBDescription">leaping and blinking</div> I have seen ppl leap and bite a marine (looks like one hit kill), and have seen Fades blink and swipe at ppl all at the same time.

I was wondering if this is done with binding leap or blink to a key or mouse click or something.

also, I was wondering if where is somewhere which has all the impulse codes and the commands used for NS - i have seen it before, but i can't remember where.

Comments

  • DaStackDaStack Join Date: 2004-03-02 Member: 27046Members
    ooohh, and i forgot, how do you change or what is the option to change, scrolling through weapons to automaticlly change to that weapon (without mouse click)

    I formatted and lost all my settings.
  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    edited April 2004
    bind q lastinv

    hit 3

    fire

    hit q or 1

    fire

    not hard

    EDIT: hud_fastswitch 1
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    Some people use lastinv, I prefer keys bound to each weapon slot (slot1 slot2 etc..) then switch between as needed.
  • DoLLDoLL Join Date: 2004-04-13 Member: 27896Members
    edited April 2004
    <!--QuoteBegin-UKchaos+Apr 21 2004, 03:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Apr 21 2004, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Some people use lastinv, I prefer keys bound to each weapon slot (slot1 slot2 etc..) then switch between as needed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this is an example:
    --------------------------------------
    alias fps_display_1 "cl_showfps 1; net_graph 0; alias fps_display_key fps_display_2"
    alias fps_display_2 "cl_showfps 0; net_graph 3; alias fps_display_key fps_display_3"
    alias fps_display_3 "cl_showfps 0; net_graph 2; alias fps_display_key fps_display_4"
    alias fps_display_4 "cl_showfps 0; net_graph 1; alias fps_display_key fps_display_5"
    alias fps_display_5 "cl_showfps 0; net_graph 0; alias fps_display_key fps_display_1"
    alias fps_display_key fps_display_1
    bind p fps_display_key
    --------------------------------------
    do it yourself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    A list of impulse commands can be found <a href='http://www.unknownworlds.com/forums/index.php?showtopic=27019' target='_blank'>here</a>.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    bind "q" "lastinv"
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I much prefer Slot-specific binds to the laggy and sometimes unpredictable lastinv. Personally I have Q as Slot1, E as Slot2/3(Fades/Skulks) and right mouse as Slot3(Metabolize, makes blink/meta combo really easy).
  • StingSting Join Date: 2003-03-23 Member: 14806Members
    <!--QuoteBegin-DaStack+Apr 21 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStack @ Apr 21 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have seen ppl leap and bite a marine (looks like one hit kill), and have seen Fades blink and swipe at ppl all at the same time.

    I was wondering if this is done with binding leap or blink to a key or mouse click or something. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is no impulse or hotkey for any marine or alien attacks.
    What this means is that you cant just bind a key to impulse 101 for example and have your guy leap. The way ppl do it is just switch their weapons quickly. Personally i use my mousewheel (have mouseup switch to slot1 [bite] and mousedown switch to slot3 [leap]) which makes is easier. Its all a mater of personal preference. But whoever says/uses "blink-swipe" scripts really is limiting themselves because they have to use wait commands generally which dont allow you to do anything during the wait. So... if u want to use those scripts go right ahead, but they will make u worse instead of better.
  • korsairkorsair Join Date: 2004-04-21 Member: 28055Members
    unless if youre really bad and cant do it without them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> unless if youre really bad and cant do it without them<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You cannot do better with them since you need keys for each different combo and most scripts are easy to "jam" by doing something in the mean time causing undesired side effects or commands stuck to their +setting, this is more problematic than not using them.

    It's better to set hud_fastswitch to 1 and simply bind 4 different buttons to slot1, slot2, slot3 and slot4. That's five buttons you need to remember for every possible attack combination you can ever do(there's the attack button as well as the slot keys.).

    Now, press your slot2 key, press attack key, press slot1 key, aim at marine, press attack key, press slot2 key, press attack key, and there you have the blink in - swipe - blink out combo if you are a fade.

    Leap is the same thing except you use slot3 instead of 2, it really isn't hard.

    Example: Slot4 is seldom used so even if you have a 2 button mouse you could unbind mouse3(mouse wheel "button"), bind mouse1 to attack, mouse2 to slot1, mwheelup to slot3, mwheeldown to slot2, now you don't even have to use your left hand to do any attacks. Now your left hand is free entirely for movement. except when you need slot4 which you never really do in a time crucial situation anyway.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have seen ppl leap and bite a marine (looks like one hit kill), and have seen Fades blink and swipe at ppl all at the same time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That's because attack animations are kind of broken, if you attack directly after blinking it seldom plays for example, and sometimes it just looks like the fade is standing there even though it is (audibly) swiping away at a normal pace.
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin-Zek+Apr 21 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Apr 21 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I much prefer Slot-specific binds to the laggy and sometimes unpredictable lastinv. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats what romano's lastinv script is for <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    hud_fastwitch 1

    is all i use

    leap, hit 1, bite..thats all
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    edited April 2004
    IMO using lastinv is harder than leaping and pressing 1 (with fastswitch)
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>Romano's quickswitch script is probably the best, easiest to use script I've ever played with. I prefer it over the default quickswitch, which can be laggy and tricky.

    The longer you practice with leap and blink, the better you'll get at aiming yourself the direction you want to go. The more you practice with leapbite and blinkslash, the better your timing will be. Just be calm and deliberate and don't spaz out on your keyboard, and it should be no problem, even with regular non-scripted quickswitch.</span>
  • RedcapRedcap Join Date: 2003-03-13 Member: 14457Members
    I've taken to doing this:

    alias +blink "slot2; wait; +attack"
    alias -blink "-attack; wait; slot1"
    bind +blink mouse4
    alias +leap "slot3; wait; +attack"
    alias -leap "-attack; wait; slot1"
    bind +leap mouse5

    But that's probably just me.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I have +blink bound to mouse2, since my mouse doesn't have that many buttons. Also, I've added +duck and -duck in my +blink because I hear that makes you harder to hit as you blink.
  • RedcapRedcap Join Date: 2003-03-13 Member: 14457Members
    yah, I tend to manually jump and crouch before hitting blink. I didn't know it made you harder to hit now, it was just kind of left over instinct from back in 1.04, when if you wanted blink to work, you better be in the air and crouching. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I've added +duck and -duck in my +blink because I hear that makes you harder to hit as you blink.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Bye bye air control if you duck.
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