Crack Hopping Aleins
NightCrawlerz
Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">Ruining atmosphere?</div> I mean seriously! i play aleins 24/7/365 and i know that without crack hopping the gorge and skulk would be absolutely screwed, but latly ive been noticing how incredibly stupid it looks for every lower lifeform to be constantly pressing the jump button while moving.
Would takign out crack hoping for aleins be a bad thing? It would come in tandum with a large hp buff to skulks and gorges, which is exactly what they need.
I feel that crack hopping looks teribly stupid when you have 5 skulks bouncing down the hall like overgrown snarks. I would personaly rather see a good hp buff to skulks and gorges than keep the jump spam.
So what does everyone else think>?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
Would takign out crack hoping for aleins be a bad thing? It would come in tandum with a large hp buff to skulks and gorges, which is exactly what they need.
I feel that crack hopping looks teribly stupid when you have 5 skulks bouncing down the hall like overgrown snarks. I would personaly rather see a good hp buff to skulks and gorges than keep the jump spam.
So what does everyone else think>?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
Comments
Gorges on the other hand do not look like they should be able to jump at all.
B-HOPPING SKULKS RULE! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Now fades blinking constanly, and onos bouncing--those look a li'l odd.
If you're talking about bunnyhopping then... mneh... I'd agree it should go. If you have the time and/or inclination to bother learning the method or are unscrupulous enough to find a script to do it for you, you don't need a smidgin of skill to your name.
It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong.
When you get really close it could be an advantage not to leave the floor, if you chase after their ankles they have to aim allmost straight down which is annoying since the aiming system uses cylindrical coordinates and the "distortion" is very large around their feet.
I know I'd rather have skulks jump up and down trying to bite me when they are close to me than running randomly around my feet which is soo much more annoying.
You don't want to get into that whole argument and you post <i>that</i>? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
An exploit ceases to be an exploit when it can easily be removed and is instead improved(when you exceed the 1.7 times base speed limit you are slowed down to 1.7 times your base speed upon landing, not to your base speed like you used to.) and wanted by the developers.
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It stopped being an exploit when Flayra allowed bunnyhopping to stay for aliens. That argument is no longer valid.
Personally I jump constantly with every alien, not for any particular reason its just a habit.
If bunnyhopping was taken out to change the game atmosphere I wouldn't complain. But I think aliens would need to get something new to compensate.
if you POEPLE would read my entire first post youd notice that i said alogn with bunny hoping removed a generous hp and speed buff would come.
NO CRAP.... if u run striaght at a marine you will die NO DUH!!
WTH would you even say that. its common knowledge.
none of the skulks now days use the walls and ceiling to their advantage in a close quarters fight cause they know all they have to do is run and the marine jump spamming back and forth.
taking away bunnyhoping and increseing speed and hp would solve many things with early game.
I think bunny hopping should be removed (making skulks and gorges a tiny bit faster), and marines should get a jumping slowdown like CS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
skulks and gorges would then be moving slower without bunnyhopping.
the jumping should be left alone, it has become part of the game. It is skill, bunnyhopping is damn hard to do(bunnyhopping, now straff jumpin)
And PLEASE, dont use any "CS does it this way" arguments, this is the wrong place to be using the word "CS".
Bunnyhopping is NOT an exploit, its a SKILL, Flayra said it, and he HASNT removed it, so there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
Aliens have fine hp and speed as it is now.
No, skulks, lerks and gorges are too fragile, and need a small HP/ap-buff. The skulks' speed should also be slightly increased.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, given equal skill, marines *are* supposed to die in an ambush.. that's sorta why they call it an ambush.
The marine counter to this is of course to have a couple guys ready as backup.
Putting down skill as a reason why a certain activity has to be rewarded is nonsense - it takes skill too to for example play with your feet, but we're still not making it a requirement for a skill based game. Because it'd be mostly tedious and unfun, and I dare say the majority of gamers would rather spend time honing intuitive skills than odd combinations of strafes, jumps, mouse swings and crouches.
It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It stopped being an exploit when Flayra allowed bunnyhopping to stay for aliens. That argument is no longer valid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<b>HERO!</b>
if marines didn't "crack hop," they would be stupidely easy to kill (besides a marine that can strafe well). crack hopping actually sometimes makes it easier to bite a marine, because their trajectory is very easy to predict in the air, you just have to practice.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I dare say the majority of gamers would rather spend time honing intuitive skills than odd combinations of strafes, jumps, mouse swings and crouches. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
intuitive skills in all fps games involve not being stupid.
It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It stopped being an exploit when Flayra allowed bunnyhopping to stay for aliens. That argument is no longer valid. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>HERO!</b>
if marines didn't "crack hop," they would be stupidely easy to kill (besides a marine that can strafe well). crack hopping actually sometimes makes it easier to bite a marine, because their trajectory is very easy to predict in the air, you just have to practice.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I dare say the majority of gamers would rather spend time honing intuitive skills than odd combinations of strafes, jumps, mouse swings and crouches. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
intuitive skills in all fps games involve not being stupid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A)Marine "Crack-Hopping", looks funny
B)Makes Learning Curve for newbies quite steep, as not all can afford a optical mouse!
C)Its unbalanced.
D)Its quite funny ya got lvl 3 armor, but ya can jump 3 times non stop and 1 sec later repeat.
E)Skulks look Funny when they jump around like they would have catalyst pack upgrade on them constantly..
F)Skulks need a Hp & Speed boost, but to counter balance remove bunny hop(reduce to 5 jumps non stop, then 3 sec delay until he/she can jump as much again). Wallwalking is hardly useful abilitie as MT & other stuff can easily counter, and marines usually shoot above the door when they enter the room to make shure enybody above them dies.
Mr."You Gotta learn to play", probably got a optical mouse, so you got no trouble tracking Crack-hopping rines or Kharaa, but not everybody can afford huge good software or additional things, so why you don't take "skill" up somewhere where sun doesn't show up, and shut up. Eny new players that come to NS are quick to leave cause of crack-hopping "omg im skillzorz" guys who make call "crack-hopping" skill, even it is hardly balanced.
If BHing is a skill it should be immediately learnable by a noob. Till then it should be removed. Noobs are rewarded at every other thing that requires skill except this.