Different Damage In Different Hitboxes?

Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
I've been wondering if damage registers different in different hitboxes. Like in counter strike where a headshot hit does more damage than say in the leg. This only makes sense because of your likelyhood of death when shot in these areas. Does the same apply here in NS? Like if you were shooting an Onos in the soft underbelly where there appears to be no carapace does it do more damage than the forehead where there is a large tan colored carapace. And if you would bite a light marine in the face where there is no helmet, I know there is only one hitbox for the whole head but the idea is still valid.

Comments

  • Ugly_LoBoUgly_LoBo Join Date: 2003-12-04 Member: 23964Members
    it does not apply in NS
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    Cs does this by giving a player multiple hitboxes I think. In ns there is no difference in where you hit. All damage is the same. If it wasnt you could kill a fade with 1 hit with sg to face. Not cool at all!!!
  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
    nope-no locational damage in NS. Good thing to. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Fade_DunawayFade_Dunaway Join Date: 2003-05-12 Member: 16235Members
    If I remember right, this is by design?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    <!--QuoteBegin-Fade Dunaway+Apr 21 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fade Dunaway @ Apr 21 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I remember right, this is by design? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I doubt it was by design at first since thye were held back by the hull limitations of the HL engine. The adapted and balanced around that.

    It would take a big overhaul and a lot of work to try and give locational hitboxes now, and would it improve the game or really be worth it?
  • NikonNikon Join Date: 2003-09-29 Member: 21313Members, Constellation
    NS is intentionally designed differently than say CS, which incorporates location damage. This is in part due to the emphasis on teamwork I believe. Location damage would take away the need for marines to use teamwork to kill higher life forms, such as fades which generally take 2-4 people to kill, if locational damage were introduced, a lone shotgunner could solo a fade, and there would be ALOT more rambo's in NS. This is completely contradictory to the theme of the NS marines. While location damage may seem logical to you, take a few things into consideration.

    If your thinking about realism, realize that you are doing so in respect to a mod set in the future, in space, with aliens.... this should be enough to answer that.

    There are more important issues to address and bugs to squash at the time being, should Flay & Co. ever deem it a good idea, it will go through testing, and possibly a public beta(dont count on it).

    Gameplay>realism(as loosely related as it may be)

    hope this helps a little <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Well in the FAQ they DID say that it may be added later, but its not really a feature anyone cares about, personally I would prefer to see the marines having proper recoil first, so burst firing does more than just conserve ammo.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Hobojoe+Apr 21 2004, 08:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Apr 21 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it would be pretty hard to add locational damage on skulks or other small lifeforms anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That would be nasty. Suppose locational damage was put in and a skulk was attacking you. One or two shots to it's head (which is always facing you) and it's dead. Carapace would have to give it a freaking helmet.
  • Zz_GashiZz_Gashi Join Date: 2003-10-13 Member: 21670Members
    edited April 2004
    I remeber a caged game, I was ambushed right outside where that little area is between MS and the room with exits to double and upper, I fought for my life but he got me, no biggie.

    Next thing I see is this goof-ball over the mic killing that wounded skulk in the same area, cept he wasn't ambushing, and shouts "Headshot!" over the mic.
    I could NOT convince him otherwise, he was dead set he was the skulk HS masta.
    (Which got me thinking of how could you hit them anywhere else?)

    But no, no locational damage, as the manual stated "Your ability to hop around a corner and make a headshot won't help you here, only teamwork and strategy will" or somthing similarly theoretical.
    The only skill in NS is to hit the enemy and have them not hit you, the only way to do more damage is with tech or teamwork.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The hitboxes are in, and (as far as I know) are properly set for the Kharaa lifeforms.

    However, this does NOT mean that each hitbox has a different damage multiplier. You can shoot anywhere on the alien, and it does the same amount of damage regardless of if it registers as a headshot, legshot, gutshot, and so on.

    The method of locational damage that was being considered (and may still be, for all I know) is REDUCED locational damage. So the Onos would receive less damage from being shot in the head, due to the bony plate there... say 10% as an example. This would force Marines to use group tactics as well as flanking manouvres to shoot at the sides and back of the Onos, to do any real damage.

    For the time being, location-variable damage is NOT planned to make an appearance. It did accidentally during one of the early 3.0 betas, when the Kharaa hitboxes were fixed and carried their default values... it was a slaughter, more or less.
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Well thanks. I was just wondering about, not really saying that should or shouldn't be in the game.
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    <!--QuoteBegin-Sm|o||o|th+Apr 21 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sm|o||o|th @ Apr 21 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Fade Dunaway+Apr 21 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fade Dunaway @ Apr 21 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I remember right, this is by design? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I doubt it was by design at first since thye were held back by the hull limitations of the HL engine. The adapted and balanced around that.

    It would take a big overhaul and a lot of work to try and give locational hitboxes now, and would it improve the game or really be worth it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not in my option, it would change the feel if of the game to much to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    i think that if differnt damage was done to differnt parts this game would turn into cs. Think about it... you would hear "HEADSHOT!" and all that other stuff.

    it would also unbalance the game, somewhat, skulks can bite the legs the easiest while marines can easily shoot the head. and how would attacks like spore do damage to marines?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Locational damage for the most part would be useless in NS, skulks, gorges and lerks get hit in the head 90% of the time anyways, and intentionally trying to HS fades is like trying to hit squirrles with eggs, it would just be a one in a million fluke thing that would do little except make being a fade a frustrating risk. I think that it might be kinda cool for onos to have armored plates on parts of thier model though, and a HS for marines would be kinda neat too, as it would make from above ambushes and skill hack lerk/fades useful in ways they currently aren't. Biggest problem with rine HS would be that onos hit almost nothing but the head region though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    Alot of people can solo fades with lvl2+ armor and a lvl3 shottie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> all it takes is 2-3 good shots..
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    <!--QuoteBegin-l3igD+Apr 22 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ Apr 22 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alot of people can solo fades with lvl2+ armor and a lvl3 shottie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> all it takes is 2-3 good shots.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    a good fade can solo 5 HAs
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Salvation.r2+Apr 22 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salvation.r2 @ Apr 22 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-l3igD+Apr 22 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ Apr 22 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alot of people can solo fades with lvl2+ armor and a lvl3 shottie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> all it takes is 2-3 good shots.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    a good fade can solo 5 HAs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Solo like hit one, go hide in a vent for 30 seconds regenerating, then rinse and repeat?
  • TugBoatTugBoat Join Date: 2004-04-22 Member: 28077Members
    Hi,

    A head shot to a Skulk wouldnt do as much damage to it as a shot in the arse, as Skulks Brains are located in there backside.

    Anyways, are the Hit Boxes stuffed for a forward strafing Skulk? As I have continually hit them full on with a Shotty and it misses, Also I see more and more skulks using this tactic, as it seems the hit boxes are out when they do this.

    Any info on this?

    Thanks.

    Tug.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Salvation.r2+Apr 22 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Salvation.r2 @ Apr 22 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-l3igD+Apr 22 2004, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (l3igD @ Apr 22 2004, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alot of people can solo fades with lvl2+ armor and a lvl3 shottie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> all it takes is 2-3 good shots.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    a good fade can solo 5 HAs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ya but by the time thier done a light marine could have shotgunned all three hives already.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    <!--QuoteBegin-TugBoat+Apr 23 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TugBoat @ Apr 23 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyways, are the Hit Boxes stuffed for a forward strafing Skulk? As I have continually hit them full on with a Shotty and it misses, Also I see more and more skulks using this tactic, as it seems the hit boxes are out when they do this.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep, hitboxes are munted, this is the sparks bug you might have heard people reffering too. Theres nothing you can do about it either.
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