Different Damage In Different Hitboxes?
Omega_Death
Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
I've been wondering if damage registers different in different hitboxes. Like in counter strike where a headshot hit does more damage than say in the leg. This only makes sense because of your likelyhood of death when shot in these areas. Does the same apply here in NS? Like if you were shooting an Onos in the soft underbelly where there appears to be no carapace does it do more damage than the forehead where there is a large tan colored carapace. And if you would bite a light marine in the face where there is no helmet, I know there is only one hitbox for the whole head but the idea is still valid.
Comments
I doubt it was by design at first since thye were held back by the hull limitations of the HL engine. The adapted and balanced around that.
It would take a big overhaul and a lot of work to try and give locational hitboxes now, and would it improve the game or really be worth it?
If your thinking about realism, realize that you are doing so in respect to a mod set in the future, in space, with aliens.... this should be enough to answer that.
There are more important issues to address and bugs to squash at the time being, should Flay & Co. ever deem it a good idea, it will go through testing, and possibly a public beta(dont count on it).
Gameplay>realism(as loosely related as it may be)
hope this helps a little <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
That would be nasty. Suppose locational damage was put in and a skulk was attacking you. One or two shots to it's head (which is always facing you) and it's dead. Carapace would have to give it a freaking helmet.
Next thing I see is this goof-ball over the mic killing that wounded skulk in the same area, cept he wasn't ambushing, and shouts "Headshot!" over the mic.
I could NOT convince him otherwise, he was dead set he was the skulk HS masta.
(Which got me thinking of how could you hit them anywhere else?)
But no, no locational damage, as the manual stated "Your ability to hop around a corner and make a headshot won't help you here, only teamwork and strategy will" or somthing similarly theoretical.
The only skill in NS is to hit the enemy and have them not hit you, the only way to do more damage is with tech or teamwork.
However, this does NOT mean that each hitbox has a different damage multiplier. You can shoot anywhere on the alien, and it does the same amount of damage regardless of if it registers as a headshot, legshot, gutshot, and so on.
The method of locational damage that was being considered (and may still be, for all I know) is REDUCED locational damage. So the Onos would receive less damage from being shot in the head, due to the bony plate there... say 10% as an example. This would force Marines to use group tactics as well as flanking manouvres to shoot at the sides and back of the Onos, to do any real damage.
For the time being, location-variable damage is NOT planned to make an appearance. It did accidentally during one of the early 3.0 betas, when the Kharaa hitboxes were fixed and carried their default values... it was a slaughter, more or less.
I doubt it was by design at first since thye were held back by the hull limitations of the HL engine. The adapted and balanced around that.
It would take a big overhaul and a lot of work to try and give locational hitboxes now, and would it improve the game or really be worth it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not in my option, it would change the feel if of the game to much to me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
it would also unbalance the game, somewhat, skulks can bite the legs the easiest while marines can easily shoot the head. and how would attacks like spore do damage to marines?
a good fade can solo 5 HAs
a good fade can solo 5 HAs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Solo like hit one, go hide in a vent for 30 seconds regenerating, then rinse and repeat?
A head shot to a Skulk wouldnt do as much damage to it as a shot in the arse, as Skulks Brains are located in there backside.
Anyways, are the Hit Boxes stuffed for a forward strafing Skulk? As I have continually hit them full on with a Shotty and it misses, Also I see more and more skulks using this tactic, as it seems the hit boxes are out when they do this.
Any info on this?
Thanks.
Tug.
a good fade can solo 5 HAs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ya but by the time thier done a light marine could have shotgunned all three hives already.
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yep, hitboxes are munted, this is the sparks bug you might have heard people reffering too. Theres nothing you can do about it either.