Ns_frost
TinMan
Join Date: 2002-04-14 Member: 445Members
<div class="IPBDescription">Aka ns_coolant...</div>Hi there!
My map was previously known as 'ns_coolant', but this name was already in use by a map by ant2cool... So here's a new name. You may have seen shots of the old one. There wasn't much change in it, but now I have a real layout, and I compiled all I have done yet. That takes us to my question:
Is the following compile log excerpt normal?
I mean, I know I did a full vis which takes a while, but there's still much to do in my level... I would say, 50% of the ground structure is done, 30% of the main rooms, and 20% of the overall detail work.
I used a AMD1.6+ for compiling, ZHLT, and I have to expect to have compiling times around 4 hours when my level is complete... IS THIS REALLY NORMAL?
[compile process window]
7957 faces
Create Patches : 63904 base patches
0 opaque faces
710881 square feet [102366896.00 square inches]
194 direct lights
visibility matrix : 243.4 megs
BuildVisLeafs:
(398.58 seconds)
MakeScales:
(1467.84 seconds)
SwapTransfers:
(855.58 seconds)
Transfer Lists : 88933126 transfers
Indices : 29578764 bytes
Data : 355732504 bytes
Bounce 1 GatherLight:
(583.52 seconds)
FinalLightFace:
(33.08 seconds)
3847.67 seconds elapsed [1h 4m 7s]
[/compile process window]
Thanks for any answers.
I'll post a layout and stuff in the next days...
My map was previously known as 'ns_coolant', but this name was already in use by a map by ant2cool... So here's a new name. You may have seen shots of the old one. There wasn't much change in it, but now I have a real layout, and I compiled all I have done yet. That takes us to my question:
Is the following compile log excerpt normal?
I mean, I know I did a full vis which takes a while, but there's still much to do in my level... I would say, 50% of the ground structure is done, 30% of the main rooms, and 20% of the overall detail work.
I used a AMD1.6+ for compiling, ZHLT, and I have to expect to have compiling times around 4 hours when my level is complete... IS THIS REALLY NORMAL?
[compile process window]
7957 faces
Create Patches : 63904 base patches
0 opaque faces
710881 square feet [102366896.00 square inches]
194 direct lights
visibility matrix : 243.4 megs
BuildVisLeafs:
(398.58 seconds)
MakeScales:
(1467.84 seconds)
SwapTransfers:
(855.58 seconds)
Transfer Lists : 88933126 transfers
Indices : 29578764 bytes
Data : 355732504 bytes
Bounce 1 GatherLight:
(583.52 seconds)
FinalLightFace:
(33.08 seconds)
3847.67 seconds elapsed [1h 4m 7s]
[/compile process window]
Thanks for any answers.
I'll post a layout and stuff in the next days...
Comments
From the looks of it though, your vismatrix (at 230+mb) will be what is mostly slowing you down...
By the way, with -sparse it takes approximately 4 hours to completely compile ns_bast. This isn't unusual. If I had more RAM, I'd compile without the -sparse switch and that might knock an hour or so off the time, but that's hard to say.
/me shudders at the thought.
Unfortunately, I don't have time to do it right now, and not tomorrow...
I'll have to 'freeze' ns_frost for a while, I have to study... BUT I WILL NOT DROP THIS PROJECT, I PROMISE!!
The Layout is now completed, and, well, 40% of the 3D halls and rooms. Few detail work, lightning needs still lotsa work, so... I think I'm around 30% done with the overall work.
Thanks for all yer help,
CU all
TinMan