Halflife 2 Ns
Kush
Join Date: 2003-05-08 Member: 16150Members
<div class="IPBDescription">How soon after release?</div> Does anybody know if Natural Selection will just be a matter of porting it to half-life 2, or will it have to be rebuilt from the ground up? I can't wait to see what kind of maps are made once the detail limits and stuff are limited more by computing power than the old HL engine.
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Materials? Is that like an enhanced texture that is 3d or something? (like alien fungus stuff that actually sticks out?)
I kind of hope NS 2 is done totally fresh for halflife 2. After looking at the size of the known bug list, the idea of porting ns 1 somehow to HL2 scares me. (and probably the devs too <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) I suppose the textures would not only look ugly but they probably wouldnt fit right either.
I hope HL2 will be very mod-friendly.
When are we landing on mars? When is cold fusion going to be invented? What kind of question is that lol.
Bottom line: don't go out buying HL2 for the SOLE REASON that you believe NS2 will show up on it. Then again... why you wouldn't by HL2 is beyond me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Actually cold fusions already around they just dont know what causes it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yes and no. You can simply import the map, but you'd have to redo all the entities and texturing. It's still going to be a hell of a lot of work with a "simple port". And ontop of that, the maps, while highly detailed for HL1, could use a lot of work making them even more detailed for HL2. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If i remember correctly, Flayra said that even if he moved to HL2, he would rebuild from the ground up. So don't expect NS to be out within a year of HL2's released, that's <span style='font-size:14pt;line-height:100%'><b>IF</b></span> it ever does make that move.
Lets talk about how late HL2 is going to be delayed...2005 i bet.
Materials? Is that like an enhanced texture that is 3d or something? (like alien fungus stuff that actually sticks out?) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Correct.
Materials are similar to textures in that they can have a visual image placed over them, however, there are multiple variables that can be altered to create effects like opacity, self-illumation, shine, shine strength, wether or not it has a "bump map" place onto it (bump maps do what they proclaim; they add "bumps" to a material, even though it is still very 2 dimentional) as well as a huge variety of other things.
Anyone dealing with a profesional-quality level 3D modeling/creation program like 3D Studio Max knows this.
[edit- as for a NS to HL2 chances, it depends on just how good the transfer system is. If it can be converted 100% accurate, a map's texturing/lighting/entities will have to be "fixed", models will have to have increased polygon counts to look nice, and undoubtably the smaller things (like spores and umbra) will have to have their effects changed to become volumetric and various other things.
If you can't convert HL mods to HL2 absolutely perfectly, NS will have to be re-made on HL2; which could mean 2-4 more years of production, after the HL2 SDK is released -- and even that's if the NS Dev team jump right on it from the get-go. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ]
thats bump mapping
materials are just better, no need to confuse things.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS was first contact, NS2 will be the war...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/' target='_blank'>Unknown Worlds</a>
That doesn't matter either way.. if I'm not mistaken, Flayra has been quoted on numerous occasions saying that NS will not be ported to HL2, and NS2 will be a completely new game.. Not just a port over from an old engine.
Doom3 can do diffuse, specular, additive, opacity, bump(using normal maps or using heightmaps a.k.a displacement maps which get converted and combined to the normal maps in this game) but it is missing gloss maps which i consider to be crucial. i don't know about Far-Cry or Half-life 2 except that they support normal maps and probably diffuse maps.
btw ironically and much to my horror and anger, 3dsmax cannot use normal maps.
FLAYRA might not be porting it, but his lacky might <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ...just speculation.
<a href='http://www.giantninjarobots.net/stuff/sparkowned.wmv' target='_blank'>http://www.giantninjarobots.net/stuff/sparkowned.wmv</a>
He said that there had been no decision yet as to if they were going to make ns for the hl2 engine. But he did say as soon as a decision was made he would let us know.
btw, his comment on the sparkowned movie was;
<Flayra|beta4-friday> I really don't see what the big deal is with the sparks. That video shows sparks, but they're not a big deal, barely even noticeable.
hehe.
On a somewhat unrelated issue, the "spark bug" is probably the dumbest name people could have come up with for this. Clearly the error has nothing to do with the actual sparks, those show up whenever you shoot a wall, its only really an annoying error because the model and hitbox are violently separated from eachother.
However, UWE's existence now has to be taken into account. If I were to make a bet, I'd say that Flayra's next project is goint to be a UWE retail game. This may take place in the NS world, it may be an original concept, but that's the most probable case. As for HL2/Source; they could be using that, although his statements so far on the matter are that he haven't chosen an engine for UWE's first project.
He was mistaken, he thought it was a visual error caused by shooting behind the skulk or something. We saw him in IRC yesterday and he was working on it, so we're hoping that it gets fixed soon. If you have any leads, make sure you email Flayra.
There are currently no plans regarding porting NS to HL2.
On an unrelated note, please use the search feature before posting a thread, this has been brought up several times already.
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