Steam Problems
d$k
Join Date: 2003-01-12 Member: 12227Members
<div class="IPBDescription">Need help !</div> Hi fellow mappers, ive been mapping for a while now and everything always worked fine, no leaks, blabla, but since steam has been released i cant seem 2 run my maps anymore. Everything from the first starting up dialog works fine but it seem 2 keep hanging at the second dialog around the 5th stripe. My compiling progress went fine. I did everything that is in the stickied topics. Plz i need help!!!! i got like 5 id's for maps but i cant make em :s
btw #nsmaps on Quakenet.irc plz
gr.
d$k
btw #nsmaps on Quakenet.irc plz
gr.
d$k
Comments
Steam is stalling? or your compile is stalling?
5th stripe? What is it, a zebra?
what bar? the connecting to local game server?
try starting up on an 'offical' map then bring up the console and type map <mapname> [enter] ?
ill try changing 2 it
*edit*
Tried, it crashed halfway changing map, same thing : the bar stops moving in middle :s
then changed map to your map and dies?
what version of the compile tools are you running?
did you take the other suggestion and compile you map in a different folder, e.g. c:\hammer\?
sure no errors in compile log?
Ill try compiling in another directory but i dont think thats the problem.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->** Executing...
** Command: Change Directory
** Parameters: C:\Games\Steam
** Executing...
** Command: Copy File
** Parameters: "C:\map\ns_tetris.map" "C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris.map"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris.map
CreateBrush:
30%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
30%... (0.02 seconds)
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\co_kestrel.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\co_rebirth.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\gfx.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\hallwall_1.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns2.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_bast.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_ayumi.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_hera.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_eclipse.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_tanith.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_lost.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_metal.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_nancy.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_nothing.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\wall_lab.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\spraypaint.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\tempdecal.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\v_wad.wad
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.09 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.prt'
0.08 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: -fast "C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris"
g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe -fast C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
6 portalleafs
8 numportals
BasePortalVis:
50%... (0.00 seconds)
average leafs visible: 4
g_visdatasize:18 compressed from 6
0.02 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: -extra "C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe -extra C:\Games\Steam\SteamApps\dsk__g_crew@hotmail.com\half-life\nsp\maps\ns_tetris
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\ZHLT\lights.rad']
[9 texlights parsed from 'C:\PROGRA~1\ZHLT\lights.rad']
117 faces
Create Patches : 1491 base patches
0 opaque faces
22072 square feet [3178496.00 square inches]
145 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.98 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
50%... (0.13 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists : 814418 transfers
Indices : 46792 bytes
Data : 3257672 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)
4.84 seconds elapsed
----- END hlrad -----<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no error like i said :s
i tried changing path but then i cant compile, i can only seem 2 compile 2 the right dir.
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\co_rebirth.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\gfx.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\hallwall_1.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns2.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_bast.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_ayumi.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_hera.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_eclipse.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_tanith.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_lost.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_metal.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_nancy.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns_nothing.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\wall_lab.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\spraypaint.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\tempdecal.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\v_wad.wad<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
HOLY <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Er, anyway, move your map source to another directory, such as C:\NS and compile from there, then move it to the nsp\maps\ folder. Maybe that would work (worked for me).
edit: and lower that wad number, seriously
to C:\Maps\ or something like that
The command failed. Windows reported this error:
"The system cant find the given directory."
Do you want to continue? Yes/No
Trying Yes,
Gettin Same error
Trying No,
Log: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->** Executing...
** Command: Change Directory
** Parameters: "C:\Games\Steam"
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlcsg.exe
** Parameters: "c:\map\ns_tetris"
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\ZHLT\hlcsg.exe c:\map\ns_tetris
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering c:\map\ns_tetris.map
CreateBrush:
30%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
30%... (0.03 seconds)
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \games\steam\steamapps\dsk__g_crew@hotmail.com\half-life\nsp\ns2.wad
Warning: ::FindTexture() texture V_FLOOR_4 not found!
Warning: ::LoadLump() texture V_FLOOR_4 not found!
Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.06 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlbsp.exe
** Parameters: "c:\map\ns_tetris"
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\ZHLT\hlbsp.exe c:\map\ns_tetris
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\map\ns_tetris.prt'
0.09 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlvis.exe
** Parameters: "c:\map\ns_tetris"
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\ZHLT\hlvis.exe c:\map\ns_tetris
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
6 portalleafs
8 numportals
BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 4
g_visdatasize:18 compressed from 6
0.02 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\ZHLT\hlrad.exe
** Parameters: "c:\map\ns_tetris"
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\ZHLT\hlrad.exe c:\map\ns_tetris
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\ZHLT\lights.rad']
[9 texlights parsed from 'C:\PROGRA~1\ZHLT\lights.rad']
117 faces
Create Patches : 1383 base patches
0 opaque faces
22072 square feet [3178496.00 square inches]
37 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
50%... (0.11 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists : 714842 transfers
Indices : 38580 bytes
Data : 2859368 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)
0.94 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\map\ns_tetris.bsp" "C:\maps\ns_tetris.bsp"
The command failed. Windows reported the error:
"The System Can't find the given path."
** Executing...
** Command: Copy File
** Parameters: "c:\map\ns_tetris.pts" "C:\maps\ns_tetris.pts"
The command failed. Windows reported the error:
"The System Can't find the given path."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Could it be because the directory (c:\map\map) doesnt excist yet ?
Everything worked, but its kinda lame that you have 2 move your map everytime, when will there be an update + what is causing it (the compile tools?)