Crack Hopping Aleins

NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
<div class="IPBDescription">Ruining atmosphere?</div> I mean seriously! i play aleins 24/7/365 and i know that without crack hopping the gorge and skulk would be absolutely screwed, but latly ive been noticing how incredibly stupid it looks for every lower lifeform to be constantly pressing the jump button while moving.

Would takign out crack hoping for aleins be a bad thing? It would come in tandum with a large hp buff to skulks and gorges, which is exactly what they need.

I feel that crack hopping looks teribly stupid when you have 5 skulks bouncing down the hall like overgrown snarks. I would personaly rather see a good hp buff to skulks and gorges than keep the jump spam.

So what does everyone else think>?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
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Comments

  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    I think "crack hopping" should stay for skulks. There is nothing wrong with it, it makes the skulks harder to hit, and gets them from A-B quicker. When large predators like lions and cheetas are chasing thier prey, they hardly touch the ground at all.

    Gorges on the other hand do not look like they should be able to jump at all.
  • R_A_CR_A_C Join Date: 2003-05-13 Member: 16273Members
    gorge jumping does look very funneh. I think that the wild mad jumping skulks is just right for skulks. They are supposed to scare the **** out of ya. Which is scarrier? a skulk jumping all over the place or a skulk just running all over the place? physcho jumping skulks rock!
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    it doesn't matter what any of you say, the ns dev team is not going to take out jumping or change it in any way
  • GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
    I assume you mean bunnyhopping? Crack jumping is when a marine hops around to avoid a skulk. Bunnyhopping is a game engine glitch which allows faster movement by jumping a certain way. Bunnyhopping was kept for aliens to allow skilled players to move faster.
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    anyway, it looks like the thread starter has the minority here...

    B-HOPPING SKULKS RULE! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It looks much worse when marines (who realistically could not continuously jump--especially with the loadout they have) bounce around like bunny rabbits.

    Now fades blinking constanly, and onos bouncing--those look a li'l odd.
  • MonkehMonkeh Join Date: 2004-04-20 Member: 28034Banned
    the only way to get close to a marine is ambush or bunny hoping as its harder to hit you. just running on the floor = dead skulk <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    I think bunny hopping should be removed (making skulks and gorges a tiny bit faster), and marines should get a jumping slowdown like CS.
  • cabbitcabbit Join Date: 2004-02-28 Member: 26944Members
    While marine jumping (as an evasive tactic) = bad, alien jumping = necessary. Running directly at a marine, even if you strafe, isn't going to help you one little bit. They have autos, not bolt-action rifles here - if he misses with that first shot, he's got another 49 or so to spare. Skulks have to jump. Simple as that. Gorges are vulnerable enough as it is without gluing them to the floor as well as being slow, fat, weak, oh and slow. Besides, fattehs bouncing along the hallways (not bhopping) looks cute. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    If you're talking about bunnyhopping then... mneh... I'd agree it should go. If you have the time and/or inclination to bother learning the method or are unscrupulous enough to find a script to do it for you, you don't need a smidgin of skill to your name.
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    I agree it looks odd, but I don't think any real hit to alien jumping is needed. All I think should be done is to fix the bunnyhopping glitch somehow. Anything that exploits the engine is wrong IMO, even if it is just attaining a higher speed. I won't get into the whole "it's skill" argument, but if abusing the engine is skill, I wonder why I got yelled at in early betas of CS when I would find a spot in the map (usually against the top of the skybox) and be able to see through walls (cs_desert), and snipe players. I wasn't cheating, I used my skill to find the exploit and use it.

    It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->just running on the floor = dead skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    When you get really close it could be an advantage not to leave the floor, if you chase after their ankles they have to aim allmost straight down which is annoying since the aiming system uses cylindrical coordinates and the "distortion" is very large around their feet.

    I know I'd rather have skulks jump up and down trying to bite me when they are close to me than running randomly around my feet which is soo much more annoying.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I won't get into the whole "it's skill" argument, but if abusing the engine is skill, I wonder why I got yelled at in early betas of CS when I would find a spot in the map (usually against the top of the skybox) and be able to see through walls (cs_desert), and snipe players. I wasn't cheating, I used my skill to find the exploit and use it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You don't want to get into that whole argument and you post <i>that</i>? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    An exploit ceases to be an exploit when it can easily be removed and is instead improved(when you exceed the 1.7 times base speed limit you are slowed down to 1.7 times your base speed upon landing, not to your base speed like you used to.) and wanted by the developers.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    nooo... bunny hopping gorges are cute! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    <!--QuoteBegin-..tim..+Apr 21 2004, 09:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (..tim.. @ Apr 21 2004, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree it looks odd, but I don't think any real hit to alien jumping is needed. All I think should be done is to fix the bunnyhopping glitch somehow. Anything that exploits the engine is wrong IMO, even if it is just attaining a higher speed. I won't get into the whole "it's skill" argument, but if abusing the engine is skill, I wonder why I got yelled at in early betas of CS when I would find a spot in the map (usually against the top of the skybox) and be able to see through walls (cs_desert), and snipe players. I wasn't cheating, I used my skill to find the exploit and use it.

    It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It stopped being an exploit when Flayra allowed bunnyhopping to stay for aliens. That argument is no longer valid.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    Even without bunnyhopping there would be leaping skulks and flying lerks and blinking fades.

    Personally I jump constantly with every alien, not for any particular reason its just a habit.


    If bunnyhopping was taken out to change the game atmosphere I wouldn't complain. But I think aliens would need to get something new to compensate.
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    NO CRAP THEY WOULD NEED A BUFF...

    if you POEPLE would read my entire first post youd notice that i said alogn with bunny hoping removed a generous hp and speed buff would come.

    NO CRAP.... if u run striaght at a marine you will die NO DUH!!
    WTH would you even say that. its common knowledge.

    none of the skulks now days use the walls and ceiling to their advantage in a close quarters fight cause they know all they have to do is run and the marine jump spamming back and forth.

    taking away bunnyhoping and increseing speed and hp would solve many things with early game.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    If anything, 'crack-hopping aliens' ruin the atmosphere only because of the animation. If you made them look meaner and more determined, it would just add to it.
  • DuoTheGodOfDeathDuoTheGodOfDeath NY, Japan, Arizona, Florida Join Date: 2003-08-17 Member: 19877Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Sm|o||o|th
    I think bunny hopping should be removed (making skulks and gorges a tiny bit faster), and marines should get a jumping slowdown like CS.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    skulks and gorges would then be moving slower without bunnyhopping.

    the jumping should be left alone, it has become part of the game. It is skill, bunnyhopping is damn hard to do(bunnyhopping, now straff jumpin)
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Removing bunny hopping and "buff" the skulk is not a great idea. Because it makes the ambusher skulk stronger. Killing this new skulk at close range would most likely be harder then killing a bunny hopper. Yes team work could help but alien team work would be stronger. Aliens have evolved around the bunny hoppers/ "crack jumping" Your going to still have balance problems if you only buff the skulk.
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Correct me if I'm wrong, but if a skulk ambushes a Marine and gets within melee range, that Marine deserves to die. Period. That's the way the game has always been intended to be played, and MARINE crackhopping is what prevents this. Armor upgrades can level the playing field, but with celerity the skulk should be able to just run around the Marine in circles.
  • DarkEnligtherDarkEnligther Join Date: 2003-08-29 Member: 20330Members, Constellation
    Thats total ****, marines are NOT supposed to die of every ambush.. that would mean 2 "buffed skulks" camping outside marine start could end the game..

    And PLEASE, dont use any "CS does it this way" arguments, this is the wrong place to be using the word "CS".
    Bunnyhopping is NOT an exploit, its a SKILL, Flayra said it, and he HASNT removed it, so there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.

    Aliens have fine hp and speed as it is now.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-DarkEnligther+Apr 22 2004, 08:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkEnligther @ Apr 22 2004, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aliens have fine hp and speed as it is now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, skulks, lerks and gorges are too fragile, and need a small HP/ap-buff. The skulks' speed should also be slightly increased.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-DarkEnligther+Apr 22 2004, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkEnligther @ Apr 22 2004, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats total ****, marines are NOT supposed to die of every ambush.. that would mean 2 "buffed skulks" camping outside marine start could end the game..
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, given equal skill, marines *are* supposed to die in an ambush.. that's sorta why they call it an ambush.

    The marine counter to this is of course to have a couple guys ready as backup.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    The problem with all of your arguments is automatically assuming they are correct. Just because it is an <a href='http://dictionary.reference.com/search?q=ambush' target='_blank'>ambush</a>, doesn't mean that the ambushed will die. Ambushes give the ambusher a greater chance to kill his victim, but not a 100% guarantee.
  • mydarbinmydarbin Join Date: 2004-02-23 Member: 26810Members
    I think that a skulks bite should have a bigger "bullet" so to say so that it doesnt need to be dead on to cause damage. This would also solve rine crack jumping.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Hopping for marines is definitely pretty damn broken, especially once you add in armor. Leaving bunnyhopping in itself is just a design decision, wether you want tactics in the field or countless hours of twitch practice (or obviously, client hooks and/or exploitive scripts to aid you) to be the deciding factor.

    Putting down skill as a reason why a certain activity has to be rewarded is nonsense - it takes skill too to for example play with your feet, but we're still not making it a requirement for a skill based game. Because it'd be mostly tedious and unfun, and I dare say the majority of gamers would rather spend time honing intuitive skills than odd combinations of strafes, jumps, mouse swings and crouches.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Once you know how to do it and understand why you're doing it, it doesn't seem odd at all.
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    <!--QuoteBegin-Keyser59+Apr 21 2004, 11:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Apr 21 2004, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-..tim..+Apr 21 2004, 09:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (..tim.. @ Apr 21 2004, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree it looks odd, but I don't think any real hit to alien jumping is needed. All I think should be done is to fix the bunnyhopping glitch somehow. Anything that exploits the engine is wrong IMO, even if it is just attaining a higher speed. I won't get into the whole "it's skill" argument, but if abusing the engine is skill, I wonder why I got yelled at in early betas of CS when I would find a spot in the map (usually against the top of the skybox) and be able to see through walls (cs_desert), and snipe players. I wasn't cheating, I used my skill to find the exploit and use it.

    It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It stopped being an exploit when Flayra allowed bunnyhopping to stay for aliens. That argument is no longer valid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <b>HERO!</b>

    if marines didn't "crack hop," they would be stupidely easy to kill (besides a marine that can strafe well). crack hopping actually sometimes makes it easier to bite a marine, because their trajectory is very easy to predict in the air, you just have to practice.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I dare say the majority of gamers would rather spend time honing intuitive skills than odd combinations of strafes, jumps, mouse swings and crouches. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    intuitive skills in all fps games involve not being stupid.
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin-camO.o+Apr 25 2004, 06:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 25 2004, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Keyser59+Apr 21 2004, 11:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Keyser59 @ Apr 21 2004, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-..tim..+Apr 21 2004, 09:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (..tim.. @ Apr 21 2004, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree it looks odd, but I don't think any real hit to alien jumping is needed. All I think should be done is to fix the bunnyhopping glitch somehow. Anything that exploits the engine is wrong IMO, even if it is just attaining a higher speed. I won't get into the whole "it's skill" argument, but if abusing the engine is skill, I wonder why I got yelled at in early betas of CS when I would find a spot in the map (usually against the top of the skybox) and be able to see through walls (cs_desert), and snipe players. I wasn't cheating, I used my skill to find the exploit and use it.

    It's not the strafe jumping that bothers me, indeed it is harder to hit, and it takes skill to do (aside for a script). IT's the increased speed that's wrong. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It stopped being an exploit when Flayra allowed bunnyhopping to stay for aliens. That argument is no longer valid. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <b>HERO!</b>

    if marines didn't "crack hop," they would be stupidely easy to kill (besides a marine that can strafe well). crack hopping actually sometimes makes it easier to bite a marine, because their trajectory is very easy to predict in the air, you just have to practice.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I dare say the majority of gamers would rather spend time honing intuitive skills than odd combinations of strafes, jumps, mouse swings and crouches. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    intuitive skills in all fps games involve not being stupid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A)Marine "Crack-Hopping", looks funny

    B)Makes Learning Curve for newbies quite steep, as not all can afford a optical mouse!

    C)Its unbalanced.

    D)Its quite funny ya got lvl 3 armor, but ya can jump 3 times non stop and 1 sec later repeat.

    E)Skulks look Funny when they jump around like they would have catalyst pack upgrade on them constantly..

    F)Skulks need a Hp & Speed boost, but to counter balance remove bunny hop(reduce to 5 jumps non stop, then 3 sec delay until he/she can jump as much again). Wallwalking is hardly useful abilitie as MT & other stuff can easily counter, and marines usually shoot above the door when they enter the room to make shure enybody above them dies.

    Mr."You Gotta learn to play", probably got a optical mouse, so you got no trouble tracking Crack-hopping rines or Kharaa, but not everybody can afford huge good software or additional things, so why you don't take "skill" up somewhere where sun doesn't show up, and shut up. Eny new players that come to NS are quick to leave cause of crack-hopping "omg im skillzorz" guys who make call "crack-hopping" skill, even it is hardly balanced.
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    You can barely tell if you are BHing or not... I recommend adding something that would alert you that you are now BHing... I don't ever know if I am BHing and would like to know if I am doing it right or not...

    If BHing is a skill it should be immediately learnable by a noob. Till then it should be removed. Noobs are rewarded at every other thing that requires skill except this.
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