Post-2.0 Release Syndrome
RaVe
Join Date: 2003-06-20 Member: 17538Members
<div class="IPBDescription">OMG it returns!!!</div> Most of you should be able to understand what I mean.
For those who don't know what I mean, it's complaints about imbalance aka post-2.0 days where everyone said that devour was overpowered (well, it was when redeeming with devour worked together)
For those who'll complain or have complained, give the game some time, it was just released a day ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
For those who don't know what I mean, it's complaints about imbalance aka post-2.0 days where everyone said that devour was overpowered (well, it was when redeeming with devour worked together)
For those who'll complain or have complained, give the game some time, it was just released a day ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Comments
if anyone complains, they have a damn good reason to. this is the biggest disappointment of a patch since ... since 1.10 for starcraft, and it's hard to get worse then that.
Wait, there are combat clan games?? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Who plays combat clan games?
Oh, and the most stupid spawn system in the world is only for combat, try ns_ for a change it's still amazingly amazing.
Wait, there are combat clan games?? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Who plays combat clan games?
Oh, and the most stupid spawn system in the world is only for combat, try ns_ for a change it's still amazingly amazing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Our serevr is running both NS_ and CO_ maps, and FF is 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> kinda like clan matches...
You should actually do this, no joking. I've had people tell me "it's not a real beta because it's a public release" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
As far as the whining... Pbbt, yeah, though it seems a little worse than the 2.0 shtuff. Possibly because people find more time to type when they're dead and waiting to spawn. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well, when I play at all, I play for a pretty long time. I think I got in 7-10 rounds of ns_ in last night, and a few more of co_. That's a good umpty-bazillion hours, there. And for some reason, I seem to have played the most on maps that b4 was the most unkind towards. :/
I'm not saying I know all there is to know, I'm just saying that I have seen enough to start forming an opinion.
Wait, there are combat clan games?? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Who plays combat clan games?
Oh, and the most stupid spawn system in the world is only for combat, try ns_ for a change it's still amazingly amazing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, there are CS clan games. It couldn't possibly be much different.
*idly wonders if this post will be considered either co_ or CS-bashing...*
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
You assume the common ns player knows what Beta means <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
that can only be so much of an excuse. it's a PUBLIC BETA, and everyone's playing it. the developers have a fanbase to please, and coming out with a crappy patch (even if it is beta) is not a good way to do that. if this beta was played only by a select few who chose to try something new, i.e. back during the private beta, it would be a different story.
cereal: there is a ugl co_ league: www.ugleague.com
Please prove to me that there's a 90% alien win ratio in CO. Not on any special CO-server, where indivdual player skill can still play a role after less than 48 hours of time since release, but in the whole combat mode. Please. I'm not claiming that it isn't broken, but what you are doing here is what I'm getting aggrevated about: You take a valid issue, one that <i>does</i> doubtlessly impair the impression of the game, and inflate it based on your current, understandeable yet far from objective, frustration.
Imbalances happen, even moreso in unfinished products. Hell, take a look at the possibly most refined game on Earth, Star Craft, and look at how demolishing the Mutalisk was in the first version. Nobody claims that this is something good, or even for long acceptable, but it's inevitable.
Sit down, have a cookie, and <i>then</i> tell us what you think.
I've seen about 1/4 marine wins and all of those where ones where marines rushed the hive early, got lots of upgrades and the game ended within 5 minutes after a few waves of rushing the hive as a team and covering each other.
If marines spawned with armor 1 and ha/jp got one point more expensive it wouldn't be such a big pain with focus skulks before you reach level 2 and things would be more even without sacrificing NS balance which seems quite solid.
4.0 sucks... badly
One spawn camping starts, you simply can't get out of it. Even a a team of HA's with GL's can't stop a bunch of stupid skulks lerks or fades from ravaging their base by spawning in one at a time...
Now, I propose that Combat be temporarily shifted so it's more similar to NS untill this problem of spawn camping has been fixed.... that is all
Oh, and by finidng the average on the servers I play on that do CO (Voogru, Deadclan, G4B2S, CyberSpace, Maryland, and SpydersNest) the alien win average is at around 80%...... .... .... .... ... and those are some of the TOP servers (*cough* DEADclan and Voogru = like, top 10 in the WORLD I believe)
Holy crap! You're from THE FUTURE! Do we have flying cars yet?
I meant 3.4.... DOH!
And... we already have flying cars... in the future we have Demons (INUYASHA) that carry us around!
Total Kills: 58283
Total Wins: 155
<u>Aliens</u>
Total Kills: 65135
Total Wins: 443
Thats the official numbers of the G4B2S Combat server, if anyone cares.
P.S. You play on g4b2s picard? I don't see you around... whats your in-game name?
Ehhh I'm a bit with the aliens getting stronger with the new spawn system. But let's face it, even if wavespawning is still in, the alien XP gain would still hamper the obvious marine base camp-age, and if marines still push out, aliens can obviously slaughter them, gan XP, evolve to fades and end the round.
But now Combat fills in one role. Fast-paced action. It's just that aliens win a wee bit too much.
BTW, that many rounds would include NS games as well, unless I'm dumb and you took it from a combat only server or filtered to combat games. But I'm still expecting aliens win a bit more.
Ehhh I'm a bit with the aliens getting stronger with the new spawn system. But let's face it, even if wavespawning is still in, the alien XP gain would still hamper the obvious marine base camp-age, and if marines still push out, aliens can obviously slaughter them, gan XP, evolve to fades and end the round.
But now Combat fills in one role. Fast-paced action. It's just that aliens win a wee bit too much.
BTW, that many rounds would include NS games as well, unless I'm dumb and you took it from a combat only server or filtered to combat games. But I'm still expecting aliens win a bit more. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nope, thats our combat only server. Our server has some really skilled marines, and we tend to work together more.
EDIT: Typo <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Local servers on my side for example, have marines that camp their base spawns for a living. With the recent patch, players that were smart enough to read the changelog and stuck on aliens, countered this by gaining their XP on their own.
Next thing you know, people were complaining left and right about the imbalance when they didn't even attempt to push out. Of course, there were the odd few rounds where marines actually pushed out. The situation for aliens get worse when clans like AIRInc get on marines when they push out.
While the new spawn system fixes spawncamping for aliens, it breaks it for marines. LOL, if we add wave spawning back, games get longer. If we remove auto XP gain, marines are back to base camping. I can't even think of something in the middle <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
But yeah, on the original topic, looks like it's back to those post-2.0 days where people were screaming aliens were overpwered left and right.
rave, b4 = b3. we didn't adapt to b3, stop being so idealistic.
And even if you defined it, what is the definition for definition itself? I wouldn't like to go there, because that would be dragging the topic way off.
I think one of the reasons they released it publicly was because everyone was whining about wanting to play it.