Post-2.0 Release Syndrome

RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
<div class="IPBDescription">OMG it returns!!!</div> Most of you should be able to understand what I mean.

For those who don't know what I mean, it's complaints about imbalance aka post-2.0 days where everyone said that devour was overpowered (well, it was when redeeming with devour worked together)

For those who'll complain or have complained, give the game some time, it was just released a day ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
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Comments

  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    what? b4 is hardly any different from b3, except for the infinite flying lerk and the most stupid spawn system in the world. instead of doing what everyone had expected - that is raising the spawn rate somehow, flayra lowers the spawn rate, even though the spawn camping is a blatantly obvious problem in every combat game, on every server, in clan games and in pubs. not only that, the aliens were boosted even more with the free experience. i've yet to see ONE marine win on co_ so far, after having played an entire day. at least it used to be 1/3 marine wins in b3.

    if anyone complains, they have a damn good reason to. this is the biggest disappointment of a patch since ... since 1.10 for starcraft, and it's hard to get worse then that.
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Pfft, marines stop jerking off in their base, combat games actually END, and people complain =__=
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-camO.o+Apr 25 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 25 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the most stupid spawn system in the world. instead of doing what everyone had expected - that is raising the spawn rate somehow, flayra lowers the spawn rate, even though the spawn camping is a blatantly obvious problem in every combat game, on every server, in clan games and in pubs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wait, there are combat clan games?? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Who plays combat clan games?

    Oh, and the most stupid spawn system in the world is only for combat, try ns_ for a change it's still amazingly amazing.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Cereal_KillR+Apr 25 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Apr 25 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-camO.o+Apr 25 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 25 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the most stupid spawn system in the world. instead of doing what everyone had expected - that is raising the spawn rate somehow, flayra lowers the spawn rate, even though the spawn camping is a blatantly obvious problem in every combat game, on every server, in clan games and in pubs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wait, there are combat clan games?? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Who plays combat clan games?

    Oh, and the most stupid spawn system in the world is only for combat, try ns_ for a change it's still amazingly amazing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Our serevr is running both NS_ and CO_ maps, and FF is 1 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> kinda like clan matches...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2004
    I'm starting to believe that we should make the load-splashscreen a screenfilling 'BETA!' in red font...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    So people don't have opinions, Nem?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    No, so they don't mailspam me explaining that 'NS is dead now' because something is being tried out. If the spawnsystem doesn't work - tell us, but please keep the drama down.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Well, it's still annoying though. Nearly all servers are beta 4. Doesnt leave us with much choice.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited April 2004
    <span style='color:white'>Keep your Co-bashing in the designated areas, please.</span>
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin-Nemesis Zero+Apr 25 2004, 01:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 25 2004, 01:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm starting to believe that we should make the load-splashscreen a screenfilling 'BETA!' in red font... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You should actually do this, no joking. I've had people tell me "it's not a real beta because it's a public release" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    NS is dead now, because the BUS is actually the ability for gorges to raise the dead! Long live necromancy!

    As far as the whining... Pbbt, yeah, though it seems a little worse than the 2.0 shtuff. Possibly because people find more time to type when they're dead and waiting to spawn. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-RaVe+Apr 25 2004, 06:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 25 2004, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For those who'll complain or have complained, give the game some time, it was just released a day ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, when I play at all, I play for a pretty long time. I think I got in 7-10 rounds of ns_ in last night, and a few more of co_. That's a good umpty-bazillion hours, there. And for some reason, I seem to have played the most on maps that b4 was the most unkind towards. :/

    I'm not saying I know all there is to know, I'm just saying that I have seen enough to start forming an opinion.
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Cereal_KillR+Apr 25 2004, 07:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Apr 25 2004, 07:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-camO.o+Apr 25 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 25 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the most stupid spawn system in the world. instead of doing what everyone had expected - that is raising the spawn rate somehow, flayra lowers the spawn rate, even though the spawn camping is a blatantly obvious problem in every combat game, on every server, in clan games and in pubs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Wait, there are combat clan games?? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Who plays combat clan games?

    Oh, and the most stupid spawn system in the world is only for combat, try ns_ for a change it's still amazingly amazing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, there are CS clan games. It couldn't possibly be much different.




    *idly wonders if this post will be considered either co_ or CS-bashing...*

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Nemesis Zero+Apr 25 2004, 08:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 25 2004, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm starting to believe that we should make the load-splashscreen a screenfilling 'BETA!' in red font... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You assume the common ns player knows what Beta means <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    <!--QuoteBegin-Nemesis Zero+Apr 25 2004, 08:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 25 2004, 08:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm starting to believe that we should make the load-splashscreen a screenfilling 'BETA!' in red font...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that can only be so much of an excuse. it's a PUBLIC BETA, and everyone's playing it. the developers have a fanbase to please, and coming out with a crappy patch (even if it is beta) is not a good way to do that. if this beta was played only by a select few who chose to try something new, i.e. back during the private beta, it would be a different story.

    cereal: there is a ugl co_ league: www.ugleague.com
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I'd agree if we were talking about a flat-out gamehindering bug or something of the likes (although it needs to be said that such things happen, as well, and not only to modders), but the biggest nag regarding B4 is a spawnsystem that is said to be prone to tip the odds in one of two gamemodes, and you'd be hard pressed to find an unanimous consensus even on that.
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    edited April 2004
    you won't find an unanimous consensus on anything. the spawn system in b4 IMO really a showstopper problem, considering the 90% alien win rate (a provable fact). even if it is just one game mode, that's 50% of the game right there (or 66%, if you go by what maps most servers have going).
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited April 2004
    Now you've entered one of my favorite arenas, that of fuzzy statistics <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    Please prove to me that there's a 90% alien win ratio in CO. Not on any special CO-server, where indivdual player skill can still play a role after less than 48 hours of time since release, but in the whole combat mode. Please. I'm not claiming that it isn't broken, but what you are doing here is what I'm getting aggrevated about: You take a valid issue, one that <i>does</i> doubtlessly impair the impression of the game, and inflate it based on your current, understandeable yet far from objective, frustration.
    Imbalances happen, even moreso in unfinished products. Hell, take a look at the possibly most refined game on Earth, Star Craft, and look at how demolishing the Mutalisk was in the first version. Nobody claims that this is something good, or even for long acceptable, but it's inevitable.
    Sit down, have a cookie, and <i>then</i> tell us what you think.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I love the new co spawn system, right now CO games actually work as intended except for the fact that aliens win to often right now(maybe marines will wise up and be more pushy at start)... If you spawn camp you should quickly win, don't all die and you WON'T be spawn camped, that's the trick. Since people spawn so slowly you have time to quickly kill the objective instead of being spawn camped for 15 minutes.

    I've seen about 1/4 marine wins and all of those where ones where marines rushed the hive early, got lots of upgrades and the game ended within 5 minutes after a few waves of rushing the hive as a team and covering each other.

    If marines spawned with armor 1 and ha/jp got one point more expensive it wouldn't be such a big pain with focus skulks before you reach level 2 and things would be more even without sacrificing NS balance which seems quite solid.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited April 2004
    I'm going to be blatent...

    4.0 sucks... badly


    One spawn camping starts, you simply can't get out of it. Even a a team of HA's with GL's can't stop a bunch of stupid skulks lerks or fades from ravaging their base by spawning in one at a time...



    Now, I propose that Combat be temporarily shifted so it's more similar to NS untill this problem of spawn camping has been fixed.... that is all

    Oh, and by finidng the average on the servers I play on that do CO (Voogru, Deadclan, G4B2S, CyberSpace, Maryland, and SpydersNest) the alien win average is at around 80%...... .... .... .... ... and those are some of the TOP servers (*cough* DEADclan and Voogru = like, top 10 in the WORLD I believe)
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    <!--QuoteBegin-Jean Luc Picard+Apr 26 2004, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Apr 26 2004, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 4.0 sucks... badly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Holy crap! You're from THE FUTURE! Do we have flying cars yet?
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited April 2004
    *sweatdrop* DARN it being 1:30 am!


    I meant 3.4.... DOH!


    And... we already have flying cars... in the future we have Demons (INUYASHA) that carry us around!
  • GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
    edited April 2004
    <u>Marines</u>
    Total Kills: 58283
    Total Wins: 155

    <u>Aliens</u>
    Total Kills: 65135
    Total Wins: 443

    Thats the official numbers of the G4B2S Combat server, if anyone cares.



    P.S. You play on g4b2s picard? I don't see you around... whats your in-game name?
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    LOL this isn't 3.4, this is 3.0<b>b4</b>

    Ehhh I'm a bit with the aliens getting stronger with the new spawn system. But let's face it, even if wavespawning is still in, the alien XP gain would still hamper the obvious marine base camp-age, and if marines still push out, aliens can obviously slaughter them, gan XP, evolve to fades and end the round.

    But now Combat fills in one role. Fast-paced action. It's just that aliens win a wee bit too much.

    BTW, that many rounds would include NS games as well, unless I'm dumb and you took it from a combat only server or filtered to combat games. But I'm still expecting aliens win a bit more.
  • GuileGuile Join Date: 2004-02-24 Member: 26849Members, Constellation
    edited April 2004
    <!--QuoteBegin-RaVe+Apr 26 2004, 02:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Apr 26 2004, 02:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> LOL this isn't 3.4, this is 3.0<b>b4</b>

    Ehhh I'm a bit with the aliens getting stronger with the new spawn system. But let's face it, even if wavespawning is still in, the alien XP gain would still hamper the obvious marine base camp-age, and if marines still push out, aliens can obviously slaughter them, gan XP, evolve to fades and end the round.

    But now Combat fills in one role. Fast-paced action. It's just that aliens win a wee bit too much.

    BTW, that many rounds would include NS games as well, unless I'm dumb and you took it from a combat only server or filtered to combat games. But I'm still expecting aliens win a bit more. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Nope, thats our combat only server. Our server has some really skilled marines, and we tend to work together more.

    EDIT: Typo <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Ouch, that's gotta hurt. Of course, out of those rounds played, we aren't even sure if marines tried to push out of their base in all those rounds.

    Local servers on my side for example, have marines that camp their base spawns for a living. With the recent patch, players that were smart enough to read the changelog and stuck on aliens, countered this by gaining their XP on their own.

    Next thing you know, people were complaining left and right about the imbalance when they didn't even attempt to push out. Of course, there were the odd few rounds where marines actually pushed out. The situation for aliens get worse when clans like AIRInc get on marines when they push out.

    While the new spawn system fixes spawncamping for aliens, it breaks it for marines. LOL, if we add wave spawning back, games get longer. If we remove auto XP gain, marines are back to base camping. I can't even think of something in the middle <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    But yeah, on the original topic, looks like it's back to those post-2.0 days where people were screaming aliens were overpwered left and right.
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    because everyone is going to be totally aware of the experience the aliens are getting, are are totally willing to sacrifice themselves as bait on a pub.

    rave, b4 = b3. we didn't adapt to b3, stop being so idealistic.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I would if I knew what idealistic meant.

    And even if you defined it, what is the definition for definition itself? I wouldn't like to go there, because that would be dragging the topic way off.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-camO.o+Apr 25 2004, 02:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Apr 25 2004, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that can only be so much of an excuse. it's a PUBLIC BETA, and everyone's playing it. the developers have a fanbase to please, and coming out with a crappy patch (even if it is beta) is not a good way to do that. if this beta was played only by a select few who chose to try something new, i.e. back during the private beta, it would be a different story. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think one of the reasons they released it publicly was because everyone was whining about wanting to play it.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    ...And I'm really glad they choose to go public beta.
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