<!--QuoteBegin-Hi!+Apr 22 2004, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hi! @ Apr 22 2004, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BigBull+Apr 22 2004, 04:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Apr 22 2004, 04:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since co_cs_assaultm is boring we decided to spice it up.
Both teams now have an armslab and each time has to capture it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> but doesnt it umm.. never end? At least it didnt when i played. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 25 min timelimit
and we have lil tsay messages shows hwne armslab is taken and captures.
I released a sillyv5 which looks infinitly better then v3, the problem is though that the games never end, so I have come to the conclusion to add a special point and timer system so that games of mvm never go pasted 30 or 45 min, (yet to have decided) I will implement this idea in sillyv6, it shouldn't take long. Now you wont have to play 2 hour games of MVM <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
bah screw it, there's way too much work involed and im not up to it so instead a link to v5 if anyonewants to play it on tehir server <a href='http://www.ews.uiuc.edu/~hunsley/files/co_sillyv5.zip' target='_blank'>here</a>
thanks again to JHunz for hosting (and others).
I might MAYBE get to doing that v6 thing but not for a while, so meh
Anyone else a problem with the ammo dump not working on the green side on maps like co_BluevsGreen or co_Wildrush <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-woody56+Apr 25 2004, 04:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (woody56 @ Apr 25 2004, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone else a problem with the ammo dump not working on the green side on maps like co_BluevsGreen or co_Wildrush <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Those people put the armory on team 3, not 2, and they need to be 2 to work correctly.
Awesome work on version 5 Bill, some great improvements if you ever do end up doing v6 just post it here so we can all dl it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thank you, <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> that v5 turned out very well,
and youll know about v6 no fears about that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Forgive me if I haven't read it before, but I've seen marines vs. marines maps aplenty, but why aren't there alien vs. alien maps? Maybe there are and I haven't seen them, or maybe there are some limitations to the engine. Please tell me.
Mr. bill can you post the source for the partly working AvA map?
I am running into a bit of a problem with a bug i have...
I can either get team 4 to join right or team 2.. arg...
I saw the screen show from both teams working... can someone please post the source. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How do you have it set up right now? i have it working (partly) in one of my maps.
team 1 set up normaly, it'll just change to team two
As for the second tea, it'll be bumped to team 4, so it has no spawns, Replace your "join team 2" with a teleporter that brings that said person into the team 2's base, then before he falls make it so he falls through a "join team 2" entity, then where he falls is where he will spawn.
All team 2 spawn where they die, or where they are spectating, meaning if I die, and spectate "hi1" I'll spawn where he is. Don't ask how, it just does.
Good luck with that. (hives don't function properly either, jsut set em as team 2 and team 4 to get the game to go, youll need a script to fix it properly though.)
lol yeah i'll come by some time. maybe with a beta of my map that isn't 6mb! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
that's a good question, I'll have to make a new version of my map jsut for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Cool, I'll be adding every single MvM map, I can get my hands on, over at 209.75.97.8:27015 zT's Custom Maps #1 (Fast Download ::ENABLED:<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> We run mostly MvM "converted" maps of CS, DoD, TFC, DMC, Reg HL, but I do like to have different MvM maps all the time =).
<!--QuoteBegin-6john6doe6+Jun 3 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jun 3 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> would it be possible to have marine vs marine on ns_maps? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No. It was tried, it doesn't work. If you want more information, read the whole thread.
<!--QuoteBegin-Chods+Jun 4 2004, 05:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chods @ Jun 4 2004, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Question:</b> In M vs. M, can marines use the enemy marines armoury? ie to spawn camp, get health and ammo? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> not if the maps set up right
I browsed through all these thread pages and tried to create a MvM map - i can't get it run. I created two CC's (one set to "Team one" and one set to "3"), info_team_start's ("Team one"s and "Team two"s), Armorys ("Team one"s and "Team two"s) and an info_gameplay entity (set to: Team one: Human, Team two: Human). The compiled version of this map doesnt let me Spawn when i try to join a team - it just say's DEAD.
I browsed through all these thread pages and tried to create a MvM map - i can't get it run. I created two CC's (one set to "Team one" and one set to "3"), info_team_start's ("Team one"s and "Team two"s), Armorys ("Team one"s and "Team two"s) and an info_gameplay entity (set to: Team one: Human, Team two: Human). The compiled version of this map doesnt let me Spawn when i try to join a team - it just say's DEAD.
What did I do wrong? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think i might be able to help with that, what did you set your readyroom jointeams to be?
Comments
Both teams now have an armslab and each time has to capture it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but doesnt it umm.. never end? At least it didnt when i played. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
25 min timelimit
and we have lil tsay messages shows hwne armslab is taken and captures.
and shows the score at the end of 25mins
Games last LESS than 5 minutes. Fast and furious!!
<a href='http://www.ews.uiuc.edu/~hunsley/files/co_sillyv5.zip' target='_blank'>here</a>
thanks again to JHunz for hosting (and others).
I might MAYBE get to doing that v6 thing but not for a while, so meh
Those people put the armory on team 3, not 2, and they need to be 2 to work correctly.
ONLY commchair is team 3!
and youll know about v6 no fears about that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://www.sef-cs.com/upload/co_naigy_b3.zip' target='_blank'>DOWNLOAD</a>
It's beta 3 and I'm currently working on beta 4. It's getting near it's completion!
Edit: Bluevsgreen now fixed
Edit: wildrush now fixed
There is a partly working map, can someone post the source?
Mr. bill can you post the source for the partly working AvA map?
I am running into a bit of a problem with a bug i have...
I can either get team 4 to join right or team 2.. arg...
I saw the screen show from both teams working... can someone please post the source.
Mr. bill can you post the source for the partly working AvA map?
I am running into a bit of a problem with a bug i have...
I can either get team 4 to join right or team 2.. arg...
I saw the screen show from both teams working... can someone please post the source. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How do you have it set up right now? i have it working (partly) in one of my maps.
team 1 set up normaly, it'll just change to team two
As for the second tea, it'll be bumped to team 4, so it has no spawns, Replace your "join team 2" with a teleporter that brings that said person into the team 2's base, then before he falls make it so he falls through a "join team 2" entity, then where he falls is where he will spawn.
All team 2 spawn where they die, or where they are spectating, meaning if I die, and spectate "hi1" I'll spawn where he is. Don't ask how, it just does.
Good luck with that. (hives don't function properly either, jsut set em as team 2 and team 4 to get the game to go, youll need a script to fix it properly though.)
bill and olmy when are you guys gonna visit me again i miss you guys =P
Download it from <a href='http://www.kiez-clan.de/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=477' target='_blank'>here !</a>
Maps in this mappack are:
- co_2front_b09
- co_bluevsgreen_b07
- co_lostspace_b04
- co_plague_mvm
- co_wildrush_b16
- co_dead_mvm1
We have a server with MvM only running at
[Kiez]Ritze <a href='http://hlsw://195.4.19.18:27015' target='_blank'>195.4.19.18:27015</a>
Play well
Rick
/edit: Updated the map pack
Maps created by
Black-Plague - Layout designer, suggestion box <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Darkfighter - brushwork and architecture
209.75.97.8:27015 zT's Custom Maps #1 (Fast Download ::ENABLED:<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
We run mostly MvM "converted" maps of CS, DoD, TFC, DMC, Reg HL, but I do like to have different MvM maps all the time =).
also (sorry if this has been discussed already, 26 pages is alot for one quick question)
would it be possible to have marine vs marine on ns_maps?
No. It was tried, it doesn't work. If you want more information, read the whole thread.
<b>Question:</b>
In M vs. M, can marines use the enemy marines armoury? ie to spawn camp, get health and ammo?
In M vs. M, can marines use the enemy marines armoury? ie to spawn camp, get health and ammo? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not if the maps set up right
Download it from <a href='http://www.kiez-clan.de/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=477' target='_blank'>here !</a>
Maps in this mappack are:
[...]
We have a server with MvM only running at
[Kiez]Ritze <a href='http://hlsw://195.4.19.18:27015' target='_blank'>195.4.19.18:27015</a>
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hi!
I have updated the mappack and mapcycle to
- co_2front_b09
- co_bluevsgreen_b07
- co_lostspace_b04
- co_plague_mvm
- co_wildrush_b16
- co_dead_mvm1
Thank you for your attention...
Play well
Carsten
I browsed through all these thread pages and tried to create a MvM map - i can't get it run. I created two CC's (one set to "Team one" and one set to "3"), info_team_start's ("Team one"s and "Team two"s), Armorys ("Team one"s and "Team two"s) and an info_gameplay entity (set to: Team one: Human, Team two: Human). The compiled version of this map doesnt let me Spawn when i try to join a team - it just say's DEAD.
What did I do wrong?
I browsed through all these thread pages and tried to create a MvM map - i can't get it run. I created two CC's (one set to "Team one" and one set to "3"), info_team_start's ("Team one"s and "Team two"s), Armorys ("Team one"s and "Team two"s) and an info_gameplay entity (set to: Team one: Human, Team two: Human). The compiled version of this map doesnt let me Spawn when i try to join a team - it just say's DEAD.
What did I do wrong? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think i might be able to help with that, what did you set your readyroom jointeams to be?