Long Games May Be Back Again

ioprediopred Join Date: 2003-07-06 Member: 17965Members, Reinforced - Supporter
<div class="IPBDescription">OMFGLOLKTHXBAI!!!11</div> I must say, thank the lord, the new changes, and especially the re-release of bast, let me experience the best game of NS i've had since NS1.. and Epic 67 minute long game (by far the longest since the 3+ hour long games of NS1). Back and forth constantly, taking of hives back and forth, great.

Bast is a terrific example of a map, lots of great choke points... I cant really place my finger on it, but because its basically the only map from NS1 that hasnt had many major changes (eclipse, tanith have been modified greatly), it seems to work better.

I just feel it necessary to say great work, Im glad to see my constellation dollars are going into improving the game.

*goes back to playing the epic-in-scale games of old*

Comments

  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Uh oh shouldnt have said that mate!

    Now the ex-vets are gonna turn up and say how epic games just show your lack of skill in the game to end it quickly!!

    I have loved epic games since 1.0x and think they really were fun. Short games while showing your "skills" are so boring and the feeling of achievement really becomes rare.

    The only thing though epic games can get really boring if achieved too often, and if people really feel they arent getting anywhere.

    If map control goes backwards and forwards that makes things interesting.

    - RD
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    (No new marine start at Hera? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )

    Hopefully so; short, often after 5 minutes decided games are getting on my nerves. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • BrazenBrazen Join Date: 2003-03-03 Member: 14250Members
    are you serious?? if you are i might even go get my hands on ns again, i played LOTS of 1.0x and LOVED long-last-battle-till-the-end games, where you still don't know WHO is gonna win after 1 hour of playing. it isn't lack of skill to finish game early, in my opinion the gamelength was shorter and THUS ns got flashier, more counter-strike (no offense here) alike gameplay, you know "the fast is the best". long games just mean the game is perfectly balanced and both teams have about as much chance on winning as on losing. both teams also posses equally high skills, THAT"S why the game lasts so long. with the coming of newer versions ns got flashier and shorter (not to mention combat) and i know it has driven me and a whole bunch of other hard-core ns players away from ns. if what you say is true then i just want to say to flayra: 'keep it coming!!!!'
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    bast is great and I am glad we got a map again where we can have these long matches.

    Imagine. we lived for 35 minutes without ever getting hive2. Ok, we lost but still.
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    i must agree... i loved the awesome long games of 1.04 that went on for hours. the inclusion of NS_bast has made me really want to play 1.04 again and experience all it has to offer..

    it appears to be the only real map that i like due to unique balance and gameplay styles shown in it.

    i hope they never change it tbh, and the 1.04 hera was better than the 2.0/3.0 versions <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • phunktionphunktion Join Date: 2003-11-14 Member: 22883Members, NS1 Playtester, Reinforced - Shadow, WC 2013 - Silver
    what changes were made to make epic/long games more likely to happen.

    answer:nothing

    so its was all in your head. pub games are more likely to have stalemates cuz of lack of decisicve action and the preponderance of turret farm/ phase gate lockdowns. instead of wasting res on farming how about moving on the next hive and attacking that. in fact this habit sometimes allows aliens to get it together and make a comeback. i was in a game yesterday where the aliens had no rts or ith nobody with res to put any up yet we proceeded to get enuogh rfk and push back 3 differnt seige attempts(with only skulks) and go on to win the game. alien games are constantly made miserable by marines prelonging the game when there victory is clear
  • homesicknesshomesickness Join Date: 2003-01-10 Member: 12124Members
    you guys are kidding right?

    afai recall 1.0x was all about jp rush with booming.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    It's a pubber - clanner thing. Don't try to understand it if you don't <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    bast is good, remake is perfect.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I have no opinion if long or short games are better but... what exactly changed to make games longer? I think you just played some obscure games yesterday..
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    edited April 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->what exactly changed to make games longer<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    what exactly changed to make anything different besides lerk?

    For classic that is, screw combat.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited April 2004
    <span style='color:white'>Be nice.</span>

    or maybe i'm just misunderstanding what you're saying.

    He's not talking about the entire game, just bast.
    edit: re-read his post: he is talking about the whole game, but he's talking about a specific "epic" game on bast... I don't really think any of the changes made the other maps more epic... well, lerk having lower gestate and the no energy usage certainly had some effect.

    Bast is a really big map, and makes for really long games. It wasn't in the beta before, now it's finally back, but it has also had balance tweaks which make it about ten times better.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    edited April 2004
    I experienced long 70 minutes game too yesterady.. not on bast, on caged, was vgg, both teams had skilled enough players.
    Basically rines after failed attempt to kill growing second hive (aliens had lerks and fade) held double and ventilation hive, nothing more. Aliens had rest of maps covered with OC and all other res. Aliens tried to attack simultaineously but rines had enough ha/guns to survive all attacks even though there were dramatic moments - armory lost, pg in base @ double lost while attacking hive resulted in beacon and run to save base, vent under constant attack waves.. i was comm and i was most time just checking alien movement to predict and warn before attack.. Several hive attacks failed including jetpacks, sneaky pg, but eventually marines with top upgrades and won battle with onos/lerk pack managed to get near gen hive and siege it winning the game (with 1 hive aliens were dead in 1-2 minutes).

    Another vgg today.. on tanith and eclipse, not so long but very dramatic 20 minutes games, with no obvious result.

    I think more lerks and improved maps make games longer. Lerk is giving aliens advantage early, this is what they need with crappy skulks..
  • ioprediopred Join Date: 2003-07-06 Member: 17965Members, Reinforced - Supporter
    edited April 2004
    Sorry if my post was a bit spastic, I was talking about bast specifically, the map seems to work well for epic struggles, I think maybe because marine start is a very forboding place for early skulks, and the map is rather huge.

    But I have had some epic games on other maps, but that happens every now and then. Bast seems to be an epic game almost every time.

    New eclipse does a little job at doing that now also, seeing as marine start's doors are such <span style='color:white'>Dodge this.</span> things, fading in, swiping, fading out to see the doors closing on your head. I love it =D
  • chippychippy Join Date: 2003-03-04 Member: 14307Members
    bring on those good long games - the ones where you end up afterwards in the ready room shaking all over! The ones where everyone is communicating effectively, you may lose a hive/forward base, but another one is on the way, aliens dont hoard, or die foolishly and marines arent scared of the big swiping fades.

    but i've played a few terminally boring games, where the marines are cowards, stay in base or maybe the occasional useless foray outside and the aliens dont take the advantage (or vice versa). No-one speaks, or even types...(usually quiet comm too). Someone goes onos, or fade, then quickly dies....rts get put up and taken down, marines start farming instead of attacking and the game plods on, and on, and on
  • C_C_C_PC_C_C_P Join Date: 2004-04-23 Member: 28132Members
    I was playing the caged game licho mentioned (as Ares) but although I like long games it started to bore me eventually (partly due to me sucking worse than usual). Another reason is that attacking the same 2 rooms for 45+ minutes gets a little repetitive.
    Still, gg, glad to play as celerity/non-adren lerk for a change <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Perhaps the upping of <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> does contribute somewhat to longer games... aliens tend to go lerk more rather than save for fade, which may lead to an increase in HAs walking around slowly with their hmgs? And since lerks aren't as suited to primary attack roles as fades are aliens might have difficulty in taking out penned-in marines.
    That's just a theory of mine though.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    Any clanner will tell you that there is nothing wrong with epic games but there is something wrong with games that are over but haven't ended yet. IE marines with Turrets/TFs and elec all over the map with HA vs 1 hive aliens, just not finishing the aliens off. That's what gets real real boring very fast. I don't think ANY clanners dislike an epic game where hives are traded and where both sides actually have a *chance*.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Roger Dodger+Apr 25 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Apr 25 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uh oh shouldnt have said that mate!

    Now the ex-vets are gonna turn up and say how epic games just show your lack of skill in the game to end it quickly!!

    I have loved epic games since 1.0x and think they really were fun. Short games while showing your "skills" are so boring and the feeling of achievement really becomes rare.

    The only thing though epic games can get really boring if achieved too often, and if people really feel they arent getting anywhere.

    If map control goes backwards and forwards that makes things interesting.

    - RD <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ns1 on bast, nothing beats the epic 4 hour game where the marines destroyed the hives 20x and had to relocate 6 times including sticking a cc on top of refinery hive.!!!oneoneone


    Oh the feeling of accomplishment at the end!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    ever have a 74 minuit game where marines never got anything better than an observitory, or ailens never got a second hive?
Sign In or Register to comment.