Turret placement
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">Offensive chambers that is...</div>Normally you'd expect to give turret the longest line of sight you can, so they can fire longer at the closing enemey. However this tactic doesn't work for alien turrets for 3 reasons:
1) They are slow firing, compared to frontiersmen weapons
2) They are very vulnerable to marine firepower
3) Slow moving projectiles can't hit a moving target at range.
However individual hits from alien turrets are much more powerful than the marine equivilent, so I have developed a stratergy to make best use of this situation.
Placing turrets on both sides of entrances, to catch marines off-gaurd as the come through the doorway.
=== ===
^ ^
where = is a wall and ^ is an offensive chamber.
This stratergy can be improved by adding webs across the doorway and defense chambers to regenerate the turrets.
<!--EDIT|ChromeAngel|Oct. 30 2002,07:17-->
1) They are slow firing, compared to frontiersmen weapons
2) They are very vulnerable to marine firepower
3) Slow moving projectiles can't hit a moving target at range.
However individual hits from alien turrets are much more powerful than the marine equivilent, so I have developed a stratergy to make best use of this situation.
Placing turrets on both sides of entrances, to catch marines off-gaurd as the come through the doorway.
=== ===
^ ^
where = is a wall and ^ is an offensive chamber.
This stratergy can be improved by adding webs across the doorway and defense chambers to regenerate the turrets.
<!--EDIT|ChromeAngel|Oct. 30 2002,07:17-->
Comments
<span style='color:red'>^</span> turret
<span style='color:green'>X</span> web
Variations:
1)
<span style='color:white'>=== ===</span>
<span style='color:red'>^</span> <span style='color:green'>XX</span> <span style='color:red'>^</span>
2)
<span style='color:white'> ||
===</span><span style='color:green'>XX</span>
<span style='color:red'>^</span>
The most important thing is to not let the marines SEE even one turret until they're about 4 feet from an entire room full of them. And keep in mind that turrets can't shoot through each other.
<!--EDIT|coil|Oct. 30 2002,03:06-->
edit: I know this isn't directly on topic but I thought I'd tack it on anyways since I don't think much else can be said about turrets and I wouldn't start a new thread for a little detail like this.
<!--EDIT|Ekaj|Oct. 30 2002,04:07-->
Id place it based on TFC tactics really, swopping disp for webs. It should be easier to place as you can get to almost any surface, you have more than 1 web and the OC's have a 360... FOV? (if thats the term)
[Edit]It occurs to me that I have still not played the game <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->, take what I said with a pinch of salt [/Edit]
Put one defensive chamber nearby to heal them.
In small hallways around corners are one of my favorite places for the OCs. Marines frequently run in groups and you can usually get one or two right off the bat, because they run around the corner, then can't go back because of the guys behind them. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-Slappy
<span style='color:red'>+</span> Offense Chamber
<span style='color:green'>*</span> Defence Chamber
<span style='color:tan'>^</span> Web
X or x is null
xxxxxx<span style='color:white'>=</span> <span style='color:white'>=</span>xxxxx
<span style='color:white'>====== ======</span>
<span style='color:green'>*</span><span style='color:red'>+</span> <span style='color:tan'>^^^^</span> <span style='color:red'>+</span><span style='color:green'>*</span>
so you have 1 defensive chamber healing 1 offensive chamber, and the webs to catch marines.
The current resource issues have of course thrown this out of balance - it'll be fixed with the upcoming patch.
+ Offence Chamber
* Defence chamber
# Web
= =
=====##======
*+ #### +*
++ <- These are for attraction
one JUST one evolve to gorg and start to find few resource places.in that while others go with sulks and start to parasite and kill and tease enemy marines with attack waves and dont let them to go resources.After that gorg have got some resource (like 3-4) he rush to second hive and take that... and then third.Main thing is what i want to say that dont focus too much on defence!With kinda rush aliens have much better changes to win at least in my experience...
agen bit offtopic but well...at least you all got something on your mind.Try this and find out do you feel it nice strategy too... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->