Bring Back Old Ns Style Of Play ?

BigfonzieBigfonzie Join Date: 2004-03-14 Member: 27328Members
edited April 2004 in NS General Discussion
<div class="IPBDescription">has ns grown into a monster!!!</div> This is linked on from a thread called something like "when ns was awsome!" , anyway i was just wondering what people opinions are on the future of ns, to me it should be about more strategy, making the ultimate strategie/fps game with endless amounts of new strategies and tactics always beign used and evolved, this is what i thought ns 2.01 was about and something ns GREATlY LOST with ns 3.0, to me ns 3.0 was a step backwards in this direction because it took away the constant pressure from both sides of taking territory and defending it from a constant atack, but maybe people wanted a more individual fighting, simpler styles of play and a quicker length of game.

what do you think about ns 3.0 as a whole and where do u want ns to be in the future??

keep with improvments on the individual gameplay of the player or focus more on the overall way a game gets played?

these are seriuose questions about where ns should be now and what it should be aiming for? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

Comments

  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Uh....Sweet attatched image!
  • dk_splatdk_splat Join Date: 2004-04-11 Member: 27856Members
    I believe ns certainly has balance issues right now. I see the marines just totally wooping up on the aliens (marines all have much higher exp points and kills then the aliens) and then the aliens get a couple guys into the marine spawn, wreck havok, destroy everyon that spawns, and then the marines lose. Hopefully, in the future, the game will be more balanced, and eventually, it most likely will.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    well in 1.04 it was HMG/JP
    in 2.01 it was fades, fades and more fades...

    I think the game going forward has become fundamentally more balanced in certain areas, but there are newer concerns that have appeared on the horizon, the difference in game play based on team size is one issue that really must be addressed, however there is no one magic way that will automatically work.

    It will only happen by dedication and perserverance by the development team and a lot of hard work and testing by the PT's...

    IMHO, this game in 1.04 was about hive control, this was addressed, and in 2.01 it became about res control, and this is where i think the game works best.

    I see bright days ahead for NS, provided we all keep working on making the game better.
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    I thought 1.04 was the most fun, there were more tactics and teamwork involved, and the games were longer making every game (games where the cc wasn't destroyed in 2 minutes) seem like a gigantic battle. Now things are too quick, I used to like when it took forever to take back a hive, with 5-6 HA/HMG and some light marines with welders with an armoury in the back and skulks attacking from the rear fighting against 4-5 fades and a bunch of offense towers, now the aliens get slaughtered almost instantly with that many HA/HMG unless they have 2-3 oni. Not only that but it took forever to get HA in 1.04 and it was accually hard to get it, now it seems to come within 10-15 minutes. Maybe it's just the servers I've played on, but 3.0 is too fast paced. It's not that I don't like fast paced mods, I play The Specialists all the time, but I liked it more when the games lasted longer. When you just begin to have the most fun and are really starting to get into the game boom cc/hive gone marines/aliens win.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    With the added NS:C with fast and quick combat, I would like to see NS classic slow down its pace. It's got its fast suppliment for people who want to play a quick battle.

    I would also like to see more focus with gameplay, rather than individual players and battles.

    As for beta 3.0 ... all I can say is wait and hope when things are set to stone, the final 3.0 will be balanced.
  • MindCrafterMindCrafter Join Date: 2004-01-04 Member: 25029Members
    2.01 was the best on balance, but the 3.0 maps is better.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • MazkalineMazkaline Join Date: 2003-02-11 Member: 13409Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I thought 1.04 was the most fun, there were more tactics and teamwork involved, and the games were longer making every game (games where the cc wasn't destroyed in 2 minutes) seem like a gigantic battle.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Have you guys been even playing seriously those versions? Everything in this topic is opposite what I think and remember about pre 3.0 or 2.0.
    There were hardly any commanders from pre-1.0 to 1.x. Skulk rush could end whole round short. Memories about compex and large scale of different tactics is just false and glamoured memory. It was as simple as "We take hive or we're dead." while aliens are gathering resources all they like. Some desperate different tactics came in but they were mostly crushed like a pineapple.
    Point is, even that time all of us were untrained and unexperienced about the game. It was by far more easier for aliens to win when marines didnt have any experienced commanders and tactics nor foot soldiers.
    Siege cannons had to be placed here and there because of massive WOL's. Sure there was joyful games, but so much abuses in the game could be used that I have only enjoyed every new version.

    You cant just turn the calendar back couple years by turning version number back to 1.04. People are so experienced now that it would be only interesting to have a look couple times how that game would go on with massive OC's and killer fades. (and cheapo mines).

    Just keep remembering how fun it was in the beginning, Ill keep remembering how fun this game still is. I've seen too many promising games where first few weeks were absolutely hilarious experience but they have fallen into that bottomless pit where no evolvement didnt occur and new players were suffering as with old ones.
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    edited April 2004
    <!--QuoteBegin-SnO0Py+Apr 28 2004, 12:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SnO0Py @ Apr 28 2004, 12:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I thought 1.04 was the most fun, there were more tactics and teamwork involved, and the games were longer making every game (games where the cc wasn't destroyed in 2 minutes) seem like a gigantic battle. Now things are too quick, I used to like when it took forever to take back a hive, with 5-6 HA/HMG and some light marines with welders with an armoury in the back and skulks attacking from the rear fighting against 4-5 fades and a bunch of offense towers, now the aliens get slaughtered almost instantly with that many HA/HMG unless they have 2-3 oni. Not only that but it took forever to get HA in 1.04 and it was accually hard to get it, now it seems to come within 10-15 minutes. Maybe it's just the servers I've played on, but 3.0 is too fast paced. It's not that I don't like fast paced mods, I play The Specialists all the time, but I liked it more when the games lasted longer. When you just begin to have the most fun and are really starting to get into the game boom cc/hive gone marines/aliens win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    same

    but i don't play ts much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SnO0PySnO0Py Join Date: 2003-02-27 Member: 14092Members
    There were some crappy games where the marines had 10+ HA/HMGs camping outside the last alien hive and just prolonging the game for no reason, or games where the com was terrible, but the games where both teams were equally matched (HA/HMG and lots of turrets for marines, fades and a great defense for aliens) beat any 3.0 game. As for the coms only 10% of all the games I played as a marine we went 'comless' for the first few minutes then someone inexperienced hopped in the chair, another 20% we had an inexperienced com that hopped in the chair imediately, so about 1/3 to 1/4 of all the games I played were good, long games (and by long I don't mean 10 oni camped outside a marine base when the marines have 1 res every 15 seconds coming in and have no upgrades at all not letting any marines out but not going in either).
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    What my crystal ball tells about the future of NS:

    1) There will be... Half-Life 2... and HUGE battles.
    2) ...And there will be small battles too.
    3) ...And most of them are about financial things, and/or legal.
    4) ...And NS has been trashed while a new, ultimate MOD has taken its place: Dungeon Siege 3 <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    I think, NS is going slowly away from stragity, in time, it will be only combat, and a bad mod.
    Stu thinks, the second combat came through, the game sucked bad enough for him to leave.
  • Cowman1Cowman1 Join Date: 2002-11-03 Member: 5813Members
    Yeah the server I am a regular on just absolutely despises combat, along with me. It completely ruined NS and brought in a bunch of people who don't know what they are doing and ruin the games. I do truly miss the old NS. Back then I was always a commander because the games would last a long time and it was so much fun, but now I just find myself... not wanting to commander because with all these newbies who don't even bother to learn how to play and use teamwork, comming is such more a hassle. And the new strategies that have to be put in place seem ever so bland and repetetive, but then again I barely remember what 1.04 was like...
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    fs! it wasnt the hmg it was the jps!!! S:S:S::S:S:S
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    This sounds like more of a "I like long games" thread. The game HAS been geared to faster games since 1.04 and I think thats what makes people feel "its losing strategy". In fact the game has gained much more strategy in terms of equally viable tactics used by both sides, its just that the time to implament these are very short. The length is sooo short that its VERY hard to have a backup strategy if your first one fails to work.

    Combat wasnt meant to replace ns, I think people are misunderstanding that it was put in to help new players to learn the game and integrate themselves into the main steam of ns. One of the main deterrences for ns is the fact it takes a MUCH longer time to learn all the ins and outs of the game.

    Simply put, the game since 2.01 and 3.0 has been geared toward faster paced games. Due to this people dislike the limited amount of time they really have to push forward with any plan or strategy they use and then have counter strategys depending on what the other team does. I'm for either long or short games, I personally dont have an opinion on the subject. I'm just trying to point out that ns HASNT lost strategy at all. It just has been geared toward faster games, if you dislike this just express your opinion but understand its not that actual strategy that is losing pace.
  • TheslanTheslan TWG Signature Maker Join Date: 2004-04-27 Member: 28245Members
    <!--QuoteBegin-lagger+Apr 28 2004, 11:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Apr 28 2004, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In fact the game has gained much more strategy in terms of equally viable tactics used by both sides, its just that the time to implament these are very short. The length is sooo short that its VERY hard to have a backup strategy if your first one fails to work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hear, hear, this is definitely I agree with. Backup strategies are basically nonexistence, increasing the importance of making the first try to work. Which basically means there's no room for error (on both teams). Whether the increased tension is good or bad... it certainly made the game more competitive in nature, for people have to perform flawlessly, or at least be really good at it.
  • RedcapRedcap Join Date: 2003-03-13 Member: 14457Members
    Ya know, of all the things I miss from 1.04, the pace is the most important. I agree with lagger that this is probably what I mean when I say I miss 1.04. I mean, I also miss Onos that seemed worth their point cost, aliens having viable ranged weapons, and the lack of retardedness that is electrified (insert marine structures here). The faster upgrading on both sides, cheaper res costs, etc. have all made the game seem, to me, to be decided even earlier than people used to complain about in 1.04. If oneside pulls off their opening strategy, and the other team doesn't, the other team loses. That doesn't really seem like most strategy games I've played, the loss of the back and forth momentum is what has really taken what used to be a great game down a peg, or five. I guess this is why I see, on the pubs I've been on, so much stacking of teams, skill wise, on the marine side. Ironically, it seems to take more overall skill for the aliens to pull off a viable strategy, while the marines can pull one off on the back of a good comm and one or two good players, even on a pub. I believe that the slower pace did two things, one it gave people a chance to learn from mistakes and possibly make a come back(I haven't seen this on any pubs in the new version, generally if one team is dominating, they will win rather quickly, game after game and the other team mills around not knowing what to do, because they aren't given the time to figure it out), secondly it gave the games a much more epic feel which IMHO, was alot better than what it has now.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    edited April 2004
    What new players cannot and thus fail to appreciate is that ns has been around a long time now and that it has been evolving. In order to have true perspective you need to have been here since the begining. Those first few games were epic and magical and are the finest gaming experiences ive had bar none. However the players got more experienced and things had to be changed to preserve gameplay. Through to 1.04 it was mainly balance changes to the teams as people became more experienced with the game and discovered the exploits and overpowered strats. From 2.0 to 3.0 its been about refining the balance and making the games quicker.
    My point is that epic games would get old quickly for the experienced players who have been there and done that. Now all the maps and strats are known and therefore long games would consist of nothing more than going through the motions because each team knows what to do. The perceived shortness of 3.0 games is largely due to confusion between short games and losing.
    If you are losing there is a much quicker conclusion. Pulling off a great comeback may happen but is largely a myth that depends on the other team making mistakes, far better that the defeated perish quickly and a new game starts.
    If both teams are evenly matched then a stalemate does develop and either side may win, this is how long games should come about and not through the other team being unable to finnish it.
    I haven't played 2.0 but i am of the opinion that 3.01 was the most balanced version of ns <b>FOR THE CURRENT COMUNITY</b>, that is those who have played since the begining. This may seem completely unbalanced to those who have recently joined and do not have the experience to make 3.0 work for them.
  • RedcapRedcap Join Date: 2003-03-13 Member: 14457Members
    Now, by experience, you mean version 2.0 experience, right? Because I have a hell of alot of experience playing 1.04, and I'm finding the new version pretty offensive. In fact, I would hazard a guess that new people who didn't have to try and overcome instincts from an earlier version of the game would probably adapt faster to the current style of gameplay. I'm sure, that if I can grit my teeth and deal with it long enough, I'll adapt too. That doesn't mean I'll ever think the faster pace is a good idea.
  • RBSRBS Join Date: 2004-04-26 Member: 28209Members
    <!--QuoteBegin-Cowman109+Apr 28 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cowman109 @ Apr 28 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah the server I am a regular on just absolutely despises combat, along with me. It completely ruined NS and brought in a bunch of people who don't know what they are doing and ruin the games. I do truly miss the old NS. Back then I was always a commander because the games would last a long time and it was so much fun, but now I just find myself... not wanting to commander because with all these newbies who don't even bother to learn how to play and use teamwork, comming is such more a hassle. And the new strategies that have to be put in place seem ever so bland and repetetive, but then again I barely remember what 1.04 was like... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, most of the newbies that start out with NS stay newbies because they don't know all of the terminology for the areas. Someone shouts "double" and a newbie sits there wondering what exactly double really translates to. It's not that they don't want to learn, it's that nobody takes time to teach them when they are trying to learn and instead the comm calls them an idiot and says that they are a waste to the team.

    I've seen it on several servers, someone jumps in the chair as comm and gives no waypoints and expects everyone on the team to know exactly where to go and how to play it to perfection. Because of that the players are clueless (provided newer players are there) and the team loses so the comm blames the players. That would be like expecting your "units" to win the game for you in a RTS.

    With this type of stuff happening you wonder why people go and try combat, it's because it's simple and easy to learn (and you don't need to play many games before learning what the older players already know).
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    yea, in that case, tell them to learn by either following people around, or ask the comm for waypoint.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I think NS is at it's prime, although a few changes *I think could be made is :
    1)more abilities for each alien. like. 2nd hive instead of getting "leap" be able to chose between 3 diffirent skills specific for each alien. just more diversity i suppose...I mean, the "use" of each chamber would be more effective. example, if a movment chamber is dropped on 2nd hive. an ability like leap would be good cause of the upgrades you could get from mov. but if another ability was like...burrow or something. mov woulden't be very effective. although sensory with cloaking would! then again this is a theoretical example off the top of my head...
    2)male // female marine!
    3)more chambers, but ones that don't give upgrades, like the offensive chamber.
    4)marine guns! 1 w/ a scope. or a flame thrower maybe.


    I know that not all of this may be possible, but in concept could be worked with.
  • Trent_HawkinsTrent_Hawkins Join Date: 2003-03-25 Member: 14875Members
    I also prefered 1.04... while I agree it had it's inherrant flaws, I personally felt that 2.0 was a step in the wrong direction, going beyond fixing the flaws, to changing the style/flow of the games. I enjoyed the fact that Hives were important locations... not just res points. Sure, the two hive lockdowns were terrible events to start games with, and some maps made it easier than others, but Hives being an important part felt more atmospheric.

    You were trying to stop the Kahara expansion; instead of going into open war with them. And if you didn't contain them? Well, they get onos and it's all over soon. While I do enjoy being able to use the Onos more now.... it just doesnt feel right.

    That is how I felt it should be (like how I feel in the Vampire Slayer mod, the vampires should be camping the roofs, waiting for the slayers; being hunted, and not the other way around). Aliens are trying to expand; marines are trying to stop them. I feel like we've moved from a war over territory, to a war over resources... not a change I particularly enjoy as much.

    I'll continue playing as usual (my recent Ragnarok Online addiction permitting) as this is a GREAT mod, but it's lost something for me...
  • DashyDashy Join Date: 2004-04-30 Member: 28342Members
    the 1.04 maps where so flawed with so much abuse going on with acid rocket spam ect ect. but that was the FUN of it. now long games of ns always end with around 6 onos charging in devouring every one and stomping any one who shots then just eating the base.

    as for marines it always ends in complete turret spam around the place with sieges all over to destory any thing which moves. tbh i say...remove the seiges and bring back the nuke <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (see ideas and suggestion thread)
  • LuckyLucky Join Date: 2003-11-16 Member: 23001Members
    Let's see now.. 1.04, oh yeah, that's the one where marine "strategy" equalled "lame up your spawn, save for jp+hmg, win" and alien was "take over the entire map, and try to kill the marines before jp+hmg rush kills you. That was the all the strategy there was to it back then, but it could result in hours with of gameplay, as neither side could end the game with too many WoLs and turret farms up murdering everything that moves in hives/marine spawn.
    2.00 had those insanely long games mainly due to reload abuse on armory - you lamed up a place with only small entrances and had a few guys with GLs constantly shower the entrances with grenades making entry for anything smaller then fade impossible, and even fades and oni took severe damage from just trying to step in.
    What we have now is a variety of different strategies. Games are faster mainly because there actually are MORE strategic options to use - so picking the wrong option that causes a fast defeat is more likely now, and even with powerful stand-offs, there are still ways to end the game - I still remember those WoLs from 1.04 that 5 siege cannons couldn't kill.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    I'm with kolokol, Large games with the battle raging back and forth only happened because of inexperience back in 1.04, and the same applies now. If you get a big, raging battle then its without doubt due to incompetence somewhere along the line.

    I remember 1.00 with great fondness - but I understand thats the joys of exploring a new and different game, with new experiences and a sense of awe, sharing all this with those who felt the same. Those days are gone - dead, and they are not coming back. NS is evolving, and inexperience is definately no longer the rule. Pining for the days when everyone was a newb is fruitless.
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