Marine Vs. Marine Space
Neo_Sniper
Join Date: 2004-02-23 Member: 26844Members
<div class="IPBDescription">Space combat maps</div>I'd like to see a Marine vs. Marine map in space, like the spacefreefall map (i'm not sure of name).
Have 2 marine ships in space fighting, maybe have auto jetpacks or a suppy of jetpacks, or something, also have Heavy Armor, I once was on a server where players had both, that was cool.
The ships should be able to be damaged but not destoreyed, or maybe if destroyed the cc will be blown up if ship takes too much damage.
I think some sort of manned turrents would also be a good idea.
If anyone has any ideas please add.
Have 2 marine ships in space fighting, maybe have auto jetpacks or a suppy of jetpacks, or something, also have Heavy Armor, I once was on a server where players had both, that was cool.
The ships should be able to be damaged but not destoreyed, or maybe if destroyed the cc will be blown up if ship takes too much damage.
I think some sort of manned turrents would also be a good idea.
If anyone has any ideas please add.
Comments
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hmmm....
i say
sv_cheats 1
give_upgrade **
give_upgrade **
numbers u can figues out u self
but theres no other way 2 get ha and jp....
as i know :o
I was wondering are you able to remove gravity in a map on the outside?
Like inside has gravity on outside there is none at all.
Also is there a way to make manned turrents where it requires a human to control it?
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hmmm....
i say
sv_cheats 1
give_upgrade **
give_upgrade **
numbers u can figues out u self
but theres no other way 2 get ha and jp....
as i know :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well, theres an entity called func_equipment (or something like that) that could be used, but i don't think it could work with co_, because you keep upgrades.
The problem is that I *doubt* you want no gravity outside. Think about it; you hit the jetpack and you immediately get upward movement, until you hit th ceiling and you're stuck there. Remember, there's no way to turn a jetpack upside-down.
co_spacefall by HoundDawg. It is the map he made after co_freefall. You can play them both on WWGaming.com Official co_*fall (voogru) (207.126.64.35:27015).
Besides that, he is thinking about a MvM arena map, after he is done with spacefall, which is already at b12.
Zahl, a Voogru admin
I played a bit of CO_sillyv5 recently and although it's fun, it can get long and boring.
Hell i even found myself press F4 and going back to my team just to change loadouts several times in a single round <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->